Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
AntKfps
Hercules
Level 88
God Stats
64W - 50L
1,640 SR
Queue Stats
377W - 326L
1,534 Elo+
Solo
Scylla
Scylla
D3Shinx
Scylla
Level 126
God Stats
2W - 4L
1,454 SR
Queue Stats
12W - 12L
1,410 Elo+
Party 1
Janus
Janus
Hotrod3520
Janus
Level 109
God Stats
61W - 52L
1,649 SR
Queue Stats
428W - 412L
1,585 Elo+
Solo
Ix Chel
Ix Chel
MayKingJoker
Ix Chel
Level 121
God Stats
8W - 8L
1,498 SR
Queue Stats
29W - 28L
1,449 Elo+
Party 1
Team Averages
Level 119
1,548 SR
1,495 Elo+

VS

Team Averages
Level 113
1,685 SR
1,534 Elo+
Mercury
Mercury
Berzirkz31
Mercury
Level 86
God Stats
5W - 1L
1,707 SR
Queue Stats
46W - 19L
1,622 Elo+
Solo
Tyr
Tyr
IDapperDan
Tyr
Level 125
God Stats
1W - 0L
1,734 SR
Queue Stats
13W - 12L
1,439 Elo+
Party 3
Cupid
Cupid
Julian16cr
Cupid
Level 112
God Stats
3W - 3L
1,807 SR
Queue Stats
161W - 81L
1,606 Elo+
Party 2
Sobek
Sobek
SimplySoup
Sobek
Level 89
God Stats
5W - 0L
1,679 SR
Queue Stats
31W - 22L
1,495 Elo+
Party 3
Sol
Sol
ivanfarro
Sol
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 9L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 4 / 0
6,502
650
3,507
9,850
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
AntKfps
Hercules
13
1 / 4 / 0
7,218
722
6,527
15,647
10,229
Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
D3Shinx
Scylla
12
1 / 5 / 0
6,774
677
5,401
10,948
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
13
0 / 3 / 1
7,265
727
11,263
6,985
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
MayKingJoker
Ix Chel
12
1 / 6 / 1
6,889
689
5,869
12,470
5,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Berzirkz31
Mercury
15
5 / 1 / 4
8,687
869
6,038
8,799
3,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
7 / 1 / 12
8,875
888
14,211
11,600
11,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cupid
15
5 / 0 / 9
8,534
853
11,605
9,637
4,226
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sobek
14
3 / 1 / 9
8,218
822
4,457
9,249
8,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 0 / 10
8,242
824
15,672
9,372
3,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
66
3
Kills
22
22
Deaths
3
2
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
4
0
0
L
Hercules
AntKfps
Hercules
1
4
0
0.25
W
Mercury
Berzirkz31
Mercury
5
1
4
7
L
Scylla
D3Shinx
Scylla
1
5
0
0.2
L
Janus
0
3
1
0.17
W
7
1
12
13
W
Cupid
5
0
9
9.5
L
Ix Chel
MayKingJoker
Ix Chel
1
6
1
0.25
W
Sobek
3
1
9
7.5
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,567
Damage
51,983
55,900
Taken
48,657
27,366
Mitigated
31,746
8,790
Healing
12,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,507
1,483
0
939
9,850
4,323
0
1,991
7,771
0
8,460
L
Hercules
AntKfps
Hercules
6,527
1,704
0
4,511
15,647
10,229
0
7,563
7,613
0
12,281
W
Mercury
Berzirkz31
Mercury
6,038
2,143
0
60
8,799
3,660
223
2,751
5,918
0
35,272
L
Scylla
D3Shinx
Scylla
5,401
481
0
0
10,948
4,308
0
4,381
6,322
11,294
0
L
Janus
11,263
381
0
320
6,985
2,953
0
1,268
5,619
33,226
0
W
14,211
327
0
2,945
11,600
11,399
195
4,714
6,676
0
21,594
W
Cupid
11,605
6,541
153
2,806
9,637
4,226
592
4,268
5,225
0
33,089
L
Ix Chel
MayKingJoker
Ix Chel
5,869
729
1,166
1,854
12,470
5,553
0
4,020
8,232
15,695
0
W
Sobek
4,457
523
0
3,005
9,249
8,776
135
4,884
4,155
12,498
0
W
15,672
4,559
0
3,437
9,372
3,685
2,909
5,248
3,892
36,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,648
Gold Earned
42,556
137
Minions Killed
217
0
Camps Cleared
0
927,833
Distance Traveled
1,188,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,502
650
14
1
0
142,363
0
L
Hercules
7,218
722
14
1
0
188,634
0
W
Mercury
8,687
869
62
6
0
271,388
0
L
Scylla
6,774
677
21
2
0
191,684
0
L
Janus
7,265
727
62
6
0
211,275
0
W
Tyr
8,875
888
13
1
0
254,865
0
W
Cupid
8,534
853
57
6
0
223,828
0
L
Ix Chel
6,889
689
26
3
0
193,877
0
W
Sobek
8,218
822
23
2
0
227,288
0
W
Sol
8,242
824
62
6
0
211,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role