Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Cholord
Hou Yi
Level 159
God Stats
2W - 3L
1,522 SR
Queue Stats
129W - 124L
1,527 Elo+
Solo
Hercules
Hercules
Kabdcos
Hercules
Level 155
God Stats
17W - 31L
1,291 SR
Queue Stats
708W - 709L
1,429 Elo+
Solo
Hel
Hel
OldUncleClinty
Hel
Level 122
God Stats
2W - 10L
1,119 SR
Queue Stats
603W - 600L
1,442 Elo+
Party 2
Freya
Freya
UnholyJ3wBun
Freya
Level 110
God Stats
6W - 5L
1,608 SR
Queue Stats
745W - 733L
1,449 Elo+
Party 2
Team Averages
Level 138
1,408 SR
1,469 Elo+

VS

Team Averages
Level 137
1,554 SR
1,479 Elo+
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cyclopscyclone
Cerberus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,372 Elo+
Solo
Chaac
Chaac
Skyze2Da10
Chaac
Level 183
God Stats
6W - 6L
1,411 SR
Queue Stats
161W - 190L
1,491 Elo+
Party 1
Ares
Ares
VeryKaliente
Ares
Level 159
God Stats
5W - 0L
1,761 SR
Queue Stats
46W - 40L
1,498 Elo+
Party 1
Neith
Neith
v110100010110101
Neith
Level 111
God Stats
18W - 9L
1,598 SR
Queue Stats
80W - 65L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 1 / 0
6,964
536
5,386
8,540
3,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hou Yi
Cholord
Hou Yi
11
1 / 3 / 0
6,355
489
8,739
9,795
3,472
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Kabdcos
Hercules
11
1 / 4 / 0
6,706
516
4,291
13,753
9,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 5 / 1
5,788
445
3,200
10,869
6,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
0 / 4 / 1
6,551
504
4,884
11,817
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
6 / 2 / 2
8,021
617
9,593
11,072
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
11
2 / 0 / 5
7,160
551
5,901
10,794
10,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
13
2 / 1 / 5
7,753
596
7,161
10,192
7,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 0 / 5
7,309
562
8,847
10,387
6,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 0 / 2
7,217
555
7,696
7,746
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
17
17
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
He Bo
 
He Bo
6
2
2
3.5
L
Hou Yi
Cholord
Hou Yi
1
3
0
0.33
W
Cerberus
2
0
5
4.5
L
Hercules
Kabdcos
Hercules
1
4
0
0.25
L
0
5
1
0.1
W
Chaac
2
1
5
4.5
L
0
4
1
0.13
W
3
0
5
5.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,500
Damage
39,198
54,774
Taken
50,191
27,210
Mitigated
31,491
16,236
Healing
16,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,386
1,625
0
661
8,540
3,364
0
1,997
6,543
0
77,141
W
He Bo
 
He Bo
9,593
439
0
3,772
11,072
3,506
713
1,099
9,973
59,424
0
L
Hou Yi
Cholord
Hou Yi
8,739
4,312
0
1,237
9,795
3,472
138
3,094
6,625
0
50,807
W
Cerberus
5,901
599
0
4,543
10,794
10,167
230
2,012
8,698
33,697
0
L
Hercules
Kabdcos
Hercules
4,291
1,005
0
4,533
13,753
9,124
0
3,978
9,775
0
43,120
L
3,200
314
2,409
3,330
10,869
6,798
0
5,685
5,184
16,978
0
W
Chaac
7,161
1,338
0
3,305
10,192
7,280
0
0
9,715
169
51,411
L
4,884
1,635
0
4,066
11,817
4,452
376
9,651
2,121
43,259
0
W
8,847
327
0
2,412
10,387
6,985
0
3,887
6,452
38,233
0
W
7,696
3,342
0
2,355
7,746
3,553
912
1,114
6,632
0
52,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,364
Gold Earned
37,460
370
Minions Killed
374
0
Camps Cleared
0
1,195,221
Distance Traveled
1,361,903
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,964
536
109
8
0
303,910
2
W
He Bo
8,021
617
88
7
0
295,721
0
L
Hou Yi
6,355
489
79
6
0
227,472
0
W
Cerberus
7,160
551
78
6
0
280,014
7
L
Hercules
6,706
516
80
6
0
250,893
2
L
Hel
5,788
445
25
2
0
203,091
3
W
Chaac
7,753
596
77
6
0
260,214
0
L
Freya
6,551
504
77
6
0
209,855
0
W
Ares
7,309
562
44
3
0
275,221
0
W
Neith
7,217
555
87
7
0
250,733
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role