Player Matchup

Hera
Hera
Gold V
 
Hera
Gold V
Level 263
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver II
D_Alvarado20
Nike
Silver II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 76L
1,138 MMR
Solo
Pele
Pele
Silver II
Naz_NYC
Pele
Silver II
Level 125
God Stats
46W - 47L
1,606 SR
Queue Stats
254W - 271L
1,106 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
funiizer654
Kuzenbo
Silver I
Level 160
God Stats
3W - 7L
1,239 SR
Queue Stats
458W - 472L
1,140 MMR
Solo
Apollo
Apollo
Silver I
germanyDT
Apollo
Silver I
Level 62
God Stats
5W - 3L
1,185 SR
Queue Stats
438W - 452L
1,148 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 154
1,406 SR
1,206 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,470 SR
1,208 MMR
Guan Yu
Guan Yu
Silver II
 
Guan Yu
Silver II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
OopsStrangr
Anubis
Silver I
Level 148
God Stats
21W - 19L
1,622 SR
Queue Stats
504W - 521L
1,090 MMR
Solo
Loki
Loki
Silver IV
PEANUTBUTTERSIMP
Loki
Silver IV
Level 64
God Stats
0W - 1L
1,336 SR
Queue Stats
15W - 28L
1,082 MMR
Party 1
Zeus
Zeus
Silver I
mcdonald_curley
Zeus
Silver I
Level 108
God Stats
1W - 3L
1,329 SR
Queue Stats
182W - 192L
1,249 MMR
Party 1
Izanami
Izanami
Silver II
seblaflamme
Izanami
Silver II
Level 148
God Stats
31W - 26L
1,564 SR
Queue Stats
174W - 189L
1,120 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
12 / 1 / 5
11,642
647
16,541
7,636
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 1 / 2
11,045
614
9,346
13,923
15,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Pele
Naz_NYC
Pele
15
7 / 3 / 5
9,981
555
9,967
14,280
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
funiizer654
Kuzenbo
14
2 / 5 / 10
9,202
511
8,251
18,316
18,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
germanyDT
Apollo
16
6 / 3 / 5
10,098
561
9,114
15,079
5,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ix ChelBakasuraRavanaIshtar

VS

Bans
ThanatosAo KuangAchillesKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
1 / 2 / 0
7,903
439
7,924
16,969
16,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
11
1 / 9 / 6
7,829
435
11,149
16,633
6,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 5 / 6
8,657
481
7,451
13,513
4,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 9 / 2
8,094
450
4,539
12,387
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
seblaflamme
Izanami
15
4 / 4 / 3
9,313
517
12,049
13,958
5,046
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
29
Kills
12
13
Deaths
29
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
12
1
5
14.5
L
Guan Yu
 
Guan Yu
1
2
0
0.5
W
2
1
2
3
W
Pele
Naz_NYC
Pele
7
3
5
3.17
L
Anubis
1
9
6
0.44
L
4
5
6
1.4
W
Kuzenbo
funiizer654
Kuzenbo
2
5
10
1.4
W
Apollo
germanyDT
Apollo
6
3
5
2.83
L
2
9
2
0.33
L
Izanami
seblaflamme
Izanami
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,219
Damage
43,112
69,234
Taken
73,460
46,764
Mitigated
37,677
15,835
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
16,541
2,775
0
750
7,636
2,822
3,544
2,903
4,649
82,722
0
L
Guan Yu
 
Guan Yu
7,924
1,112
476
5,759
16,969
16,415
0
3,067
13,902
0
53,132
W
9,346
1,090
0
2,130
13,923
15,108
61
504
13,419
725
98,520
W
Pele
Naz_NYC
Pele
9,967
2,136
0
2,252
14,280
5,122
607
4,314
9,930
0
78,235
L
Anubis
11,149
719
0
2,347
16,633
6,717
0
5,596
11,037
44,295
0
L
7,451
1,553
0
1,922
13,513
4,781
0
3,503
9,980
0
41,666
W
Kuzenbo
funiizer654
Kuzenbo
8,251
2,623
402
3,801
18,316
18,290
18
4,718
13,598
39,884
0
W
Apollo
germanyDT
Apollo
9,114
4,120
0
6,500
15,079
5,422
3,848
4,143
10,936
0
68,406
L
4,539
542
0
330
12,387
4,718
0
7,339
5,012
56,149
0
L
Izanami
seblaflamme
Izanami
12,049
8,291
0
3,176
13,958
5,046
66
5,555
8,319
0
75,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,968
Gold Earned
41,796
551
Minions Killed
387
0
Camps Cleared
0
1,770,776
Distance Traveled
1,586,847
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,642
647
134
7
0
365,056
0
L
Guan Yu
7,903
439
54
3
0
340,638
0
W
Nike
11,045
614
164
9
0
304,167
3
W
Pele
9,981
555
98
5
0
412,908
10
L
Anubis
7,829
435
71
4
0
299,917
6
L
Loki
8,657
481
46
3
0
331,024
0
W
Kuzenbo
9,202
511
41
2
0
358,229
11
W
Apollo
10,098
561
114
6
0
330,416
2
L
Zeus
8,094
450
104
6
0
262,435
2
L
Izanami
9,313
517
112
6
0
352,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role