Player Matchup

Chernobog
Chernobog
ForensicwinnerTV
Chernobog
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 41L
1,536 Elo+
Party 2
Janus
Janus
Nicoloo227
Janus
Level 145
God Stats
24W - 21L
1,983 SR
Queue Stats
457W - 456L
1,498 Elo+
Party 3
Athena
Athena
WNDRLNDRABBIT
Athena
Level 129
God Stats
0W - 4L
1,157 SR
Queue Stats
36W - 29L
1,528 Elo+
Party 2
Mulan
Mulan
fabeis
Mulan
Level 148
God Stats
23W - 24L
1,618 SR
Queue Stats
129W - 114L
1,588 Elo+
Party 3
Serqet
Serqet
llKingWeedll
Serqet
Level 159
God Stats
3W - 13L
1,151 SR
Queue Stats
747W - 726L
1,479 Elo+
Solo
Team Averages
Level 142
1,482 SR
1,526 Elo+

VS

Team Averages
Level 101
1,500 SR
1,539 Elo+
Thor
Thor
Backcampgoblin8
Thor
Level 67
God Stats
6W - 5L
1,623 SR
Queue Stats
179W - 154L
1,514 Elo+
Party 1
Gilgamesh
Gilgamesh
Bignative99
Gilgamesh
Level 68
God Stats
4W - 1L
1,443 SR
Queue Stats
177W - 145L
1,573 Elo+
Party 1
Ra
Ra
GodlyBenji
Ra
Level 128
God Stats
15W - 5L
1,733 SR
Queue Stats
217W - 193L
1,583 Elo+
Solo
Sol
Sol
PtolemyCaesar
Sol
Level 157
God Stats
30W - 30L
1,468 SR
Queue Stats
304W - 296L
1,528 Elo+
Party 4
Bacchus
Bacchus
Zeebiezoo
Bacchus
Level 87
God Stats
2W - 2L
1,231 SR
Queue Stats
219W - 187L
1,498 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
10
3 / 1 / 0
5,625
563
4,003
6,885
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
10
0 / 0 / 2
5,248
525
3,237
2,244
676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 3
5,052
505
1,894
7,678
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
fabeis
Mulan
9
0 / 3 / 0
5,199
520
4,247
9,378
8,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Serqet
8
0 / 1 / 1
4,821
482
1,732
7,811
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,233
623
3,751
6,875
2,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Bignative99
Gilgamesh
11
3 / 0 / 0
6,255
626
6,202
7,591
3,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 1
5,915
592
2,990
4,863
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 1 / 0
5,833
583
6,734
5,127
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Zeebiezoo
Bacchus
8
0 / 1 / 1
5,371
537
2,151
6,614
5,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
3
Kills
6
6
Deaths
3
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Gilgamesh
Bignative99
Gilgamesh
3
0
0
3
L
Chernobog
3
1
0
3
W
0
1
1
0.5
L
Janus
0
0
2
1
W
2
1
0
2
L
0
1
3
1.5
W
Bacchus
Zeebiezoo
Bacchus
0
1
1
0.5
L
Mulan
fabeis
Mulan
0
3
0
0
L
Serqet
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,113
Damage
21,828
33,996
Taken
31,070
18,339
Mitigated
15,146
10,440
Healing
11,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,751
1,339
0
1,349
6,875
2,703
0
830
5,849
0
48,911
W
Gilgamesh
Bignative99
Gilgamesh
6,202
2,864
0
3,383
7,591
3,528
0
0
7,591
0
40,925
L
Chernobog
4,003
2,599
0
2,910
6,885
2,474
0
4,536
2,261
0
38,002
W
2,990
586
406
2,044
4,863
1,946
0
1,445
3,334
52,597
0
L
Janus
3,237
142
0
680
2,244
676
0
1,237
903
38,504
0
W
6,734
3,633
0
2,392
5,127
1,619
1,574
592
4,439
50,498
0
L
1,894
302
0
2,132
7,678
4,411
0
4,469
3,141
10,719
0
W
Bacchus
Zeebiezoo
Bacchus
2,151
428
0
2,280
6,614
5,350
104
2,082
4,459
7,712
0
L
Mulan
fabeis
Mulan
4,247
914
0
1,238
9,378
8,129
0
35
9,343
0
29,800
L
Serqet
1,732
391
0
3,480
7,811
2,649
0
1,425
6,330
0
26,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,945
Gold Earned
29,607
270
Minions Killed
334
0
Camps Cleared
0
1,045,798
Distance Traveled
1,072,028
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,233
623
79
8
0
234,645
2
W
Gilgamesh
6,255
626
60
6
0
218,978
1
L
Chernobog
5,625
563
66
7
0
189,752
2
W
Ra
5,915
592
106
11
0
206,683
2
L
Janus
5,248
525
72
7
0
217,269
3
W
Sol
5,833
583
75
8
0
201,106
3
L
Athena
5,052
505
16
2
0
237,493
2
W
Bacchus
5,371
537
14
1
0
210,616
0
L
Mulan
5,199
520
66
7
0
172,102
1
L
Serqet
4,821
482
50
5
0
229,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role