Player Matchup

Neith
Neith
Isukurau
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Artio
Artio
LuIspM
Artio
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Mercury
Mercury
SpiderGMan
Mercury
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Zeus
Zeus
Troliel
Zeus
Level 117
God Stats
3W - 3L
1,555 SR
Queue Stats
17W - 35L
1,327 Elo+
Solo
Chaac
Chaac
vickyller
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Team Averages
Level 40
1,511 SR
1,465 Elo+

VS

Team Averages
Level 47
1,357 SR
1,280 Elo+
Merlin
Merlin
Derzkii
Merlin
Level 34
God Stats
11W - 6L
1,348 SR
Queue Stats
129W - 104L
1,424 Elo+
Party 1
Ix Chel
Ix Chel
IIyIIcuk
Ix Chel
Level 43
God Stats
5W - 0L
1,721 SR
Queue Stats
79W - 57L
1,506 Elo+
Party 1
Loki
Loki
Killerhimpro
Loki
Level 23
God Stats
19W - 18L
1,161 SR
Queue Stats
418W - 398L
984 Elo+
Party 3
Ishtar
Ishtar
Kr4ych
Ishtar
Level 34
God Stats
3W - 8L
1,264 SR
Queue Stats
357W - 337L
984 Elo+
Party 3
Baron Samedi
Baron Samedi
xChiamamiS
Baron Samedi
Level 100
God Stats
12W - 15L
1,292 SR
Queue Stats
134W - 151L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Isukurau
Neith
9
2 / 3 / 2
5,745
479
6,131
6,501
2,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
LuIspM
Artio
7
1 / 4 / 1
5,154
430
1,721
11,676
8,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
SpiderGMan
Mercury
12
3 / 2 / 4
7,072
589
6,988
8,775
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
Troliel
Zeus
9
1 / 6 / 0
5,538
462
3,546
7,954
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
vickyller
Chaac
8
0 / 3 / 0
4,979
415
445
7,220
2,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Derzkii
Merlin
13
5 / 1 / 1
8,020
668
4,520
5,348
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
IIyIIcuk
Ix Chel
12
6 / 2 / 1
7,664
639
10,000
6,520
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 3
6,831
569
1,885
7,063
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
Kr4ych
Ishtar
11
2 / 2 / 4
6,569
547
5,118
7,257
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
xChiamamiS
Baron Samedi
11
4 / 2 / 3
6,665
555
8,491
9,206
5,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
18
18
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
Derzkii
Merlin
5
1
1
5.5
W
Ix Chel
IIyIIcuk
Ix Chel
6
2
1
3.25
L
Neith
Isukurau
Neith
2
3
2
1
W
1
0
3
2.5
W
Ishtar
Kr4ych
Ishtar
2
2
4
2
L
Artio
LuIspM
Artio
1
4
1
0.38
L
Mercury
SpiderGMan
Mercury
3
2
4
2.5
L
Zeus
Troliel
Zeus
1
6
0
0.17
L
Chaac
vickyller
Chaac
0
3
0
0
W
Baron Samedi
xChiamamiS
Baron Samedi
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,831
Damage
30,014
42,126
Taken
35,394
19,083
Mitigated
15,130
5,566
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Derzkii
Merlin
4,520
54
0
1,410
5,348
2,224
907
2,055
3,293
55,144
0
W
Ix Chel
IIyIIcuk
Ix Chel
10,000
762
427
1,100
6,520
2,483
269
1,094
5,426
49,392
0
L
Neith
Isukurau
Neith
6,131
1,466
0
729
6,501
2,149
0
2,826
3,675
0
26,026
W
1,885
756
0
4,673
7,063
2,391
0
511
6,552
0
53,724
W
Ishtar
Kr4ych
Ishtar
5,118
2,652
0
1,833
7,257
2,794
415
697
6,560
0
33,034
L
Artio
LuIspM
Artio
1,721
254
120
2,986
11,676
8,104
0
5,196
6,480
11,584
0
L
Mercury
SpiderGMan
Mercury
6,988
4,548
0
375
8,775
3,325
0
4,151
4,624
0
44,427
L
Zeus
Troliel
Zeus
3,546
522
0
850
7,954
2,706
0
5,465
2,489
27,136
0
L
Chaac
vickyller
Chaac
445
197
0
506
7,220
2,799
0
5,563
1,657
0
10,330
W
Baron Samedi
xChiamamiS
Baron Samedi
8,491
1,445
477
3,552
9,206
5,238
236
994
8,212
39,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,488
Gold Earned
35,749
182
Minions Killed
374
0
Camps Cleared
0
1,153,779
Distance Traveled
1,105,448
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,020
668
89
7
0
227,616
5
W
Ix Chel
7,664
639
84
7
0
219,450
1
L
Neith
5,745
479
25
2
0
207,456
0
W
Loki
6,831
569
92
8
0
251,273
0
W
Ishtar
6,569
547
61
5
0
206,272
0
L
Artio
5,154
430
16
1
0
233,813
0
L
Mercury
7,072
589
78
7
0
298,096
0
L
Zeus
5,538
462
42
4
0
188,565
0
L
Chaac
4,979
415
21
2
0
225,849
0
W
Baron Samedi
6,665
555
48
4
0
200,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role