Player Matchup

Danzaburou
Danzaburou
Deus__Requiem
Danzaburou
Level 28
God Stats
7W - 4L
1,721 SR
Queue Stats
66W - 84L
1,389 Elo+
Party 2
Hel
Hel
HeaDCrusH416
Hel
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 219L
1,495 Elo+
Solo
Athena
Athena
LaLiLuLeo
Athena
Level 119
God Stats
36W - 27L
1,423 SR
Queue Stats
661W - 743L
1,425 Elo+
Party 2
Thanatos
Thanatos
SenSei_PaRaDiiZ
Thanatos
Level 68
God Stats
12W - 17L
1,471 SR
Queue Stats
218W - 253L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
ceccogumello
Baron Samedi
Level 32
God Stats
6W - 19L
1,234 SR
Queue Stats
169W - 184L
1,188 Elo+
Solo
Team Averages
Level 71
1,470 SR
1,395 Elo+

VS

Team Averages
Level 93
1,487 SR
1,484 Elo+
Danzaburou
Danzaburou
Darbo Kid
Danzaburou
Level 81
God Stats
2W - 1L
1,664 SR
Queue Stats
50W - 59L
1,447 Elo+
Solo
Jormungandr
Jormungandr
FallenWhiteHawk
Jormungandr
Level 106
God Stats
4W - 0L
1,500 SR
Queue Stats
97W - 82L
1,533 Elo+
Party 1
Janus
Janus
Tempest-8-
Janus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 71L
1,462 Elo+
Solo
Lancelot
Lancelot
gheorghitap
Lancelot
Level 88
God Stats
3W - 4L
1,240 SR
Queue Stats
114W - 106L
1,491 Elo+
Party 1
Thanatos
Thanatos
picasito_107
Thanatos
Level 86
God Stats
72W - 56L
1,530 SR
Queue Stats
221W - 219L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Deus__Requiem
Danzaburou
13
2 / 6 / 3
8,034
446
10,193
17,175
6,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 6 / 1
8,988
499
8,338
13,558
5,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
LaLiLuLeo
Athena
11
2 / 4 / 3
7,906
439
5,165
23,371
23,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
14
5 / 7 / 4
9,127
507
10,149
18,537
8,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
ceccogumello
Baron Samedi
9
0 / 5 / 0
6,294
350
3,172
10,539
4,801
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darbo Kid
Danzaburou
15
5 / 3 / 5
10,281
571
12,754
14,257
6,306
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
FallenWhiteHawk
Jormungandr
14
2 / 1 / 14
9,191
511
12,986
12,688
14,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
16
3 / 2 / 5
9,794
544
9,953
12,432
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
gheorghitap
Lancelot
20
9 / 0 / 0
12,949
719
15,184
13,556
10,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
picasito_107
Thanatos
17
9 / 6 / 4
11,048
614
10,361
16,776
6,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
12
Kills
28
28
Deaths
12
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Darbo Kid
Danzaburou
5
3
5
2.5
L
Danzaburou
Deus__Requiem
Danzaburou
2
6
3
0.58
W
Jormungandr
FallenWhiteHawk
Jormungandr
2
1
14
9
L
3
6
1
0.58
L
Athena
LaLiLuLeo
Athena
2
4
3
0.88
L
Thanatos
5
7
4
1
W
Janus
3
2
5
2.75
L
Baron Samedi
ceccogumello
Baron Samedi
0
5
0
0
W
Lancelot
gheorghitap
Lancelot
9
0
0
9
W
Thanatos
picasito_107
Thanatos
9
6
4
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,017
Damage
61,238
83,180
Taken
69,709
47,778
Mitigated
41,938
22,498
Healing
28,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Darbo Kid
Danzaburou
12,754
5,805
0
6,372
14,257
6,306
4,513
3,734
10,523
0
67,146
L
Danzaburou
Deus__Requiem
Danzaburou
10,193
3,512
0
2,580
17,175
6,506
0
5,782
11,393
0
45,322
W
Jormungandr
FallenWhiteHawk
Jormungandr
12,986
3,259
0
1,318
12,688
14,278
68
3,525
9,163
45,943
0
L
8,338
512
1,123
3,606
13,558
5,163
48
4,592
8,966
74,928
0
L
Athena
LaLiLuLeo
Athena
5,165
1,480
450
4,153
23,371
23,278
0
6,532
16,839
20,236
0
L
Thanatos
10,149
3,134
0
8,637
18,537
8,030
245
5,543
12,994
0
67,716
W
Janus
9,953
632
0
4,847
12,432
4,411
0
3,960
8,472
64,772
0
L
Baron Samedi
ceccogumello
Baron Samedi
3,172
401
0
1,949
10,539
4,801
0
530
10,009
26,133
0
W
Lancelot
gheorghitap
Lancelot
15,184
2,598
0
5,735
13,556
10,459
2,095
4,070
9,486
0
106,392
W
Thanatos
picasito_107
Thanatos
10,361
2,861
0
10,629
16,776
6,484
0
2,780
13,996
0
87,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,349
Gold Earned
53,263
313
Minions Killed
549
0
Camps Cleared
0
1,689,392
Distance Traveled
1,903,000
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,281
571
88
5
0
339,794
0
L
Danzaburou
8,034
446
69
4
0
335,787
4
W
Jormungandr
9,191
511
71
4
0
375,076
3
L
Hel
8,988
499
119
7
0
353,225
0
L
Athena
7,906
439
14
1
0
396,961
5
L
Thanatos
9,127
507
86
5
0
369,124
0
W
Janus
9,794
544
102
6
0
376,108
0
L
Baron Samedi
6,294
350
25
1
0
234,295
0
W
Lancelot
12,949
719
173
10
0
390,165
0
W
Thanatos
11,048
614
115
6
0
421,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role