Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
MylesaurasWrex
Poseidon
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 36L
1,555 Elo+
Solo
Xing Tian
Xing Tian
SoulfulDragon
Xing Tian
Level 183
God Stats
5W - 9L
1,447 SR
Queue Stats
1,004W - 995L
1,517 Elo+
Solo
Nox
Nox
Tanguenha
Nox
Level 31
God Stats
0W - 1L
1,214 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
marco0s
Sun Wukong
Level 72
God Stats
1W - 3L
1,749 SR
Queue Stats
281W - 274L
1,563 Elo+
Solo
Team Averages
Level 94
1,482 SR
1,527 Elo+

VS

Team Averages
Level 132
1,486 SR
1,537 Elo+
Zeus
Zeus
Aldraxis
Zeus
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 122L
1,477 Elo+
Solo
Bellona
Bellona
Arimasen
Bellona
Level 108
God Stats
3W - 1L
1,648 SR
Queue Stats
221W - 218L
1,537 Elo+
Solo
Raijin
Raijin
CptValerius
Raijin
Level 145
God Stats
4W - 4L
1,138 SR
Queue Stats
207W - 219L
1,547 Elo+
Solo
Ymir
Ymir
MONSTERD
Ymir
Level 156
God Stats
8W - 4L
1,654 SR
Queue Stats
378W - 375L
1,522 Elo+
Solo
Xbalanque
Xbalanque
Tasha
Xbalanque
Level 185
God Stats
4W - 4L
1,492 SR
Queue Stats
241W - 208L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
1 / 3 / 6
9,286
774
8,538
7,348
3,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
14
4 / 6 / 4
8,793
733
8,866
8,985
3,900
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
SoulfulDragon
Xing Tian
15
3 / 1 / 10
8,482
707
6,653
18,201
13,566
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
2 / 7 / 5
8,054
671
4,820
11,315
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
marco0s
Sun Wukong
15
6 / 3 / 9
9,483
790
11,676
14,438
14,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
6 / 2 / 4
10,632
886
15,776
5,450
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Arimasen
Bellona
12
0 / 4 / 8
7,936
661
4,332
12,214
9,685
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
16
3 / 4 / 6
9,678
807
11,110
8,105
3,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
18
6 / 2 / 8
10,614
885
7,111
13,267
15,380
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Tasha
Xbalanque
16
3 / 4 / 10
9,352
779
18,302
10,435
5,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
54
16
Kills
18
20
Deaths
16
34
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
6
1.33
W
Zeus
6
2
4
4
W
Bellona
Arimasen
Bellona
0
4
8
1
W
Raijin
3
4
6
1.5
W
Ymir
6
2
8
5
L
Poseidon
4
6
4
1
L
Xing Tian
SoulfulDragon
Xing Tian
3
1
10
8
L
2
7
5
0.64
W
Xbalanque
Tasha
Xbalanque
3
4
10
2
L
Sun Wukong
marco0s
Sun Wukong
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,553
Damage
56,631
60,287
Taken
49,471
41,425
Mitigated
36,504
18,078
Healing
13,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,538
279
598
1,132
7,348
3,512
0
4,194
2,709
26,424
0
W
Zeus
15,776
1,525
1,396
1,656
5,450
2,501
860
3,100
2,314
35,893
0
W
Bellona
Arimasen
Bellona
4,332
728
925
1,669
12,214
9,685
280
6,321
5,893
0
7,611
W
Raijin
11,110
574
734
1,025
8,105
3,837
702
5,199
2,906
24,022
0
W
Ymir
7,111
578
364
3,015
13,267
15,380
310
8,592
4,675
16,920
0
L
Poseidon
8,866
1,101
1,548
688
8,985
3,900
88
5,547
3,368
16,434
0
L
Xing Tian
SoulfulDragon
Xing Tian
6,653
820
653
6,072
18,201
13,566
0
9,500
8,403
12,003
0
L
4,820
370
138
1,161
11,315
5,619
111
7,156
3,963
19,123
0
W
Xbalanque
Tasha
Xbalanque
18,302
8,191
849
2,343
10,435
5,101
2,333
5,718
4,513
0
34,436
L
Sun Wukong
marco0s
Sun Wukong
11,676
975
1,542
4,546
14,438
14,828
72
6,536
7,666
0
20,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,098
Gold Earned
48,212
129
Minions Killed
149
0
Camps Cleared
0
1,035,008
Distance Traveled
987,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,286
774
45
4
0
197,539
0
W
Zeus
10,632
886
52
4
0
192,054
0
W
Bellona
7,936
661
7
1
0
168,501
0
W
Raijin
9,678
807
33
3
0
203,611
0
W
Ymir
10,614
885
19
2
0
220,022
0
L
Poseidon
8,793
733
29
2
0
231,424
0
L
Xing Tian
8,482
707
11
1
0
182,510
0
L
Nox
8,054
671
29
2
0
210,000
0
W
Xbalanque
9,352
779
38
3
0
203,470
0
L
Sun Wukong
9,483
790
15
1
0
213,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role