Player Matchup

Odin
Odin
 
Odin
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Daddy3T
Chronos
Level 155
God Stats
6W - 9L
1,380 SR
Queue Stats
113W - 100L
1,485 Elo+
Solo
Cthulhu
Cthulhu
Ghotham1311
Cthulhu
Level 4
God Stats
0W - 1L
1,227 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bastet
Bastet
PR_SAMIR_17
Bastet
Level 114
God Stats
15W - 12L
1,760 SR
Queue Stats
170W - 155L
1,459 Elo+
Solo
Team Averages
Level 125
1,473 SR
1,489 Elo+

VS

Team Averages
Level 142
1,449 SR
1,518 Elo+
Discordia
Discordia
 
Discordia
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
FeralTamagotchi
Ishtar
Level 118
God Stats
7W - 5L
1,551 SR
Queue Stats
34W - 27L
1,570 Elo+
Party 2
Sylvanus
Sylvanus
Kuzeb
Sylvanus
Level 159
God Stats
17W - 12L
1,421 SR
Queue Stats
402W - 369L
1,536 Elo+
Solo
The Morrigan
The Morrigan
Neos424
The Morrigan
Level 158
God Stats
1W - 3L
1,272 SR
Queue Stats
538W - 547L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 0 / 2
7,108
790
3,472
5,802
5,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
 
Danzaburou
13
1 / 3 / 2
7,030
781
6,340
8,443
3,547
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
Daddy3T
Chronos
14
1 / 1 / 4
7,029
781
10,000
8,687
3,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Ghotham1311
Cthulhu
10
0 / 6 / 1
5,962
662
1,479
8,333
4,911
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
15
3 / 2 / 0
7,389
821
7,442
7,906
3,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
2 / 0 / 7
7,717
857
6,776
4,442
4,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
 
Hercules
14
3 / 0 / 6
7,488
832
9,089
10,671
7,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 3 / 3
6,797
755
2,439
9,409
3,691
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Kuzeb
Sylvanus
14
2 / 1 / 3
7,826
870
4,703
8,697
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Morrigan
Neos424
The Morrigan
14
4 / 3 / 4
7,902
878
7,330
6,204
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
12
12
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
0
2
3
L
Danzaburou
 
Danzaburou
1
3
2
0.67
W
Discordia
 
Discordia
2
0
7
5.5
W
Hercules
 
Hercules
3
0
6
6
L
Chronos
Daddy3T
Chronos
1
1
4
3
W
1
3
3
0.83
L
Cthulhu
Ghotham1311
Cthulhu
0
6
1
0.08
W
Sylvanus
Kuzeb
Sylvanus
2
1
3
3.5
W
The Morrigan
Neos424
The Morrigan
4
3
4
2
L
Bastet
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,733
Damage
30,337
39,171
Taken
39,423
20,913
Mitigated
26,940
4,681
Healing
12,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,472
254
0
379
5,802
5,557
0
2,808
2,758
0
18,509
L
Danzaburou
 
Danzaburou
6,340
3,363
0
1,866
8,443
3,547
1,321
3,460
4,635
0
23,101
W
Discordia
 
Discordia
6,776
437
0
855
4,442
4,411
237
447
3,889
29,200
0
W
Hercules
 
Hercules
9,089
3,314
0
5,542
10,671
7,652
516
2,819
7,626
0
17,209
L
Chronos
Daddy3T
Chronos
10,000
1,348
0
928
8,687
3,415
0
5,069
3,373
28,612
0
W
2,439
1,240
0
543
9,409
3,691
552
2,870
6,377
0
14,033
L
Cthulhu
Ghotham1311
Cthulhu
1,479
412
0
0
8,333
4,911
0
3,201
4,752
3,322
0
W
Sylvanus
Kuzeb
Sylvanus
4,703
1,211
1,590
3,656
8,697
8,487
150
2,977
5,522
17,951
0
W
The Morrigan
Neos424
The Morrigan
7,330
1,894
0
292
6,204
2,699
1,097
1,847
4,271
24,377
950
L
Bastet
7,442
1,826
0
1,508
7,906
3,483
0
2,795
4,808
0
27,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,518
Gold Earned
37,730
178
Minions Killed
206
0
Camps Cleared
0
923,222
Distance Traveled
928,923
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,108
790
40
4
0
185,742
0
L
Danzaburou
7,030
781
48
5
0
174,059
0
W
Discordia
7,717
857
72
8
0
198,836
0
W
Hercules
7,488
832
32
4
0
198,771
1
L
Chronos
7,029
781
43
5
0
224,867
0
W
Ishtar
6,797
755
27
3
0
168,731
0
L
Cthulhu
5,962
662
4
0
0
128,336
0
W
Sylvanus
7,826
870
22
2
0
168,491
0
W
The Morrigan
7,902
878
53
6
0
194,094
0
L
Bastet
7,389
821
43
5
0
210,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role