Player Matchup

Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold I
MAINsSUPPORT
Shiva
Gold I
Level 78
God Stats
91W - 80L
1,548 SR
Queue Stats
168W - 169L
1,406 MMR
Solo
Chernobog
Chernobog
Gold V
McSh4ne
Chernobog
Gold V
Level 149
God Stats
44W - 36L
1,500 SR
Queue Stats
268W - 271L
1,442 MMR
Solo
Merlin
Merlin
Bronze III
SATA83
Merlin
Bronze III
Level 123
God Stats
0W - 2L
1,732 SR
Queue Stats
25W - 35L
1,410 MMR
Solo
Fenrir
Fenrir
Gold IV
zKraatos
Fenrir
Gold IV
Level 104
God Stats
0W - 1L
1,264 SR
Queue Stats
57W - 61L
1,383 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,509 SR
1,428 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,552 SR
1,411 MMR
Ao Kuang
Ao Kuang
Gold V
Eopas
Ao Kuang
Gold V
Level 246
God Stats
6W - 7L
1,496 SR
Queue Stats
297W - 310L
1,282 MMR
Party 2
Cerberus
Cerberus
Gold IV
ITSREBIRTH4
Cerberus
Gold IV
Level 103
God Stats
5W - 4L
1,422 SR
Queue Stats
228W - 241L
1,368 MMR
Solo
Medusa
Medusa
Gold I
LadyLunatixx
Medusa
Gold I
Level 105
God Stats
10W - 6L
1,910 SR
Queue Stats
453W - 450L
1,628 MMR
Party 2
Horus
Horus
Gold IV
Revolt_Andrew
Horus
Gold IV
Level 179
God Stats
3W - 3L
1,330 SR
Queue Stats
465W - 456L
1,376 MMR
Party 1
Scylla
Scylla
Gold II
sualen_10
Scylla
Gold II
Level 129
God Stats
10W - 12L
1,604 SR
Queue Stats
251W - 255L
1,399 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 1 / 0
4,868
487
1,769
6,092
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 0
5,170
517
4,605
6,860
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
McSh4ne
Chernobog
10
0 / 3 / 1
5,166
517
4,790
7,349
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
SATA83
Merlin
9
0 / 1 / 0
4,868
487
3,519
3,393
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
zKraatos
Fenrir
8
0 / 8 / 0
4,621
462
4,599
11,877
6,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
HachimanHadesMartichorasFreya

VS

Bans
KaliIx ChelThorBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eopas
Ao Kuang
9
3 / 0 / 1
5,312
531
2,991
6,937
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
ITSREBIRTH4
Cerberus
11
6 / 0 / 1
6,974
697
4,050
7,455
4,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
10
1 / 1 / 2
5,625
563
4,932
6,875
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 2
5,334
533
2,885
6,975
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
sualen_10
Scylla
11
3 / 0 / 1
5,950
595
3,310
5,164
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
14
14
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
1
0
0
W
Ao Kuang
Eopas
Ao Kuang
3
0
1
3.5
W
Cerberus
ITSREBIRTH4
Cerberus
6
0
1
6.5
W
Medusa
1
1
2
2
L
1
1
0
1
L
Chernobog
McSh4ne
Chernobog
0
3
1
0.17
W
1
0
2
2
L
Merlin
SATA83
Merlin
0
1
0
0
W
Scylla
sualen_10
Scylla
3
0
1
3.5
L
Fenrir
zKraatos
Fenrir
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,282
Damage
18,168
35,571
Taken
33,406
16,027
Mitigated
15,601
10,830
Healing
14,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,769
277
0
2,801
6,092
2,068
0
1,652
4,440
0
26,094
W
Ao Kuang
Eopas
Ao Kuang
2,991
707
0
3,012
6,937
2,261
0
1,448
5,489
28,166
0
W
Cerberus
ITSREBIRTH4
Cerberus
4,050
877
0
2,821
7,455
4,632
0
159
6,855
40,543
0
W
Medusa
4,932
2,655
0
2,314
6,875
2,196
0
88
6,787
0
40,150
L
4,605
307
0
2,471
6,860
4,316
0
1,682
5,178
0
21,822
L
Chernobog
McSh4ne
Chernobog
4,790
3,214
0
2,898
7,349
2,492
0
764
6,585
0
40,753
W
2,885
1,639
1,049
3,487
6,975
4,963
0
1,074
5,751
0
14,192
L
Merlin
SATA83
Merlin
3,519
193
0
750
3,393
1,082
0
1,877
1,516
32,709
0
W
Scylla
sualen_10
Scylla
3,310
945
0
1,335
5,164
1,549
0
909
4,046
46,873
0
L
Fenrir
zKraatos
Fenrir
4,599
1,560
0
1,910
11,877
6,069
0
4,173
7,501
0
27,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,693
Gold Earned
29,195
259
Minions Killed
284
0
Camps Cleared
0
997,522
Distance Traveled
995,330
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,868
487
57
6
0
220,320
0
W
Ao Kuang
5,312
531
48
5
0
238,443
0
W
Cerberus
6,974
697
80
8
0
163,027
0
W
Medusa
5,625
563
57
6
0
181,451
1
L
Shiva
5,170
517
33
3
0
216,226
4
L
Chernobog
5,166
517
68
7
0
172,993
0
W
Horus
5,334
533
8
1
0
225,745
2
L
Merlin
4,868
487
69
7
0
187,476
0
W
Scylla
5,950
595
91
9
0
186,664
1
L
Fenrir
4,621
462
32
3
0
200,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role