Player Matchup

Ravana
Ravana
Hansvaal
Ravana
Level 93
God Stats
6W - 8L
1,505 SR
Queue Stats
263W - 241L
1,498 Elo+
Solo
Fafnir
Fafnir
ProcessingInfo
Fafnir
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 126L
1,519 Elo+
Solo
Artio
Artio
Thazmania
Artio
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 101L
1,486 Elo+
Party 2
Merlin
Merlin
bryanveinte
Merlin
Level 170
God Stats
1W - 5L
1,635 SR
Queue Stats
112W - 129L
1,445 Elo+
Party 2
Cupid
Cupid
daimler42
Cupid
Level 66
God Stats
1W - 2L
1,671 SR
Queue Stats
187W - 180L
1,499 Elo+
Solo
Team Averages
Level 109
1,562 SR
1,490 Elo+

VS

Team Averages
Level 100
1,498 SR
1,531 Elo+
Ishtar
Ishtar
 
Ishtar
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
HASBULLAH21
Set
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
459W - 495L
1,456 Elo+
Party 1
Janus
Janus
KadeLitoGitaNito
Janus
Level 92
God Stats
3W - 2L
1,505 SR
Queue Stats
40W - 31L
1,586 Elo+
Solo
Tyr
Tyr
MinecraftPro777
Tyr
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 27L
1,652 Elo+
Solo
Surtr
Surtr
Stalfosse
Surtr
Level 146
God Stats
38W - 30L
1,485 SR
Queue Stats
407W - 427L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Hansvaal
Ravana
13
3 / 3 / 2
7,720
483
7,517
9,879
4,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 0
7,170
448
3,764
17,114
19,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Artio
Thazmania
Artio
12
1 / 4 / 0
7,039
440
9,085
19,358
22,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
14
0 / 4 / 2
7,530
471
9,275
10,970
4,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
daimler42
Cupid
11
0 / 7 / 0
7,062
441
4,335
11,124
3,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
4 / 0 / 6
10,168
636
8,808
9,154
4,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 1 / 4
8,698
544
7,108
11,698
5,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 2 / 1
8,374
523
8,978
8,656
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 7
7,804
488
10,543
13,016
10,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Surtr
Stalfosse
Surtr
15
4 / 1 / 4
9,253
578
13,615
13,487
12,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
20
20
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
0
6
7
W
5
1
4
7
L
Ravana
Hansvaal
Ravana
3
3
2
1.33
W
5
2
1
2.75
W
2
1
7
5.5
L
1
2
0
0.5
W
Surtr
Stalfosse
Surtr
4
1
4
6
L
Artio
Thazmania
Artio
1
4
0
0.25
L
Merlin
0
4
2
0.25
L
Cupid
daimler42
Cupid
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,976
Damage
49,052
68,445
Taken
56,011
54,729
Mitigated
36,269
14,732
Healing
13,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
8,808
6,940
0
4,160
9,154
4,569
0
1,760
7,337
0
87,738
W
7,108
2,897
0
1,100
11,698
5,670
0
2,660
8,863
0
69,552
L
Ravana
Hansvaal
Ravana
7,517
2,791
0
1,212
9,879
4,580
0
1,070
8,593
0
56,407
W
8,978
538
0
1,490
8,656
3,418
0
4,535
3,873
61,863
0
W
10,543
1,154
0
3,993
13,016
10,511
0
4,481
8,215
0
40,690
L
3,764
920
0
5,186
17,114
19,745
0
4,023
12,665
31,059
0
W
Surtr
Stalfosse
Surtr
13,615
5,335
0
2,799
13,487
12,101
176
6,628
5,552
2,700
60,666
L
Artio
Thazmania
Artio
9,085
653
0
5,131
19,358
22,053
0
1,675
16,226
53,086
0
L
Merlin
9,275
611
0
750
10,970
4,781
0
2,141
8,661
66,675
0
L
Cupid
daimler42
Cupid
4,335
2,528
58
2,395
11,124
3,570
670
430
10,688
0
44,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,521
Gold Earned
44,297
417
Minions Killed
502
0
Camps Cleared
0
1,429,003
Distance Traveled
1,636,728
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,168
636
157
10
0
299,906
3
W
Set
8,698
544
98
6
0
343,377
3
L
Ravana
7,720
483
86
5
0
328,227
3
W
Janus
8,374
523
104
7
0
336,563
4
W
Tyr
7,804
488
48
3
0
350,657
2
L
Fafnir
7,170
448
29
2
0
261,337
0
W
Surtr
9,253
578
95
6
0
306,225
0
L
Artio
7,039
440
78
5
0
299,668
1
L
Merlin
7,530
471
141
9
0
283,884
2
L
Cupid
7,062
441
83
5
0
255,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role