Player Matchup

Atlas
Atlas
HayesOMNI
Atlas
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
349W - 314L
1,544 Elo+
Solo
Ra
Ra
SC Fade
Ra
Level 150
God Stats
6W - 7L
1,460 SR
Queue Stats
324W - 295L
1,586 Elo+
Solo
Fenrir
Fenrir
SOYPOPOLAYOGI
Fenrir
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 12L
1,262 Elo+
Party 1
Ishtar
Ishtar
kelvisdavid
Ishtar
Level 136
God Stats
2W - 4L
1,828 SR
Queue Stats
82W - 78L
1,454 Elo+
Party 1
Sun Wukong
Sun Wukong
l-El_Diablo4k-l
Sun Wukong
Level 107
God Stats
5W - 6L
1,825 SR
Queue Stats
63W - 59L
1,513 Elo+
Party 1
Team Averages
Level 112
1,622 SR
1,472 Elo+

VS

Team Averages
Level 98
1,502 SR
1,465 Elo+
Yemoja
Yemoja
ADoornob09
Yemoja
Level 98
God Stats
6W - 6L
1,553 SR
Queue Stats
160W - 164L
1,498 Elo+
Party 2
Izanami
Izanami
HughMinPearson
Izanami
Level 36
God Stats
0W - 2L
1,310 SR
Queue Stats
7W - 15L
1,346 Elo+
Solo
King Arthur
King Arthur
Precise5
King Arthur
Level 117
God Stats
44W - 51L
1,515 SR
Queue Stats
280W - 257L
1,502 Elo+
Solo
Thor
Thor
hex1313jr
Thor
Level 129
God Stats
5W - 2L
1,612 SR
Queue Stats
176W - 181L
1,470 Elo+
Party 2
Janus
Janus
joshduns
Janus
Level 109
God Stats
10W - 10L
1,518 SR
Queue Stats
384W - 391L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
HayesOMNI
Atlas
12
0 / 1 / 9
8,071
504
7,322
15,892
13,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
3 / 0 / 3
8,769
548
14,274
10,529
5,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 2 / 4
9,216
576
11,479
13,326
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ishtar
14
5 / 2 / 0
9,102
569
9,785
12,492
5,184
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
l-El_Diablo4k-l
Sun Wukong
14
0 / 0 / 3
7,910
494
5,952
9,379
9,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ADoornob09
Yemoja
11
0 / 3 / 2
7,014
438
6,620
16,026
10,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 6 / 1
8,228
514
7,672
14,749
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

King Arthur
Precise5
King Arthur
14
0 / 3 / 0
8,202
513
6,361
13,614
12,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
13
3 / 3 / 0
7,663
479
8,177
13,890
5,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
joshduns
Janus
13
0 / 2 / 0
7,544
472
6,808
10,453
4,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
17
Kills
5
5
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ADoornob09
Yemoja
0
3
2
0.33
W
Atlas
HayesOMNI
Atlas
0
1
9
4.5
L
2
6
1
0.42
L
King Arthur
Precise5
King Arthur
0
3
0
0
W
3
0
3
4.5
W
9
2
4
5.5
L
Thor
3
3
0
1
L
Janus
joshduns
Janus
0
2
0
0
W
Ishtar
5
2
0
2.5
W
Sun Wukong
l-El_Diablo4k-l
Sun Wukong
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,812
Damage
35,638
61,618
Taken
68,732
39,019
Mitigated
37,467
21,334
Healing
11,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ADoornob09
Yemoja
6,620
1,226
3,023
2,795
16,026
10,355
0
9,371
6,571
22,984
0
W
Atlas
HayesOMNI
Atlas
7,322
2,643
682
4,636
15,892
13,073
0
5,600
10,062
33,393
0
L
7,672
5,497
0
2,302
14,749
5,203
0
1,775
12,882
0
68,678
L
King Arthur
Precise5
King Arthur
6,361
442
0
960
13,614
12,381
0
1,306
12,308
192
60,556
W
14,274
404
4,157
5,350
10,529
5,050
148
3,963
6,400
92,006
0
W
11,479
2,538
0
1,502
13,326
6,151
0
1,310
11,972
0
60,989
L
Thor
8,177
936
0
1,004
13,890
5,294
0
3,250
10,543
0
62,095
L
Janus
joshduns
Janus
6,808
297
0
1,520
10,453
4,234
0
5,501
4,739
68,372
0
W
Ishtar
9,785
5,077
0
3,791
12,492
5,184
1,186
2,217
10,063
0
63,756
W
Sun Wukong
l-El_Diablo4k-l
Sun Wukong
5,952
642
0
1,216
9,379
9,561
0
88
9,291
0
58,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,068
Gold Earned
38,651
470
Minions Killed
457
0
Camps Cleared
0
1,661,372
Distance Traveled
1,585,040
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,014
438
25
2
0
310,616
2
W
Atlas
8,071
504
28
2
0
343,480
5
L
Izanami
8,228
514
123
8
0
286,157
0
L
King Arthur
8,202
513
93
6
0
303,548
3
W
Ra
8,769
548
162
10
0
386,856
1
W
Fenrir
9,216
576
77
5
0
352,342
0
L
Thor
7,663
479
81
5
0
366,742
2
L
Janus
7,544
472
135
8
0
317,977
6
W
Ishtar
9,102
569
112
7
0
277,217
0
W
Sun Wukong
7,910
494
91
6
0
301,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role