Player Matchup

Fafnir
Fafnir
Alueigre
Fafnir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,397 Elo+
Solo
Rama
Rama
Gameslip
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,330 Elo+
Solo
Hel
Hel
XTOWER
Hel
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,278 Elo+
Party 1
Tiamat
Tiamat
YSoD
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,205 Elo+
Party 1
Chronos
Chronos
snap204
Chronos
Level 48
God Stats
1W - 3L
1,441 SR
Queue Stats
136W - 170L
1,447 Elo+
Solo
Team Averages
Level 44
1,488 SR
1,331 Elo+

VS

Team Averages
Level 124
1,457 SR
1,453 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Juanjomsp
Vulcan
Level 102
God Stats
11W - 4L
1,683 SR
Queue Stats
240W - 249L
1,441 Elo+
Solo
Yemoja
Yemoja
Kazima_Hawkeye
Yemoja
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
313W - 312L
1,446 Elo+
Solo
Surtr
Surtr
YUGO BETRUGO57
Surtr
Level 100
God Stats
1W - 1L
1,312 SR
Queue Stats
173W - 186L
1,427 Elo+
Party 2
Janus
Janus
legendkilla916
Janus
Level 136
God Stats
6W - 7L
1,289 SR
Queue Stats
413W - 397L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Alueigre
Fafnir
9
0 / 0 / 0
4,997
999
1,052
3,280
3,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
5
0 / 1 / 0
4,220
844
85
1,210
490
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hel
XTOWER
Hel
10
1 / 5 / 1
5,160
1,032
3,549
7,094
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
YSoD
Tiamat
8
0 / 4 / 0
4,430
886
2,388
5,026
2,461
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
snap204
Chronos
11
1 / 1 / 1
5,445
1,089
4,041
3,649
1,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 0 / 6
6,270
1,254
4,161
3,977
1,523
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
Juanjomsp
Vulcan
10
2 / 1 / 5
5,659
1,132
5,498
2,973
1,214
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 6
5,927
1,185
1,595
3,746
2,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 1 / 6
6,216
1,243
3,434
7,885
5,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 9
5,865
1,173
3,553
2,706
971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
11
11
Deaths
3
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
6
6
L
Fafnir
Alueigre
Fafnir
0
0
0
0
L
Rama
0
1
0
0
W
Vulcan
Juanjomsp
Vulcan
2
1
5
4.5
W
1
1
6
4
L
Hel
XTOWER
Hel
1
5
1
0.3
L
Tiamat
YSoD
Tiamat
0
4
0
0
W
4
1
6
7
W
1
0
9
5.5
L
Chronos
snap204
Chronos
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,115
Damage
18,241
20,259
Taken
21,287
11,288
Mitigated
12,130
4,871
Healing
10,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,161
477
603
1,378
3,977
1,523
1,209
2,621
1,296
15,577
0
L
Fafnir
Alueigre
Fafnir
1,052
347
511
1,507
3,280
3,575
0
2,813
467
2,332
0
L
Rama
85
63
0
12
1,210
490
0
1,144
66
0
168
W
Vulcan
Juanjomsp
Vulcan
5,498
2,876
0
0
2,973
1,214
312
1,697
1,276
10,921
0
W
1,595
614
2,808
914
3,746
2,523
291
1,449
2,205
2,823
0
L
Hel
XTOWER
Hel
3,549
709
388
1,326
7,094
3,235
0
5,662
1,432
6,930
0
L
Tiamat
YSoD
Tiamat
2,388
603
125
351
5,026
2,461
0
3,087
1,939
5,728
0
W
3,434
952
2,103
2,754
7,885
5,899
394
4,523
3,362
200
6,638
W
3,553
235
218
149
2,706
971
344
676
2,030
5,465
0
L
Chronos
snap204
Chronos
4,041
514
182
469
3,649
1,527
0
2,309
1,340
13,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,252
Gold Earned
29,937
49
Minions Killed
59
0
Camps Cleared
0
369,176
Distance Traveled
531,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,270
1,254
30
6
0
105,047
0
L
Fafnir
4,997
999
6
1
0
92,029
0
L
Rama
4,220
844
1
0
0
21,231
0
W
Vulcan
5,659
1,132
10
2
0
97,722
0
W
Yemoja
5,927
1,185
4
1
0
92,745
0
L
Hel
5,160
1,032
12
2
0
84,150
0
L
Tiamat
4,430
886
9
2
0
77,781
0
W
Surtr
6,216
1,243
7
1
0
121,185
0
W
Janus
5,865
1,173
8
2
0
114,559
0
L
Chronos
5,445
1,089
21
4
0
93,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role