Player Matchup

Heimdallr
Heimdallr
ITS CROWWW
Heimdallr
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 120L
1,581 Elo+
Party 2
Kuzenbo
Kuzenbo
MRoPRESIDENT
Kuzenbo
Level 148
God Stats
9W - 4L
1,724 SR
Queue Stats
350W - 364L
1,530 Elo+
Solo
Kali
Kali
SPARTANELITE327
Kali
Level 145
God Stats
4W - 4L
1,574 SR
Queue Stats
129W - 125L
1,565 Elo+
Party 2
Nu Wa
Nu Wa
tuggle2715
Nu Wa
Level 87
God Stats
17W - 24L
1,544 SR
Queue Stats
263W - 264L
1,525 Elo+
Solo
Shiva
Shiva
xRaptorxX
Shiva
Level 102
God Stats
7W - 9L
1,500 SR
Queue Stats
75W - 66L
1,597 Elo+
Party 2
Team Averages
Level 116
1,568 SR
1,560 Elo+

VS

Team Averages
Level 101
1,539 SR
1,527 Elo+
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
TheCrazyWoodyXD
Artemis
Level 56
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 35L
1,500 Elo+
Solo
Ymir
Ymir
arthur2751
Ymir
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 58L
1,561 Elo+
Party 1
Chronos
Chronos
xXgamerproXx693
Chronos
Level 104
God Stats
1W - 1L
1,695 SR
Queue Stats
42W - 35L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ITS CROWWW
Heimdallr
9
0 / 4 / 1
5,284
440
3,500
8,685
3,254
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
MRoPRESIDENT
Kuzenbo
12
1 / 0 / 0
5,996
500
5,118
9,316
10,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,993
499
3,028
10,098
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
11
0 / 1 / 0
6,183
515
3,594
9,026
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
xRaptorxX
Shiva
9
0 / 3 / 1
5,759
480
4,530
11,418
7,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
2 / 0 / 0
7,027
586
8,328
4,514
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
 
Mercury
11
0 / 1 / 5
6,595
550
3,329
9,282
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
7 / 0 / 0
7,251
604
8,473
5,563
2,071
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 8
6,619
552
2,667
7,435
5,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 0
7,212
601
4,793
8,354
4,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
9
9
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
0
0
2
W
Mercury
 
Mercury
0
1
5
2.5
L
Heimdallr
ITS CROWWW
Heimdallr
0
4
1
0.13
L
Kuzenbo
MRoPRESIDENT
Kuzenbo
1
0
0
1
L
1
1
0
1
W
7
0
0
7
W
0
0
8
4
L
Nu Wa
0
1
0
0
L
Shiva
xRaptorxX
Shiva
0
3
1
0.17
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,770
Damage
27,590
48,543
Taken
35,148
28,032
Mitigated
16,448
12,288
Healing
7,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,328
4,055
0
869
4,514
1,507
638
2,026
2,304
57,515
0
W
Mercury
 
Mercury
3,329
1,589
0
1,549
9,282
3,129
0
364
8,884
0
59,949
L
Heimdallr
ITS CROWWW
Heimdallr
3,500
1,865
0
1,002
8,685
3,254
0
869
7,816
0
32,910
L
Kuzenbo
MRoPRESIDENT
Kuzenbo
5,118
1,453
0
2,620
9,316
10,216
0
4,793
4,523
38,398
0
L
3,028
1,018
0
2,543
10,098
3,766
0
853
9,221
0
51,496
W
8,473
4,836
0
951
5,563
2,071
369
344
5,161
0
39,048
W
2,667
530
0
1,846
7,435
5,586
0
461
6,736
24,677
0
L
Nu Wa
3,594
630
0
2,305
9,026
2,935
0
6,315
2,341
47,980
0
L
Shiva
xRaptorxX
Shiva
4,530
388
468
3,350
11,418
7,861
0
2,571
8,742
182
27,499
W
4,793
1,742
0
1,960
8,354
4,155
0
4,621
2,864
55,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,215
Gold Earned
34,704
317
Minions Killed
397
0
Camps Cleared
0
1,198,806
Distance Traveled
1,220,669
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,027
586
93
8
0
233,643
4
W
Mercury
6,595
550
89
7
0
296,202
0
L
Heimdallr
5,284
440
55
5
0
221,179
0
L
Kuzenbo
5,996
500
47
4
0
227,844
5
L
Kali
5,993
499
77
6
0
265,057
0
W
Artemis
7,251
604
76
6
0
246,735
0
W
Ymir
6,619
552
35
3
0
236,090
0
L
Nu Wa
6,183
515
108
9
0
235,568
0
L
Shiva
5,759
480
30
3
0
249,158
0
W
Chronos
7,212
601
104
9
0
207,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role