Player Matchup

Jormungandr
Jormungandr
CivilianPrawnJr
Jormungandr
Level 129
God Stats
2W - 3L
1,331 SR
Queue Stats
45W - 44L
1,507 Elo+
Solo
Vamana
Vamana
Gonzacrack6819
Vamana
Level 29
God Stats
1W - 2L
1,017 SR
Queue Stats
122W - 161L
1,330 Elo+
Party 1
Sol
Sol
MrStrappyy
Sol
Level 33
God Stats
8W - 6L
1,559 SR
Queue Stats
127W - 170L
1,332 Elo+
Party 1
Neith
Neith
MrTrevi17
Neith
Level 67
God Stats
13W - 21L
1,220 SR
Queue Stats
117W - 163L
1,307 Elo+
Party 1
Set
Set
Seett
Set
Level 82
God Stats
9W - 3L
1,639 SR
Queue Stats
86W - 62L
1,639 Elo+
Solo
Team Averages
Level 68
1,353 SR
1,423 Elo+

VS

Team Averages
Level 125
1,457 SR
1,459 Elo+
Janus
Janus
Aldo_HBK
Janus
Level 143
God Stats
10W - 11L
1,420 SR
Queue Stats
171W - 182L
1,425 Elo+
Solo
Osiris
Osiris
Alechetoos
Osiris
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 176L
1,524 Elo+
Solo
Set
Set
DroidKiwi
Set
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 66L
1,489 Elo+
Solo
Jormungandr
Jormungandr
Landottle
Jormungandr
Level 116
God Stats
0W - 2L
1,364 SR
Queue Stats
168W - 157L
1,491 Elo+
Solo
Ishtar
Ishtar
PipilasHardy
Ishtar
Level 173
God Stats
1W - 2L
1,500 SR
Queue Stats
358W - 338L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CivilianPrawnJr
Jormungandr
13
3 / 2 / 0
8,111
624
9,573
10,881
7,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 4
6,047
465
5,462
9,331
6,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 3 / 1
6,989
538
4,831
8,711
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
MrTrevi17
Neith
11
4 / 1 / 0
6,653
512
6,942
8,105
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Set
Seett
Set
12
4 / 2 / 0
7,669
590
5,043
9,599
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aldo_HBK
Janus
11
3 / 1 / 0
6,786
522
4,510
5,297
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Alechetoos
Osiris
12
0 / 3 / 0
5,708
439
2,996
12,312
8,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 3 / 1
7,292
561
4,716
9,273
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Landottle
Jormungandr
10
0 / 2 / 3
6,502
500
7,447
13,378
10,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
10
2 / 2 / 1
5,834
449
6,642
8,901
3,550
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
11
Kills
9
9
Deaths
11
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
Aldo_HBK
Janus
3
1
0
3
L
Osiris
Alechetoos
Osiris
0
3
0
0
W
Jormungandr
CivilianPrawnJr
Jormungandr
3
2
0
1.5
L
4
3
1
1.5
W
0
1
4
2
L
Jormungandr
Landottle
Jormungandr
0
2
3
0.75
W
0
3
1
0.17
W
Neith
MrTrevi17
Neith
4
1
0
4
L
Ishtar
2
2
1
1.25
W
Set
Seett
Set
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,851
Damage
26,311
46,627
Taken
49,161
24,109
Mitigated
28,586
12,552
Healing
12,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Aldo_HBK
Janus
4,510
199
0
1,670
5,297
1,960
161
2,954
2,343
43,873
0
L
Osiris
Alechetoos
Osiris
2,996
1,072
0
3,424
12,312
8,796
0
7,854
4,294
0
39,209
W
Jormungandr
CivilianPrawnJr
Jormungandr
9,573
4,027
0
2,300
10,881
7,444
605
844
10,037
63,556
111
L
4,716
2,000
0
559
9,273
4,077
0
1,867
7,370
0
44,226
W
5,462
2,751
68
2,033
9,331
6,407
0
2,510
6,821
0
26,017
L
Jormungandr
Landottle
Jormungandr
7,447
2,024
1,552
2,831
13,378
10,203
22
1,544
11,789
37,754
0
W
4,831
2,143
0
3,092
8,711
3,008
0
4,096
4,427
48,090
0
W
Neith
MrTrevi17
Neith
6,942
3,718
0
3,906
8,105
2,933
912
1,901
6,204
0
40,019
L
Ishtar
6,642
4,291
0
2,704
8,901
3,550
34
42
8,859
0
37,961
W
Set
Seett
Set
5,043
2,549
0
1,153
9,599
4,317
0
2,390
7,118
0
58,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,469
Gold Earned
32,122
378
Minions Killed
296
0
Camps Cleared
0
1,203,420
Distance Traveled
1,238,471
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,786
522
75
6
0
230,603
4
L
Osiris
5,708
439
47
4
0
247,795
0
W
Jormungandr
8,111
624
106
8
0
219,837
0
L
Set
7,292
561
67
5
0
281,737
0
W
Vamana
6,047
465
29
2
0
267,844
0
L
Jormungandr
6,502
500
45
3
0
252,972
0
W
Sol
6,989
538
89
7
0
215,071
0
W
Neith
6,653
512
66
5
0
226,748
0
L
Ishtar
5,834
449
62
5
0
225,364
0
W
Set
7,669
590
88
7
0
273,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role