Player Matchup

Lancelot
Lancelot
Cithria-
Lancelot
Level 35
God Stats
4W - 1L
1,856 SR
Queue Stats
6W - 1L
1,816 Elo+
Solo
Izanami
Izanami
Flex2xx
Izanami
Level 70
God Stats
10W - 3L
1,660 SR
Queue Stats
65W - 68L
1,430 Elo+
Solo
Mulan
Mulan
TacticxIz
Mulan
Level 66
God Stats
7W - 6L
1,582 SR
Queue Stats
147W - 173L
1,492 Elo+
Solo
Scylla
Scylla
Wish-Chef_Sherm_
Scylla
Level 74
God Stats
3W - 1L
1,536 SR
Queue Stats
166W - 171L
1,458 Elo+
Party 2
Cerberus
Cerberus
wish--djgaming_
Cerberus
Level 68
God Stats
20W - 16L
1,435 SR
Queue Stats
145W - 155L
1,388 Elo+
Party 2
Team Averages
Level 63
1,614 SR
1,517 Elo+

VS

Team Averages
Level 122
1,398 SR
1,469 Elo+
Hou Yi
Hou Yi
BodaciousJavier
Hou Yi
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Achilles
Achilles
Enkyri
Achilles
Level 157
God Stats
0W - 1L
1,410 SR
Queue Stats
62W - 65L
1,462 Elo+
Solo
Anubis
Anubis
MartianEmpire
Anubis
Level 120
God Stats
27W - 30L
1,528 SR
Queue Stats
150W - 185L
1,431 Elo+
Party 1
Hades
Hades
cam_da_0takuz
Hades
Level 99
God Stats
2W - 6L
1,319 SR
Queue Stats
263W - 299L
1,479 Elo+
Party 1
Set
Set
xXxSGT PWNERxXx
Set
Level 142
God Stats
12W - 21L
1,232 SR
Queue Stats
283W - 272L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cithria-
Lancelot
13
5 / 0 / 3
7,845
603
5,536
8,796
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
Flex2xx
Izanami
12
1 / 1 / 0
7,269
559
2,678
5,411
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
TacticxIz
Mulan
12
3 / 3 / 2
7,263
559
7,161
12,349
7,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 4
7,081
545
5,005
5,601
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
11
0 / 1 / 5
7,008
539
3,278
6,389
3,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,759
443
605
3,909
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
Enkyri
Achilles
8
1 / 2 / 0
5,608
431
3,531
10,708
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 5 / 2
6,813
524
4,738
7,062
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 1 / 1
7,037
541
6,967
10,023
4,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 2 / 2
6,558
504
5,146
11,368
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
10
Kills
8
8
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Lancelot
Cithria-
Lancelot
5
0
3
6.5
L
Achilles
Enkyri
Achilles
1
2
0
0.5
W
Izanami
Flex2xx
Izanami
1
1
0
1
L
1
5
2
0.4
W
Mulan
TacticxIz
Mulan
3
3
2
1.33
W
1
3
4
1
L
3
1
1
3.5
W
Cerberus
0
1
5
2.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,658
Damage
20,987
38,546
Taken
43,070
16,844
Mitigated
20,407
13,569
Healing
15,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
605
316
0
2,033
3,909
1,283
0
0
3,909
0
37,344
W
Lancelot
Cithria-
Lancelot
5,536
587
0
4,117
8,796
3,621
580
501
8,073
0
52,727
L
Achilles
Enkyri
Achilles
3,531
478
0
1,882
10,708
6,900
0
2,192
8,418
0
17,218
W
Izanami
Flex2xx
Izanami
2,678
1,640
0
1,936
5,411
1,361
466
1,825
3,508
0
59,403
L
4,738
0
0
758
7,062
3,090
0
2,259
4,755
47,188
0
W
Mulan
TacticxIz
Mulan
7,161
920
0
3,871
12,349
7,148
255
5,818
6,157
0
46,811
W
5,005
613
0
345
5,601
1,379
0
1,886
3,517
46,108
0
L
6,967
1,727
320
6,175
10,023
4,548
552
1,311
8,084
45,021
0
W
Cerberus
3,278
28
1,880
1,420
6,389
3,335
207
959
5,340
18,213
0
L
5,146
1,848
0
4,440
11,368
4,586
0
2,660
8,708
0
36,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,466
Gold Earned
31,775
379
Minions Killed
312
0
Camps Cleared
0
1,257,380
Distance Traveled
1,182,845
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,759
443
60
5
0
226,553
4
W
Lancelot
7,845
603
79
6
0
290,663
1
L
Achilles
5,608
431
23
2
0
235,623
3
W
Izanami
7,269
559
110
8
0
238,869
0
L
Anubis
6,813
524
90
7
0
236,148
0
W
Mulan
7,263
559
67
5
0
212,864
0
W
Scylla
7,081
545
86
7
0
244,179
1
L
Hades
7,037
541
79
6
0
208,486
4
W
Cerberus
7,008
539
37
3
0
270,805
3
L
Set
6,558
504
60
5
0
276,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role