Player Matchup

Odin
Odin
CycleOfHatRED-_-
Odin
Level 117
God Stats
2W - 1L
1,564 SR
Queue Stats
134W - 135L
1,475 Elo+
Solo
Arachne
Arachne
Doober4203749
Arachne
Level 122
God Stats
71W - 79L
1,495 SR
Queue Stats
683W - 779L
1,311 Elo+
Party 1
Poseidon
Poseidon
THORN OF BLOOD
Poseidon
Level 156
God Stats
1W - 2L
1,179 SR
Queue Stats
161W - 160L
1,420 Elo+
Party 1
Team Averages
Level 132
1,413 SR
1,402 Elo+

VS

Team Averages
Level 114
1,506 SR
1,430 Elo+
Discordia
Discordia
All Pro AJ
Discordia
Level 106
God Stats
70W - 56L
1,487 SR
Queue Stats
144W - 167L
1,349 Elo+
Party 2
Surtr
Surtr
JoshuaGame
Surtr
Level 73
God Stats
15W - 12L
1,588 SR
Queue Stats
23W - 22L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
Team510 Stunna
Kuzenbo
Level 164
God Stats
2W - 2L
1,442 SR
Queue Stats
80W - 83L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
10,118
675
8,251
13,680
14,829
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
14
4 / 4 / 2
11,418
761
7,154
14,208
11,134
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
14
1 / 5 / 4
11,174
745
10,345
12,054
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
All Pro AJ
Discordia
12
2 / 2 / 5
10,240
683
7,434
6,384
2,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
13
1 / 1 / 7
10,210
681
10,745
15,020
12,060
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 3 / 3
11,831
789
10,527
14,062
19,575
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
6
Kills
10
11
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Discordia
All Pro AJ
Discordia
2
2
5
2.25
W
1
2
3
1.25
W
Arachne
4
4
2
1.25
L
Surtr
1
1
7
4.5
W
Poseidon
1
5
4
0.6
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,750
Damage
28,706
39,942
Taken
35,466
31,027
Mitigated
34,239
6,284
Healing
8,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
All Pro AJ
Discordia
7,434
596
0
1,105
6,384
2,604
0
1,835
4,549
29,476
0
W
8,251
934
0
750
13,680
14,829
92
4,446
9,234
0
27,747
W
Arachne
7,154
5,944
0
1,445
14,208
11,134
1,547
6,784
7,250
0
20,741
L
Surtr
10,745
3,752
0
3,601
15,020
12,060
0
3,533
11,487
1,409
43,459
W
Poseidon
10,345
975
200
3,889
12,054
5,064
1,115
7,357
4,697
83,196
0
L
10,527
4,127
0
3,880
14,062
19,575
84
5,430
8,632
31,014
796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,710
Gold Earned
32,281
205
Minions Killed
126
0
Camps Cleared
0
766,308
Distance Traveled
691,790
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,240
683
39
3
0
166,529
0
W
Odin
10,118
675
37
2
0
270,333
2
W
Arachne
11,418
761
25
2
0
257,118
0
L
Surtr
10,210
681
49
3
0
280,448
4
W
Poseidon
11,174
745
143
10
0
238,857
0
L
Kuzenbo
11,831
789
38
3
0
244,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role