Player Matchup

Atlas
Atlas
D TheFireSaige
Atlas
Level 66
God Stats
1W - 3L
1,603 SR
Queue Stats
6W - 9L
1,474 Elo+
Party 1
Hou Yi
Hou Yi
GrinderOfGrunts
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 142L
1,510 Elo+
Party 1
Janus
Janus
Ms Mazukine
Janus
Level 127
God Stats
2W - 1L
1,570 SR
Queue Stats
215W - 242L
1,435 Elo+
Party 2
Danzaburou
Danzaburou
Nerotier
Danzaburou
Level 159
God Stats
1W - 5L
1,489 SR
Queue Stats
240W - 276L
1,449 Elo+
Party 2
Gilgamesh
Gilgamesh
Zingerwinger
Gilgamesh
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,483 Elo+
Party 1
Team Averages
Level 118
1,532 SR
1,470 Elo+

VS

Team Averages
Level 120
1,502 SR
1,476 Elo+
Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ArtemisKnox
Scylla
Level 129
God Stats
4W - 3L
1,463 SR
Queue Stats
273W - 265L
1,434 Elo+
Party 3
Rama
Rama
Jkaiserz
Rama
Level 139
God Stats
18W - 12L
1,636 SR
Queue Stats
172W - 157L
1,535 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lazy SoulReaper
Morgan Le Fay
Level 129
God Stats
8W - 4L
1,418 SR
Queue Stats
512W - 482L
1,413 Elo+
Party 3
Cthulhu
Cthulhu
ziekai
Cthulhu
Level 78
God Stats
17W - 16L
1,492 SR
Queue Stats
195W - 194L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,146
468
2,895
6,489
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 0
4,806
437
4,839
6,372
1,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
5,359
487
3,299
4,951
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Nerotier
Danzaburou
9
2 / 2 / 0
5,965
542
2,887
8,671
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
Zingerwinger
Gilgamesh
9
0 / 4 / 0
5,376
489
2,017
8,422
6,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 2 / 1
6,465
588
4,620
8,340
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
10
1 / 0 / 2
6,194
563
2,783
3,911
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
10
2 / 1 / 2
6,050
550
3,320
7,399
2,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Lazy SoulReaper
Morgan Le Fay
13
5 / 0 / 2
7,829
712
5,669
4,848
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
ziekai
Cthulhu
10
0 / 0 / 4
6,138
558
4,918
10,318
6,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
3
Kills
10
10
Deaths
3
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
2
1
1.25
W
Scylla
1
0
2
2
L
1
1
0
1
L
0
1
0
0
W
Rama
2
1
2
3
W
Morgan Le Fay
Lazy SoulReaper
Morgan Le Fay
5
0
2
6
L
0
2
0
0
L
Danzaburou
Nerotier
Danzaburou
2
2
0
1
L
Gilgamesh
Zingerwinger
Gilgamesh
0
4
0
0
W
Cthulhu
ziekai
Cthulhu
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,937
Damage
21,310
34,905
Taken
34,816
16,884
Mitigated
15,735
6,598
Healing
14,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,620
655
0
5,986
8,340
3,166
0
790
7,478
0
51,359
W
Scylla
2,783
115
0
210
3,911
1,303
0
1,249
2,530
37,352
0
L
2,895
668
0
1,477
6,489
4,626
0
2,416
4,073
14,717
0
L
4,839
2,772
0
2,630
6,372
1,618
60
1,434
4,938
0
34,701
W
Rama
3,320
2,879
0
2,769
7,399
2,545
2,078
1,492
5,817
0
39,065
W
Morgan Le Fay
Lazy SoulReaper
Morgan Le Fay
5,669
519
0
1,096
4,848
1,830
194
63
4,446
50,954
0
L
3,299
135
0
920
4,951
1,511
0
2,352
2,580
33,665
0
L
Danzaburou
Nerotier
Danzaburou
2,887
1,406
0
1,355
8,671
2,955
0
2,061
6,574
0
37,190
L
Gilgamesh
Zingerwinger
Gilgamesh
2,017
465
0
216
8,422
6,174
0
4,702
3,342
0
26,962
W
Cthulhu
ziekai
Cthulhu
4,918
628
1,432
3,444
10,318
6,891
284
2,329
7,949
19,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,652
Gold Earned
32,676
237
Minions Killed
338
0
Camps Cleared
0
1,045,257
Distance Traveled
1,089,598
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,465
588
81
7
0
242,485
4
W
Scylla
6,194
563
65
6
0
200,721
0
L
Atlas
5,146
468
14
1
0
229,756
4
L
Hou Yi
4,806
437
49
4
0
203,141
2
W
Rama
6,050
550
57
5
0
192,137
0
W
Morgan Le Fay
7,829
712
102
9
0
216,342
0
L
Janus
5,359
487
64
6
0
197,698
0
L
Danzaburou
5,965
542
62
6
0
221,317
0
L
Gilgamesh
5,376
489
48
4
0
193,345
0
W
Cthulhu
6,138
558
33
3
0
237,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role