Player Matchup

King Arthur
King Arthur
Gold V
Cαmεlloταctiκσ
King Arthur
Gold V
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 18L
1,709 MMR
Solo
Hachiman
Hachiman
Platinum V
FelvisSchresley
Hachiman
Platinum V
Level 197
God Stats
12W - 5L
1,809 SR
Queue Stats
217W - 204L
1,765 MMR
Solo
Ne Zha
Ne Zha
Gold II
MadShaw
Ne Zha
Gold II
Level 172
God Stats
0W - 2L
1,318 SR
Queue Stats
51W - 48L
1,714 MMR
Solo
Agni
Agni
Platinum V
TriangleWTophat
Agni
Platinum V
Level 155
God Stats
8W - 7L
1,775 SR
Queue Stats
215W - 215L
1,859 MMR
Solo
Ix Chel
Ix Chel
Platinum III
xK3ROx
Ix Chel
Platinum III
Level 211
God Stats
15W - 24L
1,610 SR
Queue Stats
287W - 286L
1,842 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 157
1,602 SR
1,778 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 157
1,439 SR
1,681 MMR
Tyr
Tyr
Platinum III
 
Tyr
Platinum III
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Platinum V
Borkinator
Baba Yaga
Platinum V
Level 155
God Stats
25W - 23L
1,592 SR
Queue Stats
316W - 306L
1,706 MMR
Solo
Athena
Athena
Platinum V
Siesque
Athena
Platinum V
Level 159
God Stats
10W - 11L
1,509 SR
Queue Stats
133W - 123L
1,728 MMR
Party 1
Hun Batz
Hun Batz
Platinum I
Teryel
Hun Batz
Platinum I
Level 147
God Stats
1W - 5L
1,092 SR
Queue Stats
141W - 127L
1,972 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
8,030
618
9,040
11,178
11,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
9
1 / 2 / 1
6,055
466
5,127
7,871
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
MadShaw
Ne Zha
12
3 / 5 / 1
7,060
543
5,798
16,079
6,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 5 / 3
7,126
548
6,099
8,031
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
xK3ROx
Ix Chel
11
1 / 2 / 4
7,253
558
7,441
11,462
6,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
RavanaThanatosAo KuangKali

VS

Bans
ThorMartichorasBakasuraGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 1 / 2
7,869
605
4,642
12,640
10,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
 
Xbalanque
14
4 / 1 / 3
7,660
589
7,406
9,100
3,710
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Borkinator
Baba Yaga
14
4 / 1 / 3
8,293
638
9,942
6,468
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Siesque
Athena
10
3 / 1 / 5
7,160
551
4,223
9,128
7,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Teryel
Hun Batz
14
4 / 3 / 6
7,972
613
4,796
10,526
4,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
7
Kills
15
15
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
1
2
1
W
Xbalanque
 
Xbalanque
4
1
3
5.5
W
Baba Yaga
Borkinator
Baba Yaga
4
1
3
5.5
L
1
1
0
1
L
Hachiman
1
2
1
0.75
L
Ne Zha
MadShaw
Ne Zha
3
5
1
0.7
W
Athena
Siesque
Athena
3
1
5
5.5
W
Hun Batz
Teryel
Hun Batz
4
3
6
2.33
L
1
5
3
0.5
L
Ix Chel
xK3ROx
Ix Chel
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,505
Damage
31,009
54,621
Taken
47,862
29,519
Mitigated
29,792
16,733
Healing
13,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,642
436
0
5,786
12,640
10,866
0
1,348
11,292
0
60,575
W
Xbalanque
 
Xbalanque
7,406
3,536
0
3,535
9,100
3,710
826
1,503
7,597
0
55,900
W
Baba Yaga
Borkinator
Baba Yaga
9,942
396
0
1,869
6,468
3,323
0
2,677
3,708
62,767
0
L
9,040
907
0
2,980
11,178
11,005
0
153
11,025
959
79,345
L
Hachiman
5,127
2,736
0
3,235
7,871
2,667
0
488
7,383
0
35,228
L
Ne Zha
MadShaw
Ne Zha
5,798
2,164
0
3,171
16,079
6,755
0
4,358
11,555
0
59,998
W
Athena
Siesque
Athena
4,223
1,324
0
1,888
9,128
7,584
214
4,630
4,476
15,525
0
W
Hun Batz
Teryel
Hun Batz
4,796
1,829
0
900
10,526
4,309
0
4,009
6,444
34
58,860
L
6,099
795
0
410
8,031
2,813
0
4,309
3,546
60,209
0
L
Ix Chel
xK3ROx
Ix Chel
7,441
1,225
2,089
4,848
11,462
6,279
0
4,390
6,728
37,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,524
Gold Earned
38,954
445
Minions Killed
432
0
Camps Cleared
0
1,263,258
Distance Traveled
1,402,602
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,869
605
120
9
0
271,716
0
W
Xbalanque
7,660
589
91
7
0
263,197
1
W
Baba Yaga
8,293
638
123
9
0
278,891
3
L
King Arthur
8,030
618
129
10
0
266,113
1
L
Hachiman
6,055
466
62
5
0
180,837
1
L
Ne Zha
7,060
543
97
7
0
306,759
0
W
Athena
7,160
551
13
1
0
270,936
7
W
Hun Batz
7,972
613
85
7
0
317,862
1
L
Agni
7,126
548
118
9
0
254,769
2
L
Ix Chel
7,253
558
39
3
0
254,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role