Player Matchup

Hercules
Hercules
 
Hercules
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Rhynoseaton1987
Cerberus
Level 8
God Stats
5W - 4L
1,635 SR
Queue Stats
10W - 11L
1,529 Elo+
Party 1
Fenrir
Fenrir
Stirlinz
Fenrir
Level 120
God Stats
9W - 10L
1,543 SR
Queue Stats
117W - 103L
1,574 Elo+
Party 1
Rama
Rama
causeiam
Rama
Level 252
God Stats
8W - 5L
1,626 SR
Queue Stats
298W - 125L
1,570 Elo+
Party 1
Janus
Janus
o STIITCH o
Janus
Level 163
God Stats
2W - 0L
1,543 SR
Queue Stats
47W - 54L
1,466 Elo+
Party 1
Team Averages
Level 147
1,569 SR
1,528 Elo+

VS

Team Averages
Level 89
1,628 SR
1,441 Elo+
Ymir
Ymir
Escobar69480
Ymir
Level 44
God Stats
36W - 57L
1,400 SR
Queue Stats
56W - 97L
1,356 Elo+
Solo
Cernunnos
Cernunnos
Sorkinatar
Cernunnos
Level 93
God Stats
7W - 10L
1,900 SR
Queue Stats
261W - 281L
1,447 Elo+
Solo
Discordia
Discordia
ZenAzlight
Discordia
Level 44
God Stats
5W - 3L
1,655 SR
Queue Stats
59W - 46L
1,477 Elo+
Solo
Skadi
Skadi
jeanfrench947
Skadi
Level 157
God Stats
3W - 4L
1,475 SR
Queue Stats
318W - 332L
1,482 Elo+
Solo
Vamana
Vamana
trollkiller99
Vamana
Level 109
God Stats
1W - 1L
1,709 SR
Queue Stats
431W - 457L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 0 / 8
6,699
1,340
7,018
5,841
4,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cerberus
11
1 / 1 / 5
6,663
1,333
1,881
6,140
4,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Stirlinz
Fenrir
12
2 / 1 / 8
6,197
1,239
3,547
5,218
3,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rama
11
6 / 1 / 3
7,293
1,459
3,443
3,007
1,111
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 1 / 11
6,488
1,298
5,717
3,266
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

396

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,152
1,030
0
0
0
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Sorkinatar
Cernunnos
11
1 / 6 / 2
6,160
1,232
4,517
10,389
3,749
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
ZenAzlight
Discordia
12
3 / 0 / 1
7,193
1,439
10,875
2,261
825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 3
6,175
1,235
2,702
10,757
4,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 0 / 0
5,152
1,030
0
0
0

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
12
Kills
4
4
Deaths
12
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
8
7
L
0
0
0
0
W
Cerberus
1
1
5
3.5
L
Cernunnos
Sorkinatar
Cernunnos
1
6
2
0.33
W
Fenrir
Stirlinz
Fenrir
2
1
8
6
L
Discordia
ZenAzlight
Discordia
3
0
1
3.5
W
Rama
6
1
3
7.5
L
0
6
3
0.25
W
0
1
11
5.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,606
Damage
18,094
23,472
Taken
23,407
15,587
Mitigated
8,665
4,165
Healing
275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,018
2,488
0
2,058
5,841
4,779
0
2,613
3,114
0
9,463
L
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
1,881
74
0
920
6,140
4,945
0
2,113
4,027
14,534
0
L
Cernunnos
Sorkinatar
Cernunnos
4,517
2,513
0
275
10,389
3,749
0
3,302
6,517
0
11,667
W
Fenrir
Stirlinz
Fenrir
3,547
225
0
589
5,218
3,484
0
2,965
2,253
0
5,629
L
Discordia
ZenAzlight
Discordia
10,875
913
0
0
2,261
825
0
820
1,349
26,446
0
W
Rama
3,443
2,498
0
250
3,007
1,111
0
1,245
1,762
0
11,968
L
2,702
1,077
0
0
10,757
4,091
0
3,409
6,876
0
12,218
W
5,717
0
0
348
3,266
1,268
0
2,065
1,201
21,891
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,340
Gold Earned
29,832
120
Minions Killed
86
6
Camps Cleared
3
504,334
Distance Traveled
265,342
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,699
1,340
7
1
0
112,395
0
L
Ymir
5,152
1,030
0
0
0
488
0
W
Cerberus
6,663
1,333
38
8
1
107,125
0
L
Cernunnos
6,160
1,232
16
3
0
94,841
0
W
Fenrir
6,197
1,239
6
1
2
98,762
0
L
Discordia
7,193
1,439
49
10
0
97,070
0
W
Rama
7,293
1,459
23
5
2
91,514
0
L
Skadi
6,175
1,235
21
4
3
72,943
6
W
Janus
6,488
1,298
46
9
1
94,538
0
L
Vamana
5,152
1,030
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role