Player Matchup

Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Diamond V
NozzerGames
Ravana
Diamond V
Level 126
God Stats
0W - 1L
1,195 SR
Queue Stats
259W - 240L
2,049 MMR
Solo
Poseidon
Poseidon
Platinum I
SirObliviοn
Poseidon
Platinum I
Level 67
God Stats
12W - 7L
1,714 SR
Queue Stats
152W - 135L
1,943 MMR
Party 1
Ganesha
Ganesha
Platinum III
Slayer x LG
Ganesha
Platinum III
Level 149
God Stats
13W - 11L
1,689 SR
Queue Stats
618W - 632L
1,869 MMR
Solo
Hercules
Hercules
Platinum IV
yametekudasai69
Hercules
Platinum IV
Level 129
God Stats
3W - 3L
1,625 SR
Queue Stats
114W - 106L
1,859 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 107
1,544 SR
1,844 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,712 SR
1,933 MMR
Cu Chulainn
Cu Chulainn
Gold I
Doodlebob4732
Cu Chulainn
Gold I
Level 139
God Stats
11W - 13L
1,553 SR
Queue Stats
240W - 224L
1,791 MMR
Solo
Geb
Geb
Gold V
Ge3Ly
Geb
Gold V
Level 152
God Stats
1W - 0L
1,732 SR
Queue Stats
32W - 24L
1,610 MMR
Party 2
He Bo
He Bo
Diamond I
Jоhn
He Bo
Diamond I
Level 125
God Stats
5W - 0L
1,760 SR
Queue Stats
21W - 7L
2,433 MMR
Solo
Chang'e
Chang'e
Platinum II
WolfYogi
Chang'e
Platinum II
Level 144
God Stats
10W - 5L
1,761 SR
Queue Stats
164W - 155L
1,814 MMR
Solo
Rama
Rama
Platinum II
exturaa
Rama
Platinum II
Level 159
God Stats
14W - 5L
1,753 SR
Queue Stats
43W - 32L
2,018 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
1 / 2 / 0
9,390
494
7,993
17,636
7,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
14
1 / 4 / 2
8,598
453
10,605
13,912
6,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
SirObliviοn
Poseidon
16
5 / 5 / 1
10,143
534
13,372
11,452
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Slayer x LG
Ganesha
12
0 / 4 / 4
8,358
440
4,904
21,510
18,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
16
1 / 1 / 0
9,310
490
4,883
16,176
14,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThorAo KuangKaliSerqet

VS

Bans
KuzenboMercuryAchillesShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Doodlebob4732
Cu Chulainn
17
1 / 1 / 6
10,833
570
11,435
18,362
17,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Geb
Ge3Ly
Geb
13
0 / 2 / 6
9,295
489
7,454
14,811
9,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

He Bo
Jоhn
He Bo
19
11 / 1 / 1
12,098
637
16,496
17,802
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
WolfYogi
Chang'e
16
3 / 2 / 3
10,491
552
14,487
10,839
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rama
exturaa
Rama
18
1 / 2 / 3
11,062
582
12,693
12,533
5,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
16
16
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
0
0.5
W
Cu Chulainn
Doodlebob4732
Cu Chulainn
1
1
6
4
W
Geb
Ge3Ly
Geb
0
2
6
1.5
W
He Bo
Jоhn
He Bo
11
1
1
11.5
L
Ravana
1
4
2
0.5
L
Poseidon
SirObliviοn
Poseidon
5
5
1
1.1
L
Ganesha
Slayer x LG
Ganesha
0
4
4
0.5
W
Chang'e
WolfYogi
Chang'e
3
2
3
2.25
W
Rama
exturaa
Rama
1
2
3
1.25
L
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,757
Damage
62,565
80,686
Taken
74,347
52,421
Mitigated
43,164
24,192
Healing
32,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,993
5,263
0
7,119
17,636
7,668
372
2,690
14,946
0
78,059
W
Cu Chulainn
Doodlebob4732
Cu Chulainn
11,435
1,675
0
2,023
18,362
17,702
66
3,215
14,486
1,508
85,042
W
Geb
Ge3Ly
Geb
7,454
917
2,226
4,469
14,811
9,778
0
5,936
8,743
33,614
0
W
He Bo
Jоhn
He Bo
16,496
391
0
11,981
17,802
6,592
0
4,268
13,484
123,511
0
L
Ravana
10,605
2,674
0
2,970
13,912
6,828
0
8,492
5,240
0
68,066
L
Poseidon
SirObliviοn
Poseidon
13,372
2,684
0
728
11,452
4,542
0
7,919
3,250
101,378
0
L
Ganesha
Slayer x LG
Ganesha
4,904
646
0
5,271
21,510
18,583
0
15,739
5,359
23,849
0
W
Chang'e
WolfYogi
Chang'e
14,487
1,375
3,101
4,164
10,839
4,007
236
3,652
7,023
84,540
0
W
Rama
exturaa
Rama
12,693
10,596
0
4,754
12,533
5,085
396
1,612
10,921
0
103,059
L
Hercules
4,883
2,113
0
8,104
16,176
14,800
0
3,488
12,610
0
80,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,799
Gold Earned
53,779
583
Minions Killed
675
0
Camps Cleared
0
2,085,588
Distance Traveled
2,045,029
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,390
494
145
8
0
429,635
0
W
Cu Chulainn
10,833
570
126
7
0
410,019
4
W
Geb
9,295
489
31
2
0
412,685
6
W
He Bo
12,098
637
174
9
0
457,836
0
L
Ravana
8,598
453
94
5
0
434,922
3
L
Poseidon
10,143
534
184
10
0
394,852
2
L
Ganesha
8,358
440
10
1
0
394,288
1
W
Chang'e
10,491
552
159
8
0
396,408
2
W
Rama
11,062
582
185
10
0
368,081
7
L
Hercules
9,310
490
150
8
0
431,891
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role