Player Matchup

Achilles
Achilles
Bronze III
CremasterDartos
Achilles
Bronze III
Level 68
God Stats
23W - 27L
1,709 SR
Queue Stats
151W - 143L
1,188 MMR
Solo
Nemesis
Nemesis
Silver IV
DrafolBR
Nemesis
Silver IV
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 138L
1,064 MMR
Party 1
Janus
Janus
Silver V
Im_x_Gustavo
Janus
Silver V
Level 111
God Stats
1W - 5L
1,413 SR
Queue Stats
89W - 98L
1,314 MMR
Party 1
Neith
Neith
Silver II
SFRangerDemo
Neith
Silver II
Level 153
God Stats
1W - 4L
1,468 SR
Queue Stats
243W - 267L
1,181 MMR
Solo
Sylvanus
Sylvanus
Silver III
erinrust
Sylvanus
Silver III
Level 122
God Stats
3W - 6L
1,481 SR
Queue Stats
16W - 31L
1,184 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,514 SR
1,186 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,483 SR
1,187 MMR
Zhong Kui
Zhong Kui
Silver II
AlHowery
Zhong Kui
Silver II
Level 67
God Stats
1W - 1L
1,533 SR
Queue Stats
45W - 60L
1,179 MMR
Solo
Arachne
Arachne
Silver III
Gamer_Boster177
Arachne
Silver III
Level 100
God Stats
8W - 5L
1,573 SR
Queue Stats
42W - 48L
1,189 MMR
Party 2
Charybdis
Charybdis
Gold V
PlayfulDinosaur
Charybdis
Gold V
Level 140
God Stats
10W - 20L
1,401 SR
Queue Stats
401W - 410L
1,195 MMR
Solo
Zeus
Zeus
Silver I
Rat_Maestro
Zeus
Silver I
Level 135
God Stats
3W - 6L
1,342 SR
Queue Stats
217W - 240L
1,199 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
killerboy_12271
Kuzenbo
Silver III
Level 106
God Stats
11W - 6L
1,566 SR
Queue Stats
41W - 49L
1,170 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
1 / 1 / 0
7,130
509
3,020
10,101
12,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
DrafolBR
Nemesis
11
0 / 3 / 1
6,482
463
3,753
11,748
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 0
6,590
471
2,210
2,678
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 0
7,619
544
8,230
6,954
2,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
erinrust
Sylvanus
10
1 / 0 / 1
6,596
471
4,594
10,413
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
MartichorasTyrAh PuchTiamatBakasura

VS

Bans
ThanatosAo KuangAtlasRavanaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlHowery
Zhong Kui
15
2 / 1 / 0
9,372
669
5,868
7,743
6,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 0
6,911
494
4,418
11,316
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
PlayfulDinosaur
Charybdis
12
1 / 1 / 0
7,254
518
6,658
11,214
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 0 / 0
8,148
582
3,350
6,476
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 0 / 1
5,813
415
5,264
7,100
6,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
4
4
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AlHowery
Zhong Kui
2
1
0
2
L
Achilles
1
1
0
1
L
Nemesis
DrafolBR
Nemesis
0
3
1
0.17
W
1
1
0
1
L
0
0
0
0
W
Charybdis
PlayfulDinosaur
Charybdis
1
1
0
1
W
0
0
0
0
L
1
0
0
1
L
Sylvanus
erinrust
Sylvanus
1
0
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,807
Damage
25,558
41,894
Taken
43,849
28,603
Mitigated
23,099
15,050
Healing
18,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AlHowery
Zhong Kui
5,868
1,288
0
5,883
7,743
6,274
498
0
7,602
69,913
0
L
Achilles
3,020
252
0
3,722
10,101
12,095
0
5,847
4,209
0
44,122
L
Nemesis
DrafolBR
Nemesis
3,753
1,325
0
683
11,748
4,473
0
2,437
9,225
0
53,134
W
4,418
3,706
134
2,621
11,316
4,133
0
2,133
9,089
0
52,284
L
2,210
197
0
500
2,678
898
50
1,277
1,324
41,097
0
W
Charybdis
PlayfulDinosaur
Charybdis
6,658
3,308
0
5,844
11,214
3,741
444
1,187
10,027
0
62,165
W
3,350
212
0
3,334
6,476
2,282
0
1,405
4,961
71,413
0
L
8,230
2,451
0
3,564
6,954
2,698
994
601
6,173
0
76,165
L
Sylvanus
erinrust
Sylvanus
4,594
1,119
1,808
4,773
10,413
8,439
0
3,465
6,470
21,254
0
W
5,264
2,013
0
1,152
7,100
6,669
0
1,830
5,210
18,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,417
Gold Earned
37,498
403
Minions Killed
463
0
Camps Cleared
0
1,338,497
Distance Traveled
1,389,242
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,372
669
130
9
0
232,072
1
L
Achilles
7,130
509
64
5
0
275,098
2
L
Nemesis
6,482
463
82
6
0
333,190
6
W
Arachne
6,911
494
78
6
0
296,136
0
L
Janus
6,590
471
96
7
0
189,161
0
W
Charybdis
7,254
518
106
8
0
266,759
5
W
Zeus
8,148
582
124
9
0
268,191
4
L
Neith
7,619
544
138
10
0
272,992
2
L
Sylvanus
6,596
471
23
2
0
268,056
0
W
Kuzenbo
5,813
415
25
2
0
326,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role