Player Matchup

Martichoras
Martichoras
 
Martichoras
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GoldenSummers
Bacchus
Level 127
God Stats
3W - 1L
1,826 SR
Queue Stats
33W - 26L
1,564 Elo+
Solo
Mercury
Mercury
GtorresRod
Mercury
Level 116
God Stats
8W - 2L
1,903 SR
Queue Stats
274W - 258L
1,487 Elo+
Solo
Chernobog
Chernobog
Sombra_Samurai_
Chernobog
Level 146
God Stats
2W - 1L
1,512 SR
Queue Stats
53W - 45L
1,496 Elo+
Solo
Anubis
Anubis
WoodenDoors
Anubis
Level 78
God Stats
81W - 65L
1,638 SR
Queue Stats
84W - 69L
1,585 Elo+
Solo
Team Averages
Level 107
1,676 SR
1,527 Elo+

VS

Team Averages
Level 158
1,497 SR
1,502 Elo+
Surtr
Surtr
DoNotBanFenrir
Surtr
Level 191
God Stats
10W - 10L
1,434 SR
Queue Stats
128W - 130L
1,488 Elo+
Party 1
Rama
Rama
Habibi cat1
Rama
Level 164
God Stats
2W - 10L
1,383 SR
Queue Stats
260W - 281L
1,474 Elo+
Party 1
Nemesis
Nemesis
IIJ-PII
Nemesis
Level 145
God Stats
5W - 4L
1,362 SR
Queue Stats
165W - 159L
1,507 Elo+
Party 2
Janus
Janus
IISub_CeroII
Janus
Level 125
God Stats
8W - 6L
1,619 SR
Queue Stats
96W - 108L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
TheHanderCol
Baron Samedi
Level 164
God Stats
3W - 3L
1,686 SR
Queue Stats
504W - 500L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
8
1 / 3 / 0
4,610
461
5,377
8,152
3,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
8
1 / 1 / 0
4,932
493
3,849
9,094
6,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
GtorresRod
Mercury
10
0 / 0 / 0
5,194
519
2,601
8,677
3,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Sombra_Samurai_
Chernobog
9
0 / 0 / 0
5,026
503
3,001
5,370
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
2
0 / 1 / 0
3,568
357
191
793
304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
6,304
630
5,644
7,961
5,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 2
5,483
548
4,372
6,965
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
IIJ-PII
Nemesis
11
1 / 1 / 1
5,881
588
4,305
8,541
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 1
5,902
590
2,831
4,634
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
TheHanderCol
Baron Samedi
9
2 / 1 / 2
5,292
529
6,355
6,196
2,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
2
Kills
5
5
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
1
3
0
0.33
W
1
0
0
1
L
Bacchus
1
1
0
1
L
Mercury
GtorresRod
Mercury
0
0
0
0
W
1
0
2
2
W
Nemesis
IIJ-PII
Nemesis
1
1
1
1.5
W
0
0
1
0.5
L
Chernobog
Sombra_Samurai_
Chernobog
0
0
0
0
W
Baron Samedi
TheHanderCol
Baron Samedi
2
1
2
3
L
Anubis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,019
Damage
23,507
32,086
Taken
34,297
14,990
Mitigated
15,253
10,283
Healing
15,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
5,377
1,611
0
1,348
8,152
3,037
0
3,112
5,008
0
31,124
W
5,644
2,189
0
3,573
7,961
5,204
71
303
7,658
511
45,647
L
Bacchus
3,849
392
124
3,890
9,094
6,759
0
4,303
4,739
14,590
0
L
Mercury
GtorresRod
Mercury
2,601
1,581
0
2,870
8,677
3,156
0
399
8,256
0
37,256
W
4,372
3,829
0
3,654
6,965
2,516
519
1,139
5,826
0
39,299
W
Nemesis
IIJ-PII
Nemesis
4,305
1,809
0
1,880
8,541
3,176
0
0
8,541
0
49,876
W
2,831
94
0
1,546
4,634
1,546
0
764
3,870
48,354
0
L
Chernobog
Sombra_Samurai_
Chernobog
3,001
1,029
0
2,009
5,370
1,734
0
1,338
3,904
0
33,681
W
Baron Samedi
TheHanderCol
Baron Samedi
6,355
652
1,034
3,759
6,196
2,811
234
2,016
4,180
29,108
0
L
Anubis
191
0
0
42
793
304
0
20
773
2,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,330
Gold Earned
28,862
189
Minions Killed
361
0
Camps Cleared
0
906,703
Distance Traveled
1,001,469
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
4,610
461
42
4
0
194,979
2
W
Surtr
6,304
630
74
7
0
198,768
0
L
Bacchus
4,932
493
25
3
0
207,812
2
L
Mercury
5,194
519
64
6
0
263,560
0
W
Rama
5,483
548
77
8
0
170,083
1
W
Nemesis
5,881
588
86
9
0
243,593
0
W
Janus
5,902
590
85
9
0
215,119
0
L
Chernobog
5,026
503
53
5
0
198,066
0
W
Baron Samedi
5,292
529
39
4
0
173,906
2
L
Anubis
3,568
357
5
1
0
42,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role