Player Matchup

Odin
Odin
DJ GOOFYGOOBY
Odin
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,410 Elo+
Solo
Hades
Hades
NGMsnowman0507x
Hades
Level 123
God Stats
6W - 1L
1,808 SR
Queue Stats
508W - 521L
1,480 Elo+
Solo
Ravana
Ravana
SavagePretzel247
Ravana
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
187W - 198L
1,429 Elo+
Solo
Artemis
Artemis
The OP General
Artemis
Level 129
God Stats
5W - 3L
1,721 SR
Queue Stats
217W - 225L
1,538 Elo+
Solo
Vamana
Vamana
Zombishopart
Vamana
Level 67
God Stats
1W - 3L
1,299 SR
Queue Stats
100W - 97L
1,446 Elo+
Solo
Team Averages
Level 89
1,566 SR
1,461 Elo+

VS

Team Averages
Level 90
1,442 SR
1,498 Elo+
Fenrir
Fenrir
Finale330 XtC
Fenrir
Level 94
God Stats
2W - 2L
1,500 SR
Queue Stats
192W - 187L
1,444 Elo+
Solo
Gilgamesh
Gilgamesh
FooFooDust8
Gilgamesh
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 131L
1,503 Elo+
Solo
Izanami
Izanami
KING_OF_WASABI
Izanami
Level 124
God Stats
1W - 2L
1,427 SR
Queue Stats
131W - 118L
1,541 Elo+
Solo
He Bo
He Bo
PeachesTheRat
He Bo
Level 50
God Stats
1W - 2L
1,284 SR
Queue Stats
148W - 145L
1,468 Elo+
Solo
Ymir
Ymir
jhondtd
Ymir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 151L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 11
7,934
721
5,363
9,238
7,880
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 3 / 11
8,085
735
8,569
9,200
5,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
8 / 2 / 8
10,045
913
13,081
10,198
6,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
6 / 2 / 8
9,352
850
12,464
8,998
4,410
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
17
3 / 2 / 13
9,333
848
9,012
13,362
13,736
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
8,638
785
6,638
10,557
6,079
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
FooFooDust8
Gilgamesh
14
4 / 6 / 7
8,263
751
9,373
16,680
18,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

16
2 / 3 / 6
9,090
826
9,420
9,147
6,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 4 / 7
8,500
773
9,482
8,500
3,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
jhondtd
Ymir
14
0 / 3 / 12
8,358
760
7,790
15,135
18,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
50
20
Kills
13
13
Deaths
20
51
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
4
11
1.63
L
4
4
5
1.63
L
Gilgamesh
FooFooDust8
Gilgamesh
4
6
7
1.25
L
2
3
6
1.67
W
2
3
11
2.5
L
3
4
7
1.63
W
8
2
8
6
W
6
2
8
5
W
Vamana
3
2
13
4.75
L
Ymir
jhondtd
Ymir
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,489
Damage
42,703
50,996
Taken
60,019
37,408
Mitigated
53,277
18,376
Healing
11,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,363
232
1,731
1,666
9,238
7,880
0
2,922
6,316
674
7,968
L
6,638
3,106
851
2,083
10,557
6,079
168
1,887
8,534
0
10,969
L
Gilgamesh
FooFooDust8
Gilgamesh
9,373
3,032
464
1,444
16,680
18,206
214
3,677
12,869
0
16,665
L
9,420
5,772
0
1,111
9,147
6,293
120
788
8,359
0
34,653
W
8,569
82
480
972
9,200
5,332
828
2,257
6,911
16,668
0
L
9,482
696
398
297
8,500
3,730
0
1,233
7,135
20,945
0
W
13,081
3,515
0
2,894
10,198
6,050
0
3,456
6,720
0
21,323
W
12,464
6,786
3,527
3,703
8,998
4,410
923
3,719
5,227
0
24,507
W
Vamana
9,012
2,518
724
2,679
13,362
13,736
240
4,959
8,347
4,568
23,513
L
Ymir
jhondtd
Ymir
7,790
1,158
1,278
3,435
15,135
18,969
100
4,092
10,841
12,273
80

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,749
Gold Earned
42,849
116
Minions Killed
127
0
Camps Cleared
0
1,097,426
Distance Traveled
991,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,934
721
6
1
0
201,083
0
L
Fenrir
8,638
785
15
1
0
193,604
0
L
Gilgamesh
8,263
751
9
1
0
215,750
0
L
Izanami
9,090
826
77
7
0
190,012
0
W
Hades
8,085
735
13
1
0
224,319
0
L
He Bo
8,500
773
19
2
0
209,835
0
W
Ravana
10,045
913
24
2
0
204,671
0
W
Artemis
9,352
850
38
3
0
204,914
0
W
Vamana
9,333
848
35
3
0
262,439
0
L
Ymir
8,358
760
7
1
0
182,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role