Player Matchup

Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DojoACE7
Fenrir
Level 45
God Stats
1W - 5L
1,473 SR
Queue Stats
66W - 60L
1,456 Elo+
Party 1
Bacchus
Bacchus
MadMagician01
Bacchus
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
207W - 192L
1,510 Elo+
Party 2
Rama
Rama
MisterMario19
Rama
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 130L
1,506 Elo+
Party 2
Discordia
Discordia
Wub533
Discordia
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 91L
1,557 Elo+
Party 2
Team Averages
Level 81
1,495 SR
1,506 Elo+

VS

Team Averages
Level 105
1,614 SR
1,528 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Pitbule9983
Nu Wa
Level 129
God Stats
108W - 72L
1,656 SR
Queue Stats
606W - 621L
1,517 Elo+
Solo
Cerberus
Cerberus
Ranbob McGoober
Cerberus
Level 109
God Stats
5W - 2L
1,591 SR
Queue Stats
495W - 445L
1,536 Elo+
Solo
Ravana
Ravana
Th3H3LLBringer22
Ravana
Level 67
God Stats
2W - 0L
1,668 SR
Queue Stats
65W - 60L
1,463 Elo+
Solo
Jing Wei
Jing Wei
UNSTABL3 TR01L
Jing Wei
Level 151
God Stats
7W - 5L
1,657 SR
Queue Stats
115W - 86L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 3 / 0
5,951
595
6,942
10,403
4,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
DojoACE7
Fenrir
9
0 / 1 / 2
5,144
514
3,401
7,544
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
8
1 / 2 / 0
5,081
508
3,559
6,907
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 0 / 1
4,908
491
2,675
5,393
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
Wub533
Discordia
9
0 / 0 / 0
4,946
495
1,129
2,813
750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 0 / 0
6,838
684
7,815
10,149
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
5,480
548
2,257
1,244
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
8
1 / 0 / 1
5,210
521
3,346
7,658
4,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 3
5,336
534
2,098
5,511
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
10
1 / 0 / 1
5,290
529
4,300
4,607
1,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
6
6
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
0
0.33
W
Sun Wukong
 
Sun Wukong
4
0
0
4
L
Fenrir
DojoACE7
Fenrir
0
1
2
1
L
Bacchus
1
2
0
0.5
L
0
0
1
0.5
W
0
0
0
0
W
Cerberus
1
0
1
1.5
W
0
2
3
0.75
W
Jing Wei
1
0
1
1.5
L
Discordia
Wub533
Discordia
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,706
Damage
19,816
33,060
Taken
29,169
15,305
Mitigated
14,186
8,719
Healing
11,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,942
1,913
0
2,390
10,403
4,546
0
42
10,361
0
46,136
W
Sun Wukong
 
Sun Wukong
7,815
1,984
0
4,467
10,149
5,404
0
34
10,115
0
51,958
L
Fenrir
DojoACE7
Fenrir
3,401
648
0
1,677
7,544
2,925
0
589
6,955
0
37,901
L
Bacchus
3,559
797
0
1,375
6,907
5,360
0
1,815
5,070
14,807
0
L
2,675
2,429
0
2,527
5,393
1,724
0
1,712
3,664
0
34,367
W
2,257
1,086
0
412
1,244
296
0
484
446
39,199
0
W
Cerberus
3,346
280
0
2,460
7,658
4,534
0
1,943
5,693
17,887
0
W
2,098
463
0
2,707
5,511
2,107
0
494
4,993
0
28,672
W
Jing Wei
4,300
2,161
0
1,139
4,607
1,845
0
1,421
3,186
0
43,282
L
Discordia
Wub533
Discordia
1,129
84
0
750
2,813
750
0
1,511
1,302
32,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,030
Gold Earned
28,154
296
Minions Killed
321
0
Camps Cleared
0
931,906
Distance Traveled
982,729
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,951
595
82
8
0
173,393
0
W
Sun Wukong
6,838
684
96
10
0
190,391
1
L
Fenrir
5,144
514
67
7
0
212,289
0
L
Bacchus
5,081
508
15
2
0
198,063
2
L
Rama
4,908
491
61
6
0
182,936
0
W
Nu Wa
5,480
548
61
6
0
174,902
0
W
Cerberus
5,210
521
29
3
0
196,062
3
W
Ravana
5,336
534
52
5
0
226,789
0
W
Jing Wei
5,290
529
83
8
0
194,585
0
L
Discordia
4,946
495
71
7
0
165,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role