Player Matchup

King Arthur
King Arthur
EEndo
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,270 Elo+
Party 1
Nu Wa
Nu Wa
FREE PIPEGOD
Nu Wa
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 47L
1,310 Elo+
Solo
Charybdis
Charybdis
KyleBallins
Charybdis
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 130L
1,540 Elo+
Party 1
Thanatos
Thanatos
Ur A Land Whale
Thanatos
Level 147
God Stats
1W - 2L
1,735 SR
Queue Stats
24W - 20L
1,514 Elo+
Party 1
Pele
Pele
lyakiii
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 71
1,547 SR
1,427 Elo+

VS

Team Averages
Level 70
1,497 SR
1,477 Elo+
Cthulhu
Cthulhu
GERRIT26
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,574 Elo+
Party 2
Scylla
Scylla
Juby5599
Scylla
Level 98
God Stats
1W - 0L
1,432 SR
Queue Stats
7W - 7L
1,542 Elo+
Party 2
Fenrir
Fenrir
Polarmag
Fenrir
Level 84
God Stats
1W - 0L
1,554 SR
Queue Stats
1W - 2L
1,266 Elo+
Party 2
Vulcan
Vulcan
Rowby8
Vulcan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
tverbeek14
Zeus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EEndo
King Arthur
13
0 / 8 / 4
7,591
633
4,101
15,011
13,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 10 / 2
8,005
667
12,221
13,225
5,149
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
KyleBallins
Charybdis
13
1 / 6 / 2
7,925
660
7,231
11,993
5,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
15
4 / 8 / 2
9,352
779
10,307
13,506
6,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
lyakiii
Pele
15
1 / 8 / 2
8,587
716
5,357
12,346
5,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GERRIT26
Cthulhu
17
6 / 1 / 31
10,666
889
13,828
12,589
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Juby5599
Scylla
17
10 / 1 / 27
10,508
876
13,999
8,224
4,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Polarmag
Fenrir
17
7 / 0 / 29
10,155
846
10,267
13,301
11,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Rowby8
Vulcan
16
6 / 1 / 18
9,530
794
4,381
6,562
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
11 / 4 / 22
10,559
880
20,197
11,747
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
167
7
Kills
40
40
Deaths
7
12
Assists
127
Player
Kills
Deaths
Assists
KDA
L
King Arthur
EEndo
King Arthur
0
8
4
0.25
L
1
10
2
0.2
W
Cthulhu
GERRIT26
Cthulhu
6
1
31
21.5
W
Scylla
Juby5599
Scylla
10
1
27
23.5
L
Charybdis
KyleBallins
Charybdis
1
6
2
0.33
W
Fenrir
Polarmag
Fenrir
7
0
29
21.5
W
Vulcan
Rowby8
Vulcan
6
1
18
15
L
Thanatos
4
8
2
0.63
L
Pele
lyakiii
Pele
1
8
2
0.25
W
11
4
22
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,217
Damage
62,672
66,081
Taken
52,423
35,651
Mitigated
38,750
8,653
Healing
18,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
EEndo
King Arthur
4,101
481
0
299
15,011
13,833
0
11,666
2,595
0
9,133
L
12,221
5,022
518
336
13,225
5,149
24
10,142
2,535
26,270
0
W
Cthulhu
GERRIT26
Cthulhu
13,828
844
1,112
2,177
12,589
14,447
355
2,857
9,610
25,079
0
W
Scylla
Juby5599
Scylla
13,999
1,654
1,550
1,859
8,224
4,462
2,101
1,601
6,623
28,026
0
L
Charybdis
KyleBallins
Charybdis
7,231
2,691
45
1,543
11,993
5,024
0
9,322
2,245
0
17,666
W
Fenrir
Polarmag
Fenrir
10,267
3,708
4,023
3,194
13,301
11,512
1,362
2,718
10,027
0
17,049
W
Vulcan
Rowby8
Vulcan
4,381
1,860
334
226
6,562
3,158
1,100
2,293
4,227
15,443
0
L
Thanatos
10,307
1,629
351
4,962
13,506
6,083
0
9,547
3,661
0
12,911
L
Pele
lyakiii
Pele
5,357
734
0
599
12,346
5,562
0
9,497
2,510
0
16,300
W
20,197
3,850
1,194
2,366
11,747
5,171
1,392
2,917
8,685
42,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,460
Gold Earned
51,418
102
Minions Killed
156
0
Camps Cleared
0
946,422
Distance Traveled
1,183,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,591
633
18
2
0
204,951
0
L
Nu Wa
8,005
667
21
2
0
175,564
0
W
Cthulhu
10,666
889
21
2
0
254,990
0
W
Scylla
10,508
876
43
4
0
229,528
0
L
Charybdis
7,925
660
29
2
0
193,473
0
W
Fenrir
10,155
846
14
1
0
249,735
0
W
Vulcan
9,530
794
24
2
0
255,601
0
L
Thanatos
9,352
779
12
1
0
217,724
0
L
Pele
8,587
716
22
2
0
154,710
0
W
Zeus
10,559
880
54
5
0
193,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role