Player Matchup

Horus
Horus
Gold I
AWWxMANxIxDIED
Horus
Gold I
Level 109
God Stats
4W - 7L
1,629 SR
Queue Stats
67W - 66L
1,886 MMR
Party 2
Discordia
Discordia
Gold V
Atum-Seth
Discordia
Gold V
Level 80
God Stats
13W - 17L
1,557 SR
Queue Stats
149W - 175L
1,446 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
Saltylemon2018
Jormungandr
Platinum IV
Level 121
God Stats
3W - 3L
1,755 SR
Queue Stats
74W - 70L
1,960 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,647 SR
1,764 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 90
1,536 SR
1,376 MMR
Hel
Hel
Bronze III
FirePidgon2
Hel
Bronze III
Level 65
God Stats
0W - 1L
1,746 SR
Queue Stats
4W - 16L
1,437 MMR
Party 1
Gilgamesh
Gilgamesh
Silver IV
IceEagle9
Gilgamesh
Silver IV
Level 95
God Stats
2W - 4L
1,500 SR
Queue Stats
14W - 35L
1,191 MMR
Party 1
Ishtar
Ishtar
Bronze III
ZeusX_tv
Ishtar
Bronze III
Level 109
God Stats
0W - 2L
1,361 SR
Queue Stats
1W - 6L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 7
12,122
758
12,016
13,734
6,985
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Atum-Seth
Discordia
15
3 / 2 / 10
12,043
753
13,632
9,895
3,655
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Saltylemon2018
Jormungandr
16
6 / 2 / 9
12,745
797
22,855
16,056
14,799
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
He BoKumbhakarnaAh Muzen CabAtlasOdin

VS

Bans
BacchusHerculesIx ChelNikePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
10,814
676
7,753
13,842
7,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
IceEagle9
Gilgamesh
13
1 / 4 / 2
10,196
637
7,952
20,410
19,552
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
ZeusX_tv
Ishtar
12
1 / 8 / 5
10,543
659
6,228
17,872
7,232
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
15
Kills
4
7
Deaths
15
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
7
3.17
W
Discordia
Atum-Seth
Discordia
3
2
10
4
L
2
3
1
0.83
L
Gilgamesh
IceEagle9
Gilgamesh
1
4
2
0.5
W
Jormungandr
Saltylemon2018
Jormungandr
6
2
9
5.25
L
Ishtar
ZeusX_tv
Ishtar
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,503
Damage
21,933
39,685
Taken
52,124
25,439
Mitigated
34,690
9,121
Healing
12,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,016
5,010
344
3,910
13,734
6,985
350
3,530
10,204
30
34,386
W
Discordia
Atum-Seth
Discordia
13,632
464
180
2,660
9,895
3,655
651
2,336
7,531
58,858
0
L
7,753
49
5,978
5,056
13,842
7,906
0
9,916
3,005
44,399
0
L
Gilgamesh
IceEagle9
Gilgamesh
7,952
1,909
0
528
20,410
19,552
0
12,984
6,453
2,696
29,981
W
Jormungandr
Saltylemon2018
Jormungandr
22,855
4,395
0
2,027
16,056
14,799
1,139
4,768
10,952
76,200
0
L
Ishtar
ZeusX_tv
Ishtar
6,228
3,309
329
310
17,872
7,232
0
11,315
5,842
0
22,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,910
Gold Earned
31,553
185
Minions Killed
141
0
Camps Cleared
0
834,483
Distance Traveled
813,315
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,122
758
37
2
0
274,534
0
W
Discordia
12,043
753
67
4
0
277,132
3
L
Hel
10,814
676
83
5
0
288,257
0
L
Gilgamesh
10,196
637
27
2
0
288,290
0
W
Jormungandr
12,745
797
81
5
0
282,817
0
L
Ishtar
10,543
659
31
2
0
236,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role