Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Eve0fTheEnd
Artemis
Level 155
God Stats
1W - 3L
1,522 SR
Queue Stats
42W - 35L
1,379 Elo+
Party 1
King Arthur
King Arthur
Juggsx21
King Arthur
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,457 Elo+
Party 1
Cabrakan
Cabrakan
Roman Noodless
Cabrakan
Level 146
God Stats
0W - 4L
1,184 SR
Queue Stats
186W - 190L
1,452 Elo+
Party 1
Erlang Shen
Erlang Shen
TiffyNoodles550
Erlang Shen
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 115L
1,429 Elo+
Party 1
Team Averages
Level 118
1,441 SR
1,443 Elo+

VS

Team Averages
Level 123
1,468 SR
1,500 Elo+
Neith
Neith
GirthyGorilla
Neith
Level 128
God Stats
1W - 0L
1,423 SR
Queue Stats
6W - 4L
1,501 Elo+
Party 2
Nox
Nox
Infernals
Nox
Level 127
God Stats
7W - 5L
1,976 SR
Queue Stats
419W - 426L
1,497 Elo+
Solo
Scylla
Scylla
JaG4227
Scylla
Level 104
God Stats
2W - 0L
1,123 SR
Queue Stats
52W - 46L
1,513 Elo+
Party 2
Mulan
Mulan
Sr Emoo7803
Mulan
Level 157
God Stats
4W - 2L
1,182 SR
Queue Stats
185W - 201L
1,437 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Timosurous Rex
Ah Muzen Cab
Level 98
God Stats
1W - 0L
1,638 SR
Queue Stats
8W - 5L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
4 / 2 / 5
9,094
827
13,318
7,548
3,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Eve0fTheEnd
Artemis
17
4 / 2 / 4
9,348
850
14,546
10,212
5,321
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Juggsx21
King Arthur
11
0 / 7 / 4
6,725
611
4,484
13,355
13,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
12
0 / 7 / 6
7,458
678
4,265
12,552
14,294
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
TiffyNoodles550
Erlang Shen
12
1 / 5 / 2
6,846
622
4,205
11,331
10,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 16
9,259
842
11,170
9,815
4,452
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
2 / 1 / 14
8,931
812
6,642
6,376
3,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
JaG4227
Scylla
16
4 / 1 / 15
9,246
841
10,651
5,231
2,177
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
4 / 4 / 12
8,618
783
7,256
16,266
17,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Timosurous Rex
Ah Muzen Cab
17
8 / 2 / 11
10,124
920
13,575
10,262
4,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
91
9
Kills
23
23
Deaths
10
21
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
2
5
3.25
L
Artemis
Eve0fTheEnd
Artemis
4
2
4
3
W
5
2
16
6.5
W
2
1
14
9
W
Scylla
JaG4227
Scylla
4
1
15
11.5
L
King Arthur
Juggsx21
King Arthur
0
7
4
0.29
L
Cabrakan
0
7
6
0.43
W
4
4
12
2.5
L
Erlang Shen
TiffyNoodles550
Erlang Shen
1
5
2
0.4
W
Ah Muzen Cab
Timosurous Rex
Ah Muzen Cab
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,818
Damage
49,294
54,998
Taken
47,950
47,888
Mitigated
32,418
12,404
Healing
17,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,318
4,172
963
2,394
7,548
3,397
16
3,417
4,044
29,279
0
L
Artemis
Eve0fTheEnd
Artemis
14,546
4,494
1,458
4,744
10,212
5,321
81
2,190
7,878
0
37,589
W
11,170
3,271
63
3,564
9,815
4,452
834
4,657
4,745
0
26,124
W
6,642
518
1,466
2,227
6,376
3,252
709
2,245
3,699
28,081
0
W
Scylla
JaG4227
Scylla
10,651
424
0
376
5,231
2,177
662
1,589
3,435
23,581
0
L
King Arthur
Juggsx21
King Arthur
4,484
387
0
318
13,355
13,962
22
2,787
10,327
0
8,402
L
Cabrakan
4,265
673
311
738
12,552
14,294
0
4,409
7,883
7,391
0
W
7,256
1,093
3,030
5,938
16,266
17,899
155
5,223
10,257
0
10,511
L
Erlang Shen
TiffyNoodles550
Erlang Shen
4,205
1,170
171
1,307
11,331
10,914
0
4,172
7,125
0
4,829
W
Ah Muzen Cab
Timosurous Rex
Ah Muzen Cab
13,575
4,410
0
423
10,262
4,638
2,353
3,752
6,217
0
39,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,471
Gold Earned
46,178
140
Minions Killed
178
0
Camps Cleared
0
994,310
Distance Traveled
1,062,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,094
827
46
4
0
201,021
0
L
Artemis
9,348
850
68
6
0
204,881
0
W
Neith
9,259
842
33
3
0
219,304
0
W
Nox
8,931
812
51
5
0
219,478
0
W
Scylla
9,246
841
39
4
0
230,761
0
L
King Arthur
6,725
611
5
0
0
198,899
0
L
Cabrakan
7,458
678
16
1
0
184,886
0
W
Mulan
8,618
783
6
1
0
191,655
0
L
Erlang Shen
6,846
622
5
0
0
204,623
0
W
Ah Muzen Cab
10,124
920
49
4
0
201,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role