Player Matchup

Merlin
Merlin
James McGirthy
Merlin
Level 78
God Stats
4W - 4L
1,511 SR
Queue Stats
211W - 190L
1,518 Elo+
Party 2
Gilgamesh
Gilgamesh
Kiya23
Gilgamesh
Level 126
God Stats
4W - 2L
1,667 SR
Queue Stats
594W - 568L
1,478 Elo+
Solo
Bacchus
Bacchus
TEEJCK
Bacchus
Level 66
God Stats
7W - 7L
1,500 SR
Queue Stats
55W - 52L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ThePrairieDawg
Ao Kuang
Level 78
God Stats
1W - 3L
1,396 SR
Queue Stats
88W - 79L
1,484 Elo+
Party 2
Charybdis
Charybdis
zergo800
Charybdis
Level 84
God Stats
8W - 8L
1,448 SR
Queue Stats
179W - 182L
1,524 Elo+
Party 2
Team Averages
Level 86
1,504 SR
1,501 Elo+

VS

Team Averages
Level 92
1,552 SR
1,439 Elo+
Shiva
Shiva
Convertible6
Shiva
Level 69
God Stats
4W - 3L
1,409 SR
Queue Stats
25W - 16L
1,528 Elo+
Party 1
Ymir
Ymir
Lonewolf6536
Ymir
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 83L
1,408 Elo+
Party 1
Bacchus
Bacchus
PineJuice4789
Bacchus
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 22L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
alienovel
Nu Wa
Level 119
God Stats
73W - 70L
1,516 SR
Queue Stats
286W - 278L
1,435 Elo+
Solo
Pele
Pele
thehunterer
Pele
Level 49
God Stats
2W - 3L
1,835 SR
Queue Stats
41W - 61L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 2
5,987
544
3,388
6,511
1,774
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Kiya23
Gilgamesh
9
0 / 4 / 0
4,780
435
3,906
10,811
5,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bacchus
TEEJCK
Bacchus
7
0 / 6 / 2
4,700
427
2,091
8,909
6,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
9
2 / 2 / 0
5,276
480
4,235
8,774
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
zergo800
Charybdis
8
0 / 5 / 2
4,582
417
2,532
8,113
2,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
7,086
644
7,666
7,757
6,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
5 / 2 / 3
6,184
562
5,746
6,883
3,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
9
5 / 1 / 5
6,177
562
5,238
5,927
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
alienovel
Nu Wa
11
0 / 1 / 3
6,733
612
3,282
4,207
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 2 / 3
6,768
615
7,661
8,155
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
19
20
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
3
3
2
1.33
L
Gilgamesh
Kiya23
Gilgamesh
0
4
0
0
W
5
2
3
3.25
W
Bacchus
5
1
5
7.5
L
Bacchus
TEEJCK
Bacchus
0
6
2
0.17
L
Ao Kuang
2
2
0
1
W
Nu Wa
alienovel
Nu Wa
0
1
3
1.5
W
6
2
3
3.75
L
Charybdis
zergo800
Charybdis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,152
Damage
29,593
43,118
Taken
32,929
19,304
Mitigated
17,377
6,748
Healing
9,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,666
1,531
0
1,790
7,757
6,160
0
771
6,482
1,297
43,308
L
3,388
346
0
890
6,511
1,774
0
1,690
4,821
32,928
0
L
Gilgamesh
Kiya23
Gilgamesh
3,906
1,514
0
2,928
10,811
5,303
0
917
9,675
0
24,442
W
5,746
1,566
0
2,674
6,883
3,540
0
1,835
5,048
29,817
0
W
Bacchus
5,238
1,114
0
1,912
5,927
3,554
309
1,075
4,852
23,993
0
L
Bacchus
TEEJCK
Bacchus
2,091
71
0
326
8,909
6,723
0
5,172
3,737
12,187
0
L
Ao Kuang
4,235
1,420
0
2,438
8,774
2,590
0
1,399
7,375
26,137
0
W
Nu Wa
alienovel
Nu Wa
3,282
586
0
1,689
4,207
1,418
991
2,559
1,402
53,461
0
W
7,661
2,129
0
1,042
8,155
2,705
0
3,566
4,377
0
35,716
L
Charybdis
zergo800
Charybdis
2,532
1,630
0
166
8,113
2,914
0
5,666
2,447
0
18,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,325
Gold Earned
32,948
190
Minions Killed
287
0
Camps Cleared
0
965,754
Distance Traveled
1,053,078
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,086
644
66
6
0
221,177
0
L
Merlin
5,987
544
76
7
0
180,283
0
L
Gilgamesh
4,780
435
31
3
0
176,217
0
W
Ymir
6,184
562
30
3
0
181,914
0
W
Bacchus
6,177
562
45
4
0
185,768
0
L
Bacchus
4,700
427
17
2
0
201,677
2
L
Ao Kuang
5,276
480
41
4
0
224,244
0
W
Nu Wa
6,733
612
92
8
0
209,918
0
W
Pele
6,768
615
54
5
0
254,301
0
L
Charybdis
4,582
417
25
2
0
183,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role