Player Matchup

Sobek
Sobek
Dilios71
Sobek
Level 108
God Stats
5W - 6L
1,863 SR
Queue Stats
760W - 703L
1,435 Elo+
Solo
Ravana
Ravana
JasonBlasy
Ravana
Level 146
God Stats
3W - 5L
1,500 SR
Queue Stats
180W - 155L
1,580 Elo+
Solo
Rama
Rama
KarmaL0
Rama
Level 69
God Stats
10W - 23L
1,436 SR
Queue Stats
565W - 553L
1,524 Elo+
Solo
Amaterasu
Amaterasu
UnderZealous0
Amaterasu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,204 Elo+
Solo
Agni
Agni
rawwwrrrrr
Agni
Level 106
God Stats
43W - 54L
1,518 SR
Queue Stats
270W - 250L
1,541 Elo+
Solo
Team Averages
Level 106
1,563 SR
1,457 Elo+

VS

Team Averages
Level 99
1,555 SR
1,502 Elo+
Fenrir
Fenrir
ClassyLoki
Fenrir
Level 76
God Stats
7W - 3L
1,555 SR
Queue Stats
263W - 243L
1,517 Elo+
Solo
Horus
Horus
MorganCad
Horus
Level 159
God Stats
6W - 3L
1,640 SR
Queue Stats
298W - 274L
1,644 Elo+
Solo
Ne Zha
Ne Zha
NotAudreyHepburn
Ne Zha
Level 185
God Stats
63W - 59L
1,581 SR
Queue Stats
1,366W - 1,259L
1,521 Elo+
Solo
Olorun
Olorun
Playersg2
Olorun
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,415 Elo+
Party 1
Raijin
Raijin
Snowveil
Raijin
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 52L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dilios71
Sobek
8
0 / 4 / 0
4,977
498
3,200
10,446
7,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
JasonBlasy
Ravana
10
0 / 2 / 2
5,411
541
3,959
5,512
2,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
KarmaL0
Rama
10
1 / 3 / 2
5,785
579
3,860
8,735
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
UnderZealous0
Amaterasu
9
0 / 4 / 0
5,122
512
3,407
10,215
7,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 0 / 1
6,395
640
5,740
5,107
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ClassyLoki
Fenrir
11
4 / 1 / 4
6,453
645
3,716
9,745
4,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
MorganCad
Horus
10
2 / 0 / 6
6,512
651
4,817
9,681
6,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 2
7,201
720
6,169
8,049
5,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
Playersg2
Olorun
9
3 / 1 / 2
6,129
613
6,079
6,527
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
Snowveil
Raijin
10
2 / 1 / 3
5,809
581
4,888
3,836
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
13
13
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ClassyLoki
Fenrir
4
1
4
6
L
Sobek
Dilios71
Sobek
0
4
0
0
L
Ravana
JasonBlasy
Ravana
0
2
2
0.5
L
Rama
KarmaL0
Rama
1
3
2
0.67
W
Horus
MorganCad
Horus
2
0
6
5
W
2
0
2
3
W
Olorun
Playersg2
Olorun
3
1
2
4
W
Raijin
Snowveil
Raijin
2
1
3
3.5
L
Amaterasu
UnderZealous0
Amaterasu
0
4
0
0
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,166
Damage
25,669
40,015
Taken
37,838
21,929
Mitigated
19,768
12,669
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ClassyLoki
Fenrir
3,716
797
0
2,425
9,745
4,021
0
1,977
7,768
0
37,251
L
Sobek
Dilios71
Sobek
3,200
205
0
3,860
10,446
7,560
0
4,630
5,566
12,548
0
L
Ravana
JasonBlasy
Ravana
3,959
1,047
0
1,292
5,512
2,155
0
1,910
3,527
0
45,295
L
Rama
KarmaL0
Rama
3,860
2,970
0
3,282
8,735
2,860
0
2,288
6,427
0
39,050
W
Horus
MorganCad
Horus
4,817
2,071
1,901
3,212
9,681
6,696
0
3,728
5,893
0
21,138
W
6,169
2,876
0
1,991
8,049
5,544
0
63
7,986
0
56,319
W
Olorun
Playersg2
Olorun
6,079
3,159
104
1,858
6,527
2,164
1,054
1,290
5,237
35,625
0
W
Raijin
Snowveil
Raijin
4,888
944
0
816
3,836
1,343
0
2,036
1,800
32,494
0
L
Amaterasu
UnderZealous0
Amaterasu
3,407
1,735
0
2,974
10,215
7,630
0
367
9,810
0
27,664
L
5,740
324
0
1,261
5,107
1,724
0
1,505
3,488
55,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,690
Gold Earned
32,104
312
Minions Killed
309
0
Camps Cleared
0
1,067,689
Distance Traveled
1,039,337
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,453
645
63
6
0
238,222
1
L
Sobek
4,977
498
21
2
0
220,093
0
L
Ravana
5,411
541
72
7
0
248,400
2
L
Rama
5,785
579
70
7
0
195,506
1
W
Horus
6,512
651
19
2
0
229,908
2
W
Ne Zha
7,201
720
80
8
0
175,760
1
W
Olorun
6,129
613
71
7
0
192,713
0
W
Raijin
5,809
581
76
8
0
202,734
1
L
Amaterasu
5,122
512
50
5
0
175,451
0
L
Agni
6,395
640
99
10
0
228,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role