Player Matchup

Horus
Horus
Beccaboo51
Horus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 130L
1,534 Elo+
Party 3
Athena
Athena
Crimsonkid00
Athena
Level 48
God Stats
0W - 2L
1,298 SR
Queue Stats
21W - 33L
1,280 Elo+
Solo
Mercury
Mercury
DRPokebeGaming
Mercury
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 120L
1,536 Elo+
Party 3
Zhong Kui
Zhong Kui
Wooftickets
Zhong Kui
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 39L
1,375 Elo+
Party 1
Baba Yaga
Baba Yaga
biohazardboochi
Baba Yaga
Level 96
God Stats
1W - 1L
1,727 SR
Queue Stats
242W - 283L
1,416 Elo+
Party 1
Team Averages
Level 74
1,505 SR
1,428 Elo+

VS

Team Averages
Level 87
1,496 SR
1,430 Elo+
Khepri
Khepri
AFieryRedDragon
Khepri
Level 97
God Stats
7W - 4L
1,966 SR
Queue Stats
166W - 134L
1,433 Elo+
Party 4
Anhur
Anhur
KageTheFolf
Anhur
Level 69
God Stats
2W - 1L
1,286 SR
Queue Stats
160W - 131L
1,440 Elo+
Party 4
Susano
Susano
SMiTH JHONSON
Susano
Level 40
God Stats
1W - 1L
1,285 SR
Queue Stats
181W - 155L
1,483 Elo+
Solo
Terra
Terra
nysk03
Terra
Level 111
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 97L
1,424 Elo+
Party 2
Janus
Janus
xXRyper73Xx
Janus
Level 120
God Stats
2W - 1L
1,444 SR
Queue Stats
40W - 47L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
0 / 7 / 7
8,723
671
9,081
19,918
18,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Athena
16
2 / 6 / 5
9,072
698
7,111
21,585
22,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 7 / 4
9,342
719
9,089
13,976
5,753
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Wooftickets
Zhong Kui
17
1 / 5 / 6
8,720
671
19,471
17,608
14,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
biohazardboochi
Baba Yaga
17
1 / 3 / 6
8,774
675
11,465
9,955
4,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 18
10,622
817
6,016
11,456
16,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
7 / 2 / 14
10,386
799
19,042
12,489
7,573
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
5 / 4 / 13
9,827
756
14,598
15,364
9,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
nysk03
Terra
18
3 / 0 / 16
10,834
833
7,519
24,475
16,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
9 / 2 / 13
10,785
830
28,670
10,578
6,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
102
8
Kills
28
28
Deaths
10
28
Assists
74
Player
Kills
Deaths
Assists
KDA
W
4
2
18
6.5
L
Horus
0
7
7
0.5
L
Athena
2
6
5
0.75
L
4
7
4
0.86
W
7
2
14
7
W
5
4
13
2.88
L
Zhong Kui
Wooftickets
Zhong Kui
1
5
6
0.8
L
Baba Yaga
biohazardboochi
Baba Yaga
1
3
6
1.33
W
Terra
nysk03
Terra
3
0
16
11
W
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,217
Damage
75,845
83,042
Taken
74,362
65,917
Mitigated
56,282
26,360
Healing
39,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,016
372
806
1,208
11,456
16,182
37
5,725
5,356
17,006
0
L
Horus
9,081
2,497
3,335
4,569
19,918
18,970
0
8,284
11,332
5,315
8,454
L
Athena
7,111
1,030
2,961
4,036
21,585
22,211
0
9,782
11,418
12,380
0
L
9,089
2,483
1,083
1,050
13,976
5,753
0
7,517
6,385
0
18,657
W
19,042
12,618
1,696
3,061
12,489
7,573
339
7,894
4,559
0
36,346
W
14,598
1,633
2,504
3,890
15,364
9,494
849
9,893
5,401
0
27,242
L
Zhong Kui
Wooftickets
Zhong Kui
19,471
1,192
978
5,043
17,608
14,398
0
9,671
7,829
37,199
0
L
Baba Yaga
biohazardboochi
Baba Yaga
11,465
435
978
2,327
9,955
4,585
0
7,030
2,793
27,024
0
W
Terra
nysk03
Terra
7,519
410
7,190
14,189
24,475
16,732
14
10,944
13,167
12,056
0
W
28,670
1,745
2,456
2,261
10,578
6,301
265
6,809
3,697
48,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,631
Gold Earned
52,454
116
Minions Killed
145
0
Camps Cleared
0
1,191,519
Distance Traveled
1,340,253
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,622
817
13
1
0
249,586
0
L
Horus
8,723
671
6
0
0
236,964
0
L
Athena
9,072
698
10
1
0
235,301
0
L
Mercury
9,342
719
23
2
0
257,071
0
W
Anhur
10,386
799
33
3
0
239,075
0
W
Susano
9,827
756
35
3
0
264,268
3
L
Zhong Kui
8,720
671
46
4
0
229,930
0
L
Baba Yaga
8,774
675
31
2
0
232,253
0
W
Terra
10,834
833
11
1
0
314,404
0
W
Janus
10,785
830
53
4
0
272,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role