Player Matchup

Mercury
Mercury
Asor 70
Mercury
Level 66
God Stats
2W - 0L
1,705 SR
Queue Stats
48W - 40L
1,503 Elo+
Party 3
Cu Chulainn
Cu Chulainn
CrookedPlayer76
Cu Chulainn
Level 104
God Stats
1W - 1L
1,262 SR
Queue Stats
106W - 95L
1,473 Elo+
Party 1
Janus
Janus
LJ45666
Janus
Level 133
God Stats
11W - 18L
1,428 SR
Queue Stats
251W - 254L
1,464 Elo+
Party 1
Izanami
Izanami
Xaelii
Izanami
Level 81
God Stats
13W - 5L
1,723 SR
Queue Stats
218W - 194L
1,547 Elo+
Party 3
Bacchus
Bacchus
stooplock2
Bacchus
Level 121
God Stats
15W - 6L
1,720 SR
Queue Stats
147W - 142L
1,541 Elo+
Party 1
Team Averages
Level 101
1,568 SR
1,506 Elo+

VS

Team Averages
Level 89
1,507 SR
1,490 Elo+
Izanami
Izanami
Joryserso
Izanami
Level 112
God Stats
7W - 6L
1,726 SR
Queue Stats
256W - 235L
1,499 Elo+
Solo
Ganesha
Ganesha
KRYPTIC UNITY
Ganesha
Level 101
God Stats
5W - 10L
1,173 SR
Queue Stats
291W - 318L
1,462 Elo+
Party 2
Merlin
Merlin
VANTAGE500
Merlin
Level 105
God Stats
10W - 14L
1,424 SR
Queue Stats
451W - 475L
1,489 Elo+
Party 2
Surtr
Surtr
Ztwxy
Surtr
Level 69
God Stats
38W - 33L
1,621 SR
Queue Stats
473W - 480L
1,492 Elo+
Party 2
Fenrir
Fenrir
angel_futsal612
Fenrir
Level 60
God Stats
82W - 59L
1,590 SR
Queue Stats
128W - 107L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Asor 70
Mercury
16
3 / 0 / 7
9,744
513
8,030
13,710
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cu Chulainn
CrookedPlayer76
Cu Chulainn
17
0 / 5 / 5
9,632
507
16,964
24,182
27,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
LJ45666
Janus
15
3 / 2 / 5
9,565
503
10,730
8,975
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Xaelii
Izanami
19
5 / 2 / 2
11,989
631
12,787
11,614
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
stooplock2
Bacchus
15
2 / 0 / 10
9,958
524
10,080
14,807
19,686
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Joryserso
Izanami
17
2 / 3 / 0
10,189
536
7,955
12,996
4,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
14
0 / 3 / 1
8,440
444
5,241
19,574
17,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
VANTAGE500
Merlin
14
0 / 4 / 0
8,502
447
8,242
10,998
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Ztwxy
Surtr
17
6 / 1 / 1
11,071
583
20,659
23,554
24,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 2 / 3
8,838
465
6,938
18,101
7,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
13
Kills
9
9
Deaths
13
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
Asor 70
Mercury
3
0
7
6.5
W
Cu Chulainn
CrookedPlayer76
Cu Chulainn
0
5
5
0.5
L
Izanami
Joryserso
Izanami
2
3
0
0.67
L
Ganesha
0
3
1
0.17
W
Janus
LJ45666
Janus
3
2
5
2.75
L
Merlin
VANTAGE500
Merlin
0
4
0
0
W
Izanami
Xaelii
Izanami
5
2
2
3
L
Surtr
Ztwxy
Surtr
6
1
1
6.5
L
1
2
3
1.25
W
Bacchus
stooplock2
Bacchus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,591
Damage
49,035
73,288
Taken
85,223
60,639
Mitigated
59,769
18,947
Healing
22,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Asor 70
Mercury
8,030
2,968
0
1,251
13,710
5,427
246
2,826
10,884
0
79,121
W
Cu Chulainn
CrookedPlayer76
Cu Chulainn
16,964
2,232
0
4,173
24,182
27,311
26
2,269
21,909
2,646
99,014
L
Izanami
Joryserso
Izanami
7,955
5,711
0
3,018
12,996
4,889
996
1,252
11,620
0
97,569
L
Ganesha
5,241
756
2,699
3,548
19,574
17,257
0
6,315
12,373
31,755
0
W
Janus
LJ45666
Janus
10,730
764
0
2,210
8,975
3,575
148
3,190
5,785
82,036
0
L
Merlin
VANTAGE500
Merlin
8,242
495
0
750
10,998
4,924
0
5,897
4,943
76,585
0
W
Izanami
Xaelii
Izanami
12,787
9,207
0
5,979
11,614
4,640
4,193
770
10,719
0
130,871
L
Surtr
Ztwxy
Surtr
20,659
7,118
0
6,049
23,554
24,919
93
2,454
20,763
1,791
96,742
L
6,938
3,477
0
5,956
18,101
7,780
0
4,975
12,910
0
67,638
W
Bacchus
stooplock2
Bacchus
10,080
2,136
0
5,334
14,807
19,686
35
5,813
8,748
24,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,888
Gold Earned
47,040
654
Minions Killed
602
0
Camps Cleared
0
2,014,917
Distance Traveled
1,890,765
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,744
513
114
6
0
521,366
0
W
Cu Chulainn
9,632
507
172
9
0
363,290
0
L
Izanami
10,189
536
178
9
0
353,070
3
L
Ganesha
8,440
444
11
1
0
368,730
6
W
Janus
9,565
503
145
8
0
361,996
6
L
Merlin
8,502
447
155
8
0
343,712
0
W
Izanami
11,989
631
204
11
0
366,749
3
L
Surtr
11,071
583
153
8
0
382,802
1
L
Fenrir
8,838
465
105
6
0
442,451
0
W
Bacchus
9,958
524
19
1
0
401,516
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role