Player Matchup

Lancelot
Lancelot
ShadoTheHero
Lancelot
Level 36
God Stats
3W - 2L
1,311 SR
Queue Stats
13W - 24L
1,462 Elo+
Solo
Thanatos
Thanatos
deiciduous
Thanatos
Level 142
God Stats
7W - 10L
1,572 SR
Queue Stats
369W - 355L
1,495 Elo+
Solo
Agni
Agni
fartSniffer17
Agni
Level 91
God Stats
27W - 22L
1,675 SR
Queue Stats
404W - 415L
1,495 Elo+
Party 1
Bacchus
Bacchus
paulwhiter
Bacchus
Level 82
God Stats
6W - 6L
1,395 SR
Queue Stats
411W - 418L
1,482 Elo+
Party 1
Cernunnos
Cernunnos
vaporized5024
Cernunnos
Level 147
God Stats
2W - 1L
1,761 SR
Queue Stats
190W - 177L
1,509 Elo+
Solo
Team Averages
Level 100
1,543 SR
1,489 Elo+

VS

Team Averages
Level 104
1,550 SR
1,465 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
ArkieV2
Surtr
Level 129
God Stats
8W - 4L
1,907 SR
Queue Stats
138W - 103L
1,582 Elo+
Party 2
Neith
Neith
MightyPN
Neith
Level 129
God Stats
0W - 2L
1,222 SR
Queue Stats
19W - 16L
1,185 Elo+
Solo
Baron Samedi
Baron Samedi
TopJiha
Baron Samedi
Level 49
God Stats
59W - 49L
1,581 SR
Queue Stats
81W - 89L
1,491 Elo+
Solo
Da Ji
Da Ji
VinniQuality
Da Ji
Level 67
God Stats
0W - 2L
1,541 SR
Queue Stats
302W - 273L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ShadoTheHero
Lancelot
11
1 / 1 / 6
6,462
539
3,125
9,667
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
deiciduous
Thanatos
12
4 / 2 / 3
7,261
605
5,363
9,791
6,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
13 / 2 / 2
8,168
681
13,212
7,224
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
paulwhiter
Bacchus
9
2 / 2 / 9
6,689
557
7,940
12,473
14,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
vaporized5024
Cernunnos
11
3 / 6 / 9
6,631
553
7,379
11,431
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
3 / 6 / 4
6,295
525
6,242
12,425
4,102
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Surtr
ArkieV2
Surtr
9
4 / 5 / 4
6,400
533
8,806
11,724
6,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
MightyPN
Neith
11
0 / 2 / 1
6,721
560
5,227
6,085
1,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
TopJiha
Baron Samedi
12
1 / 6 / 2
6,686
557
4,590
9,815
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 4 / 0
7,145
595
7,151
11,644
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
23
Kills
13
13
Deaths
23
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
3
6
4
0.83
L
Surtr
ArkieV2
Surtr
4
5
4
1.2
L
Neith
MightyPN
Neith
0
2
1
0.25
W
Lancelot
ShadoTheHero
Lancelot
1
1
6
4
L
Baron Samedi
TopJiha
Baron Samedi
1
6
2
0.33
L
5
4
0
1.25
W
Thanatos
deiciduous
Thanatos
4
2
3
2.75
W
13
2
2
7
W
Bacchus
paulwhiter
Bacchus
2
2
9
3.25
W
Cernunnos
vaporized5024
Cernunnos
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,019
Damage
32,016
50,586
Taken
51,693
31,833
Mitigated
21,640
14,954
Healing
9,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
6,242
1,353
0
1,310
12,425
4,102
0
4,031
8,183
23,782
0
L
Surtr
ArkieV2
Surtr
8,806
3,347
0
2,832
11,724
6,588
28
3,831
7,664
323
33,230
L
Neith
MightyPN
Neith
5,227
1,353
0
1,909
6,085
1,887
382
934
4,716
0
43,692
W
Lancelot
ShadoTheHero
Lancelot
3,125
280
0
1,675
9,667
4,055
0
3,030
6,457
0
39,504
L
Baron Samedi
TopJiha
Baron Samedi
4,590
177
67
2,104
9,815
4,275
469
5,173
4,202
43,824
0
L
7,151
1,925
0
1,212
11,644
4,788
0
6,053
5,431
0
46,233
W
Thanatos
deiciduous
Thanatos
5,363
1,150
0
7,000
9,791
6,293
0
972
8,819
0
41,601
W
13,212
1,582
0
750
7,224
2,660
0
1,941
5,283
45,214
0
W
Bacchus
paulwhiter
Bacchus
7,940
1,761
0
3,405
12,473
14,684
0
1,653
10,507
27,054
419
W
Cernunnos
vaporized5024
Cernunnos
7,379
3,266
0
2,124
11,431
4,141
0
3,549
7,882
0
32,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,211
Gold Earned
33,247
279
Minions Killed
277
0
Camps Cleared
0
1,226,172
Distance Traveled
1,167,615
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,295
525
32
3
0
237,280
0
L
Surtr
6,400
533
40
3
0
251,474
0
L
Neith
6,721
560
68
6
0
215,932
0
W
Lancelot
6,462
539
62
5
0
267,382
0
L
Baron Samedi
6,686
557
67
6
0
208,897
0
L
Da Ji
7,145
595
70
6
0
254,032
0
W
Thanatos
7,261
605
71
6
0
258,901
1
W
Agni
8,168
681
72
6
0
242,857
1
W
Bacchus
6,689
557
23
2
0
237,599
0
W
Cernunnos
6,631
553
51
4
0
219,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role