Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
PapaChuhnkie
Thor
Silver II
Level 156
God Stats
1W - 1L
1,675 SR
Queue Stats
25W - 19L
1,494 MMR
Solo
Bacchus
Bacchus
Gold V
Swaggidy Ash
Bacchus
Gold V
Level 104
God Stats
3W - 2L
1,486 SR
Queue Stats
140W - 162L
1,499 MMR
Solo
Cernunnos
Cernunnos
Gold III
bigguyren96
Cernunnos
Gold III
Level 109
God Stats
13W - 3L
1,685 SR
Queue Stats
63W - 59L
1,519 MMR
Solo
Scylla
Scylla
Gold III
kyle087295
Scylla
Gold III
Level 159
God Stats
134W - 105L
1,628 SR
Queue Stats
326W - 332L
1,499 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,595 SR
1,502 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,529 SR
1,502 MMR
Cu Chulainn
Cu Chulainn
Gold III
Almir0202
Cu Chulainn
Gold III
Level 149
God Stats
11W - 16L
1,549 SR
Queue Stats
255W - 263L
1,489 MMR
Solo
Ares
Ares
Bronze III
B3ASTXD3COV3R
Ares
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
Bkalers
Morgan Le Fay
Bronze III
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Izanami
Izanami
Gold II
driggie
Izanami
Gold II
Level 136
God Stats
9W - 9L
1,764 SR
Queue Stats
89W - 81L
1,520 MMR
Solo
Loki
Loki
Bronze III
spy5123
Loki
Bronze III
Level 88
God Stats
0W - 1L
1,332 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
4 / 1 / 0
10,630
559
12,054
17,746
22,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 2 / 2
10,699
563
12,691
19,065
11,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Swaggidy Ash
Bacchus
14
1 / 1 / 7
9,181
483
9,712
16,028
18,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
bigguyren96
Cernunnos
16
0 / 2 / 3
9,777
515
8,480
11,334
4,906
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
kyle087295
Scylla
16
4 / 2 / 2
9,644
508
6,938
10,580
4,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
HachimanHerculesFenrirMartichorasKuzenbo

VS

Bans
KaliAwilixKukulkanBakasuraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Almir0202
Cu Chulainn
16
1 / 4 / 1
10,239
539
13,759
18,897
22,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 2 / 2
9,028
475
8,109
12,795
13,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Bkalers
Morgan Le Fay
17
3 / 3 / 1
9,747
513
8,507
9,717
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
driggie
Izanami
17
2 / 2 / 0
10,133
533
8,236
13,459
5,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Loki
spy5123
Loki
12
1 / 6 / 3
7,929
417
5,083
15,678
6,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
8
8
Deaths
17
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
0
4
L
Cu Chulainn
Almir0202
Cu Chulainn
1
4
1
0.38
L
1
2
2
1
L
Morgan Le Fay
Bkalers
Morgan Le Fay
3
3
1
1.17
W
8
2
2
4.5
W
Bacchus
Swaggidy Ash
Bacchus
1
1
7
4.5
W
Cernunnos
bigguyren96
Cernunnos
0
2
3
0.75
L
Izanami
driggie
Izanami
2
2
0
1
W
Scylla
kyle087295
Scylla
4
2
2
2.5
L
Loki
spy5123
Loki
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,875
Damage
43,694
74,753
Taken
70,546
61,659
Mitigated
52,062
26,419
Healing
13,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,054
3,565
0
3,397
17,746
22,224
313
1,033
16,713
0
86,879
L
Cu Chulainn
Almir0202
Cu Chulainn
13,759
2,733
0
4,122
18,897
22,211
0
131
18,766
2,609
87,696
L
8,109
344
0
2,133
12,795
13,211
0
5,470
7,179
18,859
0
L
Morgan Le Fay
Bkalers
Morgan Le Fay
8,507
491
0
1,646
9,717
4,433
0
4,007
5,476
85,255
0
W
12,691
2,641
0
6,994
19,065
11,239
0
3,452
15,545
66
104,261
W
Bacchus
Swaggidy Ash
Bacchus
9,712
1,620
255
6,905
16,028
18,661
0
5,291
10,250
34,754
0
W
Cernunnos
bigguyren96
Cernunnos
8,480
4,341
0
6,165
11,334
4,906
349
1,545
9,619
0
96,053
L
Izanami
driggie
Izanami
8,236
5,358
0
4,848
13,459
5,920
567
2,226
11,233
0
109,555
W
Scylla
kyle087295
Scylla
6,938
308
119
2,584
10,580
4,629
164
6,052
4,011
76,138
0
L
Loki
spy5123
Loki
5,083
858
0
340
15,678
6,287
0
4,502
10,976
0
53,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,931
Gold Earned
47,076
624
Minions Killed
568
0
Camps Cleared
0
1,931,485
Distance Traveled
1,849,356
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,630
559
145
8
0
369,622
0
L
Cu Chulainn
10,239
539
138
7
0
307,118
1
L
Ares
9,028
475
19
1
0
380,731
8
L
Morgan Le Fay
9,747
513
149
8
0
384,159
2
W
Thor
10,699
563
130
7
0
386,801
4
W
Bacchus
9,181
483
38
2
0
417,143
6
W
Cernunnos
9,777
515
171
9
0
370,226
3
L
Izanami
10,133
533
188
10
0
362,557
1
W
Scylla
9,644
508
140
7
0
387,693
4
L
Loki
7,929
417
74
4
0
414,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role