Player Matchup

Chaac
Chaac
BenFut
Chaac
Level 67
God Stats
2W - 3L
1,478 SR
Queue Stats
22W - 23L
1,462 Elo+
Party 2
Anubis
Anubis
NaimxD
Anubis
Level 41
God Stats
28W - 20L
1,593 SR
Queue Stats
71W - 75L
1,403 Elo+
Party 3
Artemis
Artemis
Yaxee2004
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,146 Elo+
Party 3
Sylvanus
Sylvanus
qophh
Sylvanus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,429 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xJacksBack
Tsukuyomi
Level 47
God Stats
4W - 3L
1,656 SR
Queue Stats
20W - 17L
1,429 Elo+
Party 2
Team Averages
Level 50
1,545 SR
1,374 Elo+

VS

Team Averages
Level 46
1,494 SR
1,327 Elo+
Nu Wa
Nu Wa
FluffyCowboy
Nu Wa
Level 45
God Stats
0W - 2L
1,287 SR
Queue Stats
155W - 179L
1,362 Elo+
Party 1
Tiamat
Tiamat
Kokabaxter
Tiamat
Level 41
God Stats
0W - 1L
1,573 SR
Queue Stats
0W - 4L
1,071 Elo+
Solo
Chernobog
Chernobog
Overcaste
Chernobog
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
63W - 73L
1,501 Elo+
Party 1
Maui
Maui
RoyallyBlue
Maui
Level 68
God Stats
9W - 10L
1,576 SR
Queue Stats
154W - 185L
1,340 Elo+
Party 1
Ne Zha
Ne Zha
TheEnchanter_Tim
Ne Zha
Level 60
God Stats
1W - 5L
1,534 SR
Queue Stats
83W - 117L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BenFut
Chaac
17
8 / 2 / 2
11,213
561
10,898
17,387
18,671
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
NaimxD
Anubis
16
9 / 1 / 2
10,656
533
15,002
11,976
5,457
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Yaxee2004
Artemis
14
1 / 6 / 4
8,270
414
6,541
15,705
5,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
qophh
Sylvanus
14
1 / 2 / 10
9,684
484
7,779
15,606
14,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
xJacksBack
Tsukuyomi
16
7 / 2 / 8
10,376
519
9,362
12,581
5,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 5
9,256
463
14,005
10,593
3,806
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Kokabaxter
Tiamat
15
1 / 5 / 1
9,530
477
4,789
13,550
6,015
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chernobog
Overcaste
Chernobog
14
5 / 5 / 3
9,080
454
13,020
16,164
6,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 5
8,525
426
4,827
17,812
17,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 5 / 4
10,188
509
10,758
20,942
9,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
26
Kills
13
13
Deaths
26
26
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
BenFut
Chaac
8
2
2
4.5
L
0
7
5
0.36
L
Tiamat
Kokabaxter
Tiamat
1
5
1
0.3
W
Anubis
NaimxD
Anubis
9
1
2
10
L
Chernobog
Overcaste
Chernobog
5
5
3
1.3
L
2
4
5
1.13
L
5
5
4
1.4
W
Artemis
Yaxee2004
Artemis
1
6
4
0.5
W
Sylvanus
qophh
Sylvanus
1
2
10
3
W
Tsukuyomi
xJacksBack
Tsukuyomi
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,582
Damage
47,399
73,255
Taken
79,061
49,309
Mitigated
42,714
30,523
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BenFut
Chaac
10,898
1,073
25
5,599
17,387
18,671
779
6,158
10,992
0
70,354
L
14,005
3,946
0
340
10,593
3,806
36
2,331
7,844
61,526
0
L
Tiamat
Kokabaxter
Tiamat
4,789
222
0
2,837
13,550
6,015
397
4,207
9,241
66,786
0
W
Anubis
NaimxD
Anubis
15,002
499
336
7,730
11,976
5,457
1,806
4,647
7,163
79,988
0
L
Chernobog
Overcaste
Chernobog
13,020
9,060
0
5,202
16,164
6,595
532
6,623
9,489
0
69,732
L
4,827
1,452
0
1,188
17,812
17,261
0
5,823
11,937
17,047
0
L
10,758
3,504
0
2,661
20,942
9,037
0
4,024
16,650
0
89,295
W
Artemis
Yaxee2004
Artemis
6,541
3,740
0
4,582
15,705
5,695
502
4,133
11,518
0
43,295
W
Sylvanus
qophh
Sylvanus
7,779
1,931
1,083
5,434
15,606
14,428
537
3,968
11,398
38,087
0
W
Tsukuyomi
xJacksBack
Tsukuyomi
9,362
2,845
0
5,734
12,581
5,058
692
4,388
8,059
0
47,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,199
Gold Earned
46,579
410
Minions Killed
450
0
Camps Cleared
0
1,879,983
Distance Traveled
1,748,248
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,213
561
117
6
0
380,755
0
L
Nu Wa
9,256
463
92
5
0
347,725
2
L
Tiamat
9,530
477
124
6
0
343,404
0
W
Anubis
10,656
533
125
6
0
366,709
0
L
Chernobog
9,080
454
108
5
0
324,527
0
L
Maui
8,525
426
26
1
0
362,348
6
L
Ne Zha
10,188
509
100
5
0
370,244
2
W
Artemis
8,270
414
56
3
0
311,342
0
W
Sylvanus
9,684
484
52
3
0
366,546
2
W
Tsukuyomi
10,376
519
60
3
0
454,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role