Player Matchup

Geb
Geb
GooseBear
Geb
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,368 Elo+
Solo
Fenrir
Fenrir
Mothberry
Fenrir
Level 87
God Stats
7W - 5L
1,373 SR
Queue Stats
827W - 806L
1,481 Elo+
Solo
Hun Batz
Hun Batz
SuperbTrueRex
Hun Batz
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,593 Elo+
Solo
Vulcan
Vulcan
TPC Jazz
Vulcan
Level 143
God Stats
1W - 4L
1,653 SR
Queue Stats
245W - 247L
1,544 Elo+
Solo
Hades
Hades
TromosLykos
Hades
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 145L
1,434 Elo+
Solo
Team Averages
Level 112
1,505 SR
1,484 Elo+

VS

Team Averages
Level 90
1,532 SR
1,406 Elo+
Cerberus
Cerberus
Akandee
Cerberus
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 26L
1,288 Elo+
Solo
Ne Zha
Ne Zha
Cant No Ammo
Ne Zha
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 158L
1,427 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MadamSweetReapr
Morgan Le Fay
Level 108
God Stats
18W - 9L
1,496 SR
Queue Stats
449W - 434L
1,431 Elo+
Solo
Nox
Nox
S1LENTxXxSNIPEZ
Nox
Level 78
God Stats
8W - 3L
1,506 SR
Queue Stats
294W - 315L
1,416 Elo+
Solo
Ah Puch
Ah Puch
killerking9530
Ah Puch
Level 159
God Stats
11W - 6L
1,657 SR
Queue Stats
459W - 455L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 8
8,871
739
7,362
18,795
23,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fenrir
Mothberry
Fenrir
16
0 / 4 / 7
7,877
656
6,922
11,181
12,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
SuperbTrueRex
Hun Batz
10
1 / 4 / 1
7,143
595
2,879
6,014
2,483
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vulcan
TPC Jazz
Vulcan
17
6 / 3 / 3
9,438
787
15,704
8,973
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 4 / 5
8,568
714
6,372
9,241
4,444
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Akandee
Cerberus
16
0 / 2 / 18
9,568
797
6,405
12,111
12,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
16
4 / 5 / 10
9,071
756
9,279
11,373
6,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
MadamSweetReapr
Morgan Le Fay
16
7 / 1 / 13
9,535
795
13,137
8,580
3,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 15
9,778
815
7,923
7,721
3,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
7 / 1 / 13
10,083
840
10,693
8,316
3,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
90
10
Kills
21
21
Deaths
10
24
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Akandee
Cerberus
0
2
18
4.5
W
Ne Zha
4
5
10
1.8
L
0
6
8
0.67
W
Morgan Le Fay
MadamSweetReapr
Morgan Le Fay
7
1
13
13.5
L
Fenrir
Mothberry
Fenrir
0
4
7
0.88
W
3
1
15
10.5
L
Hun Batz
SuperbTrueRex
Hun Batz
1
4
1
0.38
L
Vulcan
TPC Jazz
Vulcan
6
3
3
2.5
L
3
4
5
1.38
W
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,239
Damage
47,437
54,204
Taken
48,101
47,653
Mitigated
29,324
12,268
Healing
19,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Akandee
Cerberus
6,405
313
280
3,275
12,111
12,067
691
7,511
4,365
12,944
216
W
Ne Zha
9,279
693
1,478
801
11,373
6,010
665
7,158
4,139
0
22,986
L
7,362
305
1,551
2,593
18,795
23,487
140
13,592
5,095
22,264
0
W
Morgan Le Fay
MadamSweetReapr
Morgan Le Fay
13,137
2,464
5,442
3,869
8,580
3,851
602
5,193
3,113
21,333
0
L
Fenrir
Mothberry
Fenrir
6,922
1,280
747
1,855
11,181
12,988
0
7,329
3,852
0
15,165
W
7,923
1,050
1,241
1,324
7,721
3,772
494
4,634
3,009
29,970
0
L
Hun Batz
SuperbTrueRex
Hun Batz
2,879
206
117
398
6,014
2,483
0
4,191
1,707
0
6,835
L
Vulcan
TPC Jazz
Vulcan
15,704
4,654
457
2,574
8,973
4,251
108
6,952
2,021
34,317
0
L
6,372
718
938
1,038
9,241
4,444
302
5,721
3,348
10,705
0
W
10,693
311
11
1,913
8,316
3,624
516
4,830
3,368
25,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,897
Gold Earned
48,035
129
Minions Killed
156
0
Camps Cleared
0
974,840
Distance Traveled
1,173,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,568
797
21
2
0
232,287
0
W
Ne Zha
9,071
756
16
1
0
218,155
0
L
Geb
8,871
739
19
2
0
214,930
0
W
Morgan Le Fay
9,535
795
27
2
0
227,251
0
L
Fenrir
7,877
656
17
1
0
235,477
0
W
Nox
9,778
815
70
6
0
246,529
0
L
Hun Batz
7,143
595
9
1
0
102,165
0
L
Vulcan
9,438
787
67
6
0
212,458
0
L
Hades
8,568
714
17
1
0
209,810
0
W
Ah Puch
10,083
840
22
2
0
248,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role