Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Arnold Zonico
Hades
Level 156
God Stats
9W - 11L
1,571 SR
Queue Stats
83W - 95L
1,404 Elo+
Solo
Sol
Sol
DarthRaider707
Sol
Level 159
God Stats
10W - 4L
1,656 SR
Queue Stats
147W - 132L
1,489 Elo+
Solo
Horus
Horus
ZenMartian
Horus
Level 197
God Stats
17W - 12L
1,637 SR
Queue Stats
1,360W - 1,267L
1,504 Elo+
Solo
Team Averages
Level 139
1,573 SR
1,480 Elo+

VS

Team Averages
Level 71
1,571 SR
1,405 Elo+
Cthulhu
Cthulhu
Bilbosticky
Cthulhu
Level 84
God Stats
15W - 12L
1,757 SR
Queue Stats
168W - 164L
1,529 Elo+
Solo
The Morrigan
The Morrigan
IMaple M20V
The Morrigan
Level 89
God Stats
6W - 4L
1,689 SR
Queue Stats
149W - 182L
1,399 Elo+
Party 1
Jing Wei
Jing Wei
Logan12 M20V
Jing Wei
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 46L
1,307 Elo+
Party 1
Chaac
Chaac
Maldades666
Chaac
Level 55
God Stats
5W - 10L
1,373 SR
Queue Stats
45W - 71L
1,381 Elo+
Party 1
Horus
Horus
achesie7e
Horus
Level 101
God Stats
20W - 20L
1,534 SR
Queue Stats
155W - 174L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
9 / 0 / 0
9,889
706
12,195
6,769
2,972
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Thor
 
Thor
12
1 / 1 / 4
7,036
503
4,520
12,140
4,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 1 / 8
7,189
514
7,461
13,196
7,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 0 / 5
9,902
707
15,086
9,111
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
11
3 / 1 / 9
7,385
528
4,752
10,376
9,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bilbosticky
Cthulhu
10
2 / 2 / 0
6,690
478
7,572
17,736
12,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
IMaple M20V
The Morrigan
11
0 / 3 / 2
6,237
446
9,733
6,903
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
Logan12 M20V
Jing Wei
10
0 / 11 / 1
5,854
418
2,870
15,479
5,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 1
6,658
476
3,565
12,637
7,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Horus
achesie7e
Horus
11
0 / 2 / 0
6,398
457
3,856
11,229
4,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
23
Kills
2
3
Deaths
23
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
0
0
9
W
Thor
 
Thor
1
1
4
3
W
1
1
8
5
L
Cthulhu
Bilbosticky
Cthulhu
2
2
0
1
W
9
0
5
11.5
L
The Morrigan
IMaple M20V
The Morrigan
0
3
2
0.33
L
Jing Wei
Logan12 M20V
Jing Wei
0
11
1
0.05
L
0
5
1
0.1
W
Horus
3
1
9
7.5
L
Horus
achesie7e
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,014
Damage
27,596
51,592
Taken
63,984
29,271
Mitigated
33,467
20,825
Healing
13,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,195
4,646
0
4,194
6,769
2,972
3,613
913
5,856
0
72,063
W
Thor
 
Thor
4,520
601
322
4,642
12,140
4,729
0
4,728
7,412
0
39,390
W
7,461
793
70
3,962
13,196
7,232
78
7,349
5,667
37,590
0
L
Cthulhu
Bilbosticky
Cthulhu
7,572
373
222
2,457
17,736
12,650
0
6,760
10,976
26,855
0
W
15,086
8,797
0
4,208
9,111
4,460
4,960
1,720
7,391
85,430
11,619
L
The Morrigan
IMaple M20V
The Morrigan
9,733
1,999
0
1,747
6,903
2,515
0
3,553
3,208
51,351
0
L
Jing Wei
Logan12 M20V
Jing Wei
2,870
1,559
0
1,487
15,479
5,713
0
9,055
6,424
0
28,801
L
3,565
229
0
2,163
12,637
7,679
279
608
11,884
0
40,377
W
Horus
4,752
1,702
962
2,465
10,376
9,878
48
3,512
6,808
0
20,994
L
Horus
achesie7e
Horus
3,856
1,654
420
5,356
11,229
4,910
315
1,679
9,440
0
48,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,401
Gold Earned
31,837
357
Minions Killed
279
0
Camps Cleared
0
1,298,641
Distance Traveled
1,387,733
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,889
706
98
7
0
275,236
0
W
Thor
7,036
503
46
3
0
270,967
0
W
Hades
7,189
514
55
4
0
265,958
2
L
Cthulhu
6,690
478
19
1
0
305,574
0
W
Sol
9,902
707
134
10
0
234,422
1
L
The Morrigan
6,237
446
79
6
0
249,294
0
L
Jing Wei
5,854
418
37
3
0
299,729
0
L
Chaac
6,658
476
74
5
0
249,016
4
W
Horus
7,385
528
24
2
0
252,058
0
L
Horus
6,398
457
70
5
0
284,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role