Player Matchup

Chernobog
Chernobog
DC Xeluder
Chernobog
Level 81
God Stats
7W - 5L
1,359 SR
Queue Stats
173W - 148L
1,454 Elo+
Solo
Cthulhu
Cthulhu
DarthReign27
Cthulhu
Level 26
God Stats
0W - 1L
1,315 SR
Queue Stats
4W - 22L
1,118 Elo+
Party 3
Ravana
Ravana
Deataylor
Ravana
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 52L
1,441 Elo+
Party 1
Poseidon
Poseidon
JimmyyFlow
Poseidon
Level 62
God Stats
3W - 6L
1,419 SR
Queue Stats
22W - 33L
1,372 Elo+
Party 1
Thanatos
Thanatos
RemissBonsai731
Thanatos
Level 66
God Stats
17W - 37L
1,254 SR
Queue Stats
116W - 211L
1,265 Elo+
Party 3
Team Averages
Level 71
1,369 SR
1,330 Elo+

VS

Team Averages
Level 87
1,536 SR
1,421 Elo+
King Arthur
King Arthur
Androus_Vlad
King Arthur
Level 84
God Stats
28W - 23L
1,511 SR
Queue Stats
323W - 332L
1,402 Elo+
Solo
Xbalanque
Xbalanque
Chicho316
Xbalanque
Level 103
God Stats
1W - 0L
1,835 SR
Queue Stats
15W - 11L
1,486 Elo+
Solo
Fenrir
Fenrir
WakefulGinger
Fenrir
Level 67
God Stats
24W - 28L
1,415 SR
Queue Stats
767W - 752L
1,405 Elo+
Solo
Ravana
Ravana
galaxy-salvaje
Ravana
Level 116
God Stats
12W - 8L
1,313 SR
Queue Stats
464W - 453L
1,370 Elo+
Party 2
Hades
Hades
juanchoo98_xD
Hades
Level 67
God Stats
55W - 46L
1,608 SR
Queue Stats
306W - 331L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DC Xeluder
Chernobog
17
10 / 0 / 1
10,692
668
11,767
12,398
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
DarthReign27
Cthulhu
5
0 / 2 / 0
5,422
339
0
5,552
3,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ravana
Deataylor
Ravana
13
3 / 1 / 2
8,082
505
10,317
9,651
10,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
JimmyyFlow
Poseidon
15
3 / 3 / 4
9,243
578
9,424
8,936
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
7
0 / 5 / 0
5,911
369
1,651
7,744
2,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Androus_Vlad
King Arthur
13
4 / 2 / 2
8,706
544
5,627
15,458
14,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Chicho316
Xbalanque
11
0 / 10 / 3
7,291
456
4,449
14,462
4,208
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 2 / 4
7,361
460
3,977
12,049
4,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 1 / 3
7,183
449
5,708
4,481
3,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 2 / 1
8,623
539
4,198
8,775
4,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
16
Kills
8
11
Deaths
17
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Androus_Vlad
King Arthur
4
2
2
2.5
W
Xbalanque
Chicho316
Xbalanque
0
10
3
0.15
L
Chernobog
DC Xeluder
Chernobog
10
0
1
10.5
L
Cthulhu
DarthReign27
Cthulhu
0
2
0
0
L
Ravana
Deataylor
Ravana
3
1
2
4
L
Poseidon
JimmyyFlow
Poseidon
3
3
4
1.67
L
Thanatos
0
5
0
0
W
0
2
4
1
W
2
1
3
3.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,159
Damage
23,959
44,281
Taken
55,225
25,670
Mitigated
32,310
13,816
Healing
13,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Androus_Vlad
King Arthur
5,627
962
0
4,127
15,458
14,672
84
1,733
13,725
165
41,438
W
Xbalanque
Chicho316
Xbalanque
4,449
2,636
34
512
14,462
4,208
0
543
13,919
0
38,723
L
Chernobog
DC Xeluder
Chernobog
11,767
7,640
0
6,930
12,398
5,621
2,961
267
11,579
28
87,520
L
Cthulhu
DarthReign27
Cthulhu
0
0
0
415
5,552
3,802
0
0
5,514
14,144
0
L
Ravana
Deataylor
Ravana
10,317
3,162
0
2,451
9,651
10,540
0
740
8,825
50
50,973
L
Poseidon
JimmyyFlow
Poseidon
9,424
1,048
0
1,359
8,936
3,344
716
3,682
5,042
80,540
0
L
Thanatos
1,651
236
0
2,661
7,744
2,363
0
62
7,600
0
20,067
W
3,977
916
0
2,888
12,049
4,961
0
2,680
9,369
20
42,196
W
5,708
1,383
0
618
4,481
3,756
1,239
652
3,829
76
28,332
W
4,198
56
400
5,033
8,775
4,713
1,026
3,901
4,874
65,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,350
Gold Earned
39,164
412
Minions Killed
325
0
Camps Cleared
0
1,255,257
Distance Traveled
1,578,670
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,706
544
54
3
0
306,470
3
W
Xbalanque
7,291
456
60
4
0
287,589
0
L
Chernobog
10,692
668
150
9
0
301,372
4
L
Cthulhu
5,422
339
21
1
0
111,683
0
L
Ravana
8,082
505
77
5
0
296,461
0
L
Poseidon
9,243
578
136
9
0
331,870
0
L
Thanatos
5,911
369
28
2
0
213,871
0
W
Fenrir
7,361
460
63
4
0
344,123
0
W
Ravana
7,183
449
21
1
0
328,844
0
W
Hades
8,623
539
127
8
0
311,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role