Player Matchup

Kuzenbo
Kuzenbo
ASoulers
Kuzenbo
Level 122
God Stats
9W - 8L
1,604 SR
Queue Stats
227W - 213L
1,525 Elo+
Solo
Ishtar
Ishtar
GrimRican
Ishtar
Level 42
God Stats
4W - 3L
1,619 SR
Queue Stats
71W - 86L
1,229 Elo+
Party 1
Horus
Horus
LaZe
Horus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 61L
1,233 Elo+
Party 1
Hel
Hel
NovaEleftheria
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,437 Elo+
Solo
Ne Zha
Ne Zha
Papa_CR
Ne Zha
Level 140
God Stats
0W - 2L
1,327 SR
Queue Stats
16W - 25L
1,467 Elo+
Solo
Team Averages
Level 87
1,510 SR
1,378 Elo+

VS

Team Averages
Level 107
1,503 SR
1,439 Elo+
Neith
Neith
BlackHadou
Neith
Level 127
God Stats
24W - 19L
1,729 SR
Queue Stats
432W - 445L
1,481 Elo+
Solo
Zeus
Zeus
BlaziinGuy
Zeus
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 84L
1,471 Elo+
Solo
Amaterasu
Amaterasu
Bubbayayo
Amaterasu
Level 87
God Stats
42W - 44L
1,394 SR
Queue Stats
59W - 57L
1,450 Elo+
Solo
Aphrodite
Aphrodite
Doe Boi SS
Aphrodite
Level 131
God Stats
8W - 3L
1,688 SR
Queue Stats
282W - 294L
1,439 Elo+
Solo
Discordia
Discordia
Eisethh
Discordia
Level 126
God Stats
6W - 2L
1,204 SR
Queue Stats
151W - 171L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ASoulers
Kuzenbo
14
2 / 2 / 0
9,598
960
10,572
14,690
22,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
GrimRican
Ishtar
15
0 / 4 / 1
9,041
904
6,694
17,035
8,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
LaZe
Horus
15
0 / 3 / 1
9,178
918
6,968
17,975
20,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
0 / 3 / 1
9,274
927
2,728
9,692
4,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
Papa_CR
Ne Zha
14
1 / 0 / 1
9,183
918
3,260
1,764
806
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

203

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
4 / 0 / 7
10,924
1,092
21,325
8,707
4,949
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 2 / 7
9,780
978
9,330
5,656
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Bubbayayo
Amaterasu
15
3 / 1 / 4
10,295
1,030
4,755
11,153
7,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
Doe Boi SS
Aphrodite
15
1 / 0 / 8
9,511
951
5,313
4,955
4,969
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Discordia
Eisethh
Discordia
16
3 / 0 / 7
10,017
1,002
12,481
2,855
1,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
12
12
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ASoulers
Kuzenbo
2
2
0
1
W
Neith
4
0
7
7.5
W
1
2
7
2.25
W
Amaterasu
Bubbayayo
Amaterasu
3
1
4
5
W
Aphrodite
Doe Boi SS
Aphrodite
1
0
8
5
W
Discordia
Eisethh
Discordia
3
0
7
6.5
L
Ishtar
GrimRican
Ishtar
0
4
1
0.13
L
Horus
LaZe
Horus
0
3
1
0.17
L
0
3
1
0.17
L
Ne Zha
Papa_CR
Ne Zha
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,222
Damage
53,204
61,156
Taken
33,326
57,016
Mitigated
21,075
10,552
Healing
9,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ASoulers
Kuzenbo
10,572
3,933
0
585
14,690
22,385
0
6,881
7,713
26,794
526
W
Neith
21,325
15,250
0
1,455
8,707
4,949
0
4,054
4,472
0
38,603
W
9,330
600
0
70
5,656
2,284
0
3,014
2,598
33,940
0
W
Amaterasu
Bubbayayo
Amaterasu
4,755
2,507
0
1,096
11,153
7,573
0
1,917
8,940
0
23,372
W
Aphrodite
Doe Boi SS
Aphrodite
5,313
301
3,437
3,253
4,955
4,969
0
2,689
2,085
15,063
0
W
Discordia
Eisethh
Discordia
12,481
376
0
258
2,855
1,300
0
1,301
1,460
31,733
0
L
Ishtar
GrimRican
Ishtar
6,694
3,225
0
916
17,035
8,188
0
6,028
10,907
0
21,861
L
Horus
LaZe
Horus
6,968
3,178
1,199
2,642
17,975
20,905
0
7,497
10,478
0
16,726
L
2,728
269
2,701
2,391
9,692
4,732
0
5,894
3,798
24,827
0
L
Ne Zha
Papa_CR
Ne Zha
3,260
881
0
118
1,764
806
0
746
1,018
0
8,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,274
Gold Earned
50,527
157
Minions Killed
216
3
Camps Cleared
10
930,964
Distance Traveled
872,022
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,598
960
29
3
0
214,739
6
W
Neith
10,924
1,092
39
4
5
163,381
0
W
Zeus
9,780
978
68
7
2
154,094
0
W
Amaterasu
10,295
1,030
44
4
3
206,653
0
W
Aphrodite
9,511
951
16
2
0
162,610
0
W
Discordia
10,017
1,002
49
5
0
185,284
0
L
Ishtar
9,041
904
36
4
1
175,334
0
L
Horus
9,178
918
19
2
0
189,081
0
L
Hel
9,274
927
59
6
0
180,115
0
L
Ne Zha
9,183
918
14
1
2
171,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role