Player Matchup

Anubis
Anubis
 
Anubis
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
 
Scylla
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
 
Ne Zha
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Sacredge_
Heimdallr
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
174W - 162L
1,478 Elo+
Party 2
Maui
Maui
Varguk
Maui
Level 46
God Stats
8W - 11L
1,406 SR
Queue Stats
189W - 181L
1,457 Elo+
Party 2
Team Averages
Level 138
1,481 SR
1,487 Elo+

VS

Team Averages
Level 106
1,516 SR
1,418 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
IVibeyI
Ix Chel
Level 106
God Stats
18W - 12L
1,582 SR
Queue Stats
136W - 136L
1,450 Elo+
Party 1
Tyr
Tyr
Pusswagon128
Tyr
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 122L
1,469 Elo+
Party 1
Izanami
Izanami
Senpai_saiyan
Izanami
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
104W - 130L
1,506 Elo+
Party 1
Fenrir
Fenrir
zachstrike1509
Fenrir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 32L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 0 / 1
7,130
713
6,163
4,899
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
 
Scylla
10
3 / 2 / 0
5,854
585
3,416
5,673
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
 
Ne Zha
10
2 / 0 / 3
5,732
573
4,033
4,963
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Sacredge_
Heimdallr
10
0 / 0 / 3
5,429
543
3,755
5,226
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Varguk
Maui
9
1 / 0 / 2
5,482
548
2,622
4,544
2,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 1 / 0
4,908
491
3,598
8,387
4,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
IVibeyI
Ix Chel
10
2 / 2 / 0
5,569
557
4,395
5,727
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 3 / 0
4,089
409
1,060
6,511
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
8
0 / 1 / 0
4,785
479
2,555
4,836
1,557
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 3 / 0
4,601
460
905
9,201
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
10
Kills
2
2
Deaths
10
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
1
4.5
W
Scylla
 
Scylla
3
2
0
1.5
W
Ne Zha
 
Ne Zha
2
0
3
3.5
L
Hercules
 
Hercules
0
1
0
0
L
Ix Chel
IVibeyI
Ix Chel
2
2
0
1
L
0
3
0
0
W
Heimdallr
Sacredge_
Heimdallr
0
0
3
1.5
L
Izanami
0
1
0
0
W
Maui
Varguk
Maui
1
0
2
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,989
Damage
12,513
25,305
Taken
34,662
10,155
Mitigated
12,874
11,854
Healing
11,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,163
793
0
2,927
4,899
2,216
280
124
4,775
52,756
0
W
Scylla
 
Scylla
3,416
217
0
750
5,673
2,019
0
3,461
2,212
34,003
0
W
Ne Zha
 
Ne Zha
4,033
581
0
2,770
4,963
1,687
0
664
4,299
0
28,267
L
Hercules
 
Hercules
3,598
1,015
1,220
2,883
8,387
4,220
0
2,905
5,454
0
8,502
L
Ix Chel
IVibeyI
Ix Chel
4,395
777
220
1,491
5,727
1,898
0
3,146
2,581
38,304
0
L
1,060
125
0
2,237
6,511
2,052
0
4,056
2,455
0
13,981
W
Heimdallr
Sacredge_
Heimdallr
3,755
1,791
0
2,249
5,226
1,807
176
49
5,177
0
38,478
L
Izanami
2,555
2,058
0
1,352
4,836
1,557
0
723
4,113
0
36,616
W
Maui
Varguk
Maui
2,622
926
1,103
2,055
4,544
2,426
0
392
4,152
13,681
0
L
905
212
0
1,801
9,201
3,147
0
1,373
7,828
0
29,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,627
Gold Earned
23,952
291
Minions Killed
226
0
Camps Cleared
0
982,983
Distance Traveled
821,615
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,130
713
93
9
0
174,727
2
W
Scylla
5,854
585
68
7
0
193,516
2
W
Ne Zha
5,732
573
50
5
0
230,439
4
L
Hercules
4,908
491
8
1
0
161,023
0
L
Ix Chel
5,569
557
74
7
0
178,741
1
L
Tyr
4,089
409
28
3
0
137,062
0
W
Heimdallr
5,429
543
59
6
0
179,631
0
L
Izanami
4,785
479
71
7
0
147,925
0
W
Maui
5,482
548
21
2
0
204,670
2
L
Fenrir
4,601
460
45
5
0
196,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role