Player Matchup

Serqet
Serqet
Gold V
AzzVaro
Serqet
Gold V
Level 122
God Stats
2W - 1L
1,098 SR
Queue Stats
107W - 111L
1,405 MMR
Party 2
Achilles
Achilles
Bronze III
Michi98
Achilles
Bronze III
Level 101
God Stats
10W - 14L
1,646 SR
Queue Stats
74W - 80L
1,500 MMR
Party 4
Janus
Janus
Gold III
Shibisu_
Janus
Gold III
Level 153
God Stats
2W - 2L
1,361 SR
Queue Stats
46W - 45L
1,633 MMR
Party 2
Anubis
Anubis
Bronze III
soeinding
Anubis
Bronze III
Level 122
God Stats
1W - 0L
1,395 SR
Queue Stats
52W - 54L
1,500 MMR
Party 4
Rama
Rama
Platinum II
xRipFlash
Rama
Platinum II
Level 159
God Stats
26W - 22L
1,647 SR
Queue Stats
345W - 333L
1,509 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,430 SR
1,509 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,782 SR
1,508 MMR
Cernunnos
Cernunnos
Silver I
Jakerius2126
Cernunnos
Silver I
Level 145
God Stats
7W - 4L
1,619 SR
Queue Stats
27W - 33L
1,393 MMR
Party 3
Merlin
Merlin
Silver I
JoeDan96
Merlin
Silver I
Level 158
God Stats
1W - 4L
1,828 SR
Queue Stats
20W - 21L
1,630 MMR
Party 3
Hel
Hel
Gold IV
KANTARON
Hel
Gold IV
Level 176
God Stats
3W - 5L
1,824 SR
Queue Stats
288W - 295L
1,368 MMR
Party 1
King Arthur
King Arthur
Platinum V
TxCvBlizZ4rD
King Arthur
Platinum V
Level 157
God Stats
2W - 2L
1,957 SR
Queue Stats
248W - 251L
1,655 MMR
Party 1
Kali
Kali
Silver II
iEdann--
Kali
Silver II
Level 128
God Stats
5W - 2L
1,681 SR
Queue Stats
126W - 130L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AzzVaro
Serqet
15
2 / 1 / 6
8,976
561
8,860
13,495
5,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Michi98
Achilles
12
2 / 0 / 5
8,100
506
10,261
6,525
5,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Shibisu_
Janus
17
5 / 0 / 3
10,578
661
7,399
4,137
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
soeinding
Anubis
17
8 / 1 / 2
11,427
714
11,201
10,902
10,774
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
17
2 / 0 / 0
9,892
618
6,409
9,237
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasBacchusAo KuangRavana

VS

Bans
MartichorasThanatosTyrBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jakerius2126
Cernunnos
12
0 / 2 / 1
7,224
452
6,807
11,982
4,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
JoeDan96
Merlin
11
0 / 2 / 1
6,805
425
1,179
3,218
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 4 / 1
7,369
461
3,781
15,666
8,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
TxCvBlizZ4rD
King Arthur
14
1 / 7 / 0
8,407
525
7,164
18,795
13,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
13
0 / 4 / 1
7,500
469
4,203
17,094
6,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
19
Kills
2
2
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
AzzVaro
Serqet
2
1
6
5
L
Cernunnos
Jakerius2126
Cernunnos
0
2
1
0.25
L
Merlin
JoeDan96
Merlin
0
2
1
0.25
L
1
4
1
0.38
W
Achilles
Michi98
Achilles
2
0
5
4.5
W
Janus
Shibisu_
Janus
5
0
3
6.5
L
King Arthur
TxCvBlizZ4rD
King Arthur
1
7
0
0.14
L
Kali
0
4
1
0.13
W
Anubis
soeinding
Anubis
8
1
2
9
W
Rama
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,130
Damage
23,134
44,296
Taken
66,755
27,923
Mitigated
32,905
13,876
Healing
16,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
AzzVaro
Serqet
8,860
3,476
0
664
13,495
5,972
252
1,366
12,129
0
82,448
L
Cernunnos
Jakerius2126
Cernunnos
6,807
2,953
0
4,888
11,982
4,265
0
28
11,786
0
63,399
L
Merlin
JoeDan96
Merlin
1,179
0
0
0
3,218
1,033
0
1,445
1,727
39,344
0
L
3,781
448
3,710
4,534
15,666
8,184
0
3,658
11,686
26,812
0
W
Achilles
Michi98
Achilles
10,261
1,819
0
2,604
6,525
5,802
0
1,626
4,899
1,158
22,700
W
Janus
Shibisu_
Janus
7,399
701
0
1,045
4,137
1,609
0
1,160
2,977
92,485
0
L
King Arthur
TxCvBlizZ4rD
King Arthur
7,164
417
0
515
18,795
13,048
0
9,143
9,652
0
67,683
L
Kali
4,203
1,235
0
2,859
17,094
6,375
0
3,479
13,039
0
70,692
W
Anubis
soeinding
Anubis
11,201
1,311
0
2,632
10,902
10,774
184
407
10,495
91,943
633
W
Rama
6,409
5,132
0
6,931
9,237
3,766
979
580
8,657
0
108,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,973
Gold Earned
37,305
677
Minions Killed
442
0
Camps Cleared
0
1,683,569
Distance Traveled
1,417,656
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,976
561
101
6
0
407,290
0
L
Cernunnos
7,224
452
98
6
0
289,680
2
L
Merlin
6,805
425
67
4
0
206,592
0
L
Hel
7,369
461
54
3
0
324,831
6
W
Achilles
8,100
506
28
2
0
352,370
6
W
Janus
10,578
661
183
11
0
374,435
4
L
King Arthur
8,407
525
103
6
0
283,636
0
L
Kali
7,500
469
120
8
0
312,917
0
W
Anubis
11,427
714
173
11
0
273,528
0
W
Rama
9,892
618
192
12
0
275,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role