Player Matchup

Anubis
Anubis
Gold IV
That_Guy_There20
Anubis
Gold IV
Level 127
God Stats
92W - 79L
1,546 SR
Queue Stats
250W - 272L
1,442 MMR
Party 1
Chaac
Chaac
Silver I
YaBooty21
Chaac
Silver I
Level 129
God Stats
211W - 195L
1,571 SR
Queue Stats
280W - 305L
1,308 MMR
Party 1
Neith
Neith
Silver IV
fernanguerrero
Neith
Silver IV
Level 123
God Stats
3W - 4L
1,394 SR
Queue Stats
10W - 13L
1,403 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,504 SR
1,384 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,632 SR
1,392 MMR
Ah Puch
Ah Puch
Bronze III
CPZO
Ah Puch
Bronze III
Level 147
God Stats
24W - 37L
1,500 SR
Queue Stats
382W - 484L
1,339 MMR
Solo
Anhur
Anhur
Bronze III
ViperRSQ
Anhur
Bronze III
Level 127
God Stats
0W - 1L
1,737 SR
Queue Stats
19W - 20L
1,500 MMR
Party 2
Hercules
Hercules
Bronze III
xoofx
Hercules
Bronze III
Level 46
God Stats
17W - 14L
1,659 SR
Queue Stats
26W - 29L
1,338 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 3
11,814
788
18,759
12,043
5,871
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
YaBooty21
Chaac
15
3 / 3 / 6
11,707
780
15,469
19,273
15,364
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
2 / 1 / 5
11,537
769
13,268
11,822
5,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
RavanaChronosNe ZhaIzanamiAo Kuang

VS

Bans
DanzaburouJormungandrAchillesCthulhuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CPZO
Ah Puch
14
1 / 2 / 6
10,796
720
11,864
13,073
4,981
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
ViperRSQ
Anhur
13
3 / 5 / 4
11,102
740
5,557
17,308
5,946
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
xoofx
Hercules
14
2 / 3 / 3
10,404
694
8,286
21,564
24,944
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
10
Kills
6
7
Deaths
10
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
CPZO
Ah Puch
1
2
6
2
W
5
3
3
2.17
L
Anhur
ViperRSQ
Anhur
3
5
4
1
W
Chaac
YaBooty21
Chaac
3
3
6
2
W
2
1
5
4.5
L
Hercules
xoofx
Hercules
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,496
Damage
25,707
43,138
Taken
51,945
26,274
Mitigated
35,871
19,411
Healing
10,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
CPZO
Ah Puch
11,864
137
0
3,034
13,073
4,981
245
4,792
8,281
51,623
0
W
18,759
1,608
275
5,888
12,043
5,871
959
4,291
7,645
66,486
0
L
Anhur
ViperRSQ
Anhur
5,557
2,296
0
3,155
17,308
5,946
1,068
5,905
11,403
0
26,173
W
Chaac
YaBooty21
Chaac
15,469
1,520
0
7,903
19,273
15,364
479
4,889
14,384
0
54,536
W
13,268
5,281
0
5,345
11,822
5,039
1,523
4,104
7,718
0
53,404
L
Hercules
xoofx
Hercules
8,286
1,753
163
4,600
21,564
24,944
485
8,335
13,044
234
19,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,058
Gold Earned
32,302
216
Minions Killed
136
0
Camps Cleared
0
807,250
Distance Traveled
714,183
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,796
720
73
5
0
235,017
0
W
Anubis
11,814
788
90
6
0
236,554
4
L
Anhur
11,102
740
44
3
0
198,502
0
W
Chaac
11,707
780
48
3
0
289,112
2
W
Neith
11,537
769
78
5
0
281,584
0
L
Hercules
10,404
694
19
1
0
280,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role