Player Matchup

Thoth
Thoth
AGamerAtHeart
Thoth
Level 127
God Stats
1W - 5L
1,277 SR
Queue Stats
255W - 251L
1,525 Elo+
Party 1
Arachne
Arachne
DaRagingPanda99
Arachne
Level 106
God Stats
4W - 1L
1,715 SR
Queue Stats
171W - 181L
1,473 Elo+
Party 1
Fenrir
Fenrir
StubbsTheTurtle
Fenrir
Level 127
God Stats
2W - 5L
1,282 SR
Queue Stats
310W - 409L
1,326 Elo+
Solo
Merlin
Merlin
hoosier765
Merlin
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Scylla
Scylla
zVersiify
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,386 Elo+
Solo
Team Averages
Level 79
1,455 SR
1,442 Elo+

VS

Team Averages
Level 90
1,452 SR
1,492 Elo+
Artemis
Artemis
 
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Fabulosity
Anhur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,495 Elo+
Solo
Raijin
Raijin
godsmackSMITE
Raijin
Level 107
God Stats
1W - 1L
1,259 SR
Queue Stats
52W - 41L
1,479 Elo+
Solo
Erlang Shen
Erlang Shen
ninjasoor
Erlang Shen
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Hercules
Hercules
smokefromdabong
Hercules
Level 126
God Stats
6W - 5L
1,500 SR
Queue Stats
160W - 147L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 2
8,619
862
11,286
5,287
1,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
0 / 3 / 6
6,140
614
2,583
8,460
7,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
0 / 6 / 4
6,351
635
4,386
10,873
8,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
hoosier765
Merlin
14
1 / 4 / 3
7,475
748
7,106
6,604
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
zVersiify
Scylla
13
1 / 5 / 4
7,261
726
6,762
7,090
2,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
1 / 2 / 13
8,002
800
5,902
7,626
3,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anhur
16
6 / 1 / 12
8,840
884
8,940
4,590
2,021
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 1 / 11
8,979
898
9,790
5,288
2,138
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Erlang Shen
ninjasoor
Erlang Shen
14
4 / 1 / 10
8,002
800
3,147
6,606
4,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
14
1 / 2 / 17
7,638
764
4,958
19,511
13,633
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
7
Kills
19
20
Deaths
7
19
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
13
3.75
L
5
2
2
3
L
0
3
6
1
W
Anhur
6
1
12
12
L
0
6
4
0.33
W
7
1
11
12.5
L
Merlin
hoosier765
Merlin
1
4
3
0.63
W
Erlang Shen
ninjasoor
Erlang Shen
4
1
10
9
W
Hercules
1
2
17
4.75
L
Scylla
zVersiify
Scylla
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,123
Damage
32,737
38,314
Taken
43,621
22,227
Mitigated
24,984
5,587
Healing
20,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,902
2,059
1,616
1,918
7,626
3,168
1,115
5,916
1,241
0
21,145
L
11,286
205
183
1,465
5,287
1,716
36
1,162
4,125
26,419
0
L
2,583
1,555
279
1,946
8,460
7,456
0
3,180
5,200
0
3,198
W
Anhur
8,940
6,907
0
972
4,590
2,021
1,226
3,452
950
0
15,736
L
4,386
963
380
939
10,873
8,150
0
1,373
9,500
0
4,852
W
9,790
603
1,884
1,054
5,288
2,138
875
3,071
1,949
30,726
0
L
Merlin
hoosier765
Merlin
7,106
193
0
145
6,604
2,529
89
2,037
4,567
20,979
0
W
Erlang Shen
ninjasoor
Erlang Shen
3,147
1,111
1,594
1,912
6,606
4,024
359
3,081
3,393
0
5,598
W
Hercules
4,958
1,056
443
9,511
19,511
13,633
278
8,574
10,447
0
7,560
L
Scylla
zVersiify
Scylla
6,762
634
0
250
7,090
2,376
0
2,288
4,802
14,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,846
Gold Earned
41,461
98
Minions Killed
123
0
Camps Cleared
0
857,332
Distance Traveled
931,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,002
800
36
4
0
183,561
0
L
Thoth
8,619
862
29
3
0
173,797
0
L
Arachne
6,140
614
1
0
0
161,523
0
W
Anhur
8,840
884
17
2
0
169,859
0
L
Fenrir
6,351
635
2
0
0
183,393
0
W
Raijin
8,979
898
55
6
0
181,277
0
L
Merlin
7,475
748
48
5
0
157,629
0
W
Erlang Shen
8,002
800
8
1
0
211,067
0
W
Hercules
7,638
764
7
1
0
185,866
0
L
Scylla
7,261
726
18
2
0
180,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role