Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LFTSkeet
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,661 Elo+
Party 3
Martichoras
Martichoras
Møngø
Martichoras
Level 218
God Stats
4W - 4L
1,559 SR
Queue Stats
64W - 42L
1,624 Elo+
Party 3
Achilles
Achilles
ShowMeUrBussy
Achilles
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 3L
1,808 Elo+
Party 3
Mercury
Mercury
VeinyNTriumphant
Mercury
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,566 Elo+
Party 3
Team Averages
Level 63
1,512 SR
1,632 Elo+

VS

Team Averages
Level 79
1,476 SR
1,510 Elo+
Nu Wa
Nu Wa
Fkhighres
Nu Wa
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 56L
1,518 Elo+
Party 1
Nox
Nox
Onetrickheal
Nox
Level 48
God Stats
4W - 6L
1,524 SR
Queue Stats
299W - 250L
1,448 Elo+
Solo
Heimdallr
Heimdallr
Toxemicfall
Heimdallr
Level 134
God Stats
3W - 1L
1,500 SR
Queue Stats
171W - 121L
1,590 Elo+
Party 1
Ullr
Ullr
YourMomsEx
Ullr
Level 28
God Stats
3W - 6L
1,400 SR
Queue Stats
146W - 133L
1,525 Elo+
Party 2
Zhong Kui
Zhong Kui
Zallish
Zhong Kui
Level 174
God Stats
5W - 7L
1,456 SR
Queue Stats
430W - 461L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 1 / 4
6,805
486
8,915
10,730
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 3
7,523
537
7,003
6,490
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
Møngø
Martichoras
15
3 / 1 / 0
8,495
607
6,379
11,830
4,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
ShowMeUrBussy
Achilles
12
4 / 1 / 5
7,547
539
7,857
12,506
10,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 6
8,245
589
5,074
9,480
3,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fkhighres
Nu Wa
13
1 / 2 / 1
7,207
515
10,085
8,778
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
6,100
436
2,733
11,837
8,918
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Toxemicfall
Heimdallr
11
0 / 2 / 0
6,602
472
2,887
6,273
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 3 / 1
6,573
470
5,704
12,892
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Zallish
Zhong Kui
13
2 / 2 / 1
8,343
596
9,675
10,278
9,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
4
4
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
1
4
3
L
Nu Wa
Fkhighres
Nu Wa
1
2
1
0.75
W
1
0
3
2.5
W
Martichoras
Møngø
Martichoras
3
1
0
3
L
0
3
1
0.17
W
Achilles
ShowMeUrBussy
Achilles
4
1
5
6.5
L
Heimdallr
Toxemicfall
Heimdallr
0
2
0
0
W
3
1
6
6
L
1
3
1
0.5
L
Zhong Kui
Zallish
Zhong Kui
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,228
Damage
31,084
51,036
Taken
50,058
25,441
Mitigated
28,597
16,696
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,915
250
0
4,196
10,730
4,510
0
5,319
5,411
53,235
0
L
Nu Wa
Fkhighres
Nu Wa
10,085
1,915
0
1,824
8,778
3,312
0
4,634
4,125
65,308
0
W
7,003
3,751
0
2,804
6,490
2,257
1,195
1,204
5,286
66,750
0
W
Martichoras
Møngø
Martichoras
6,379
1,941
0
5,251
11,830
4,815
0
8,148
3,627
0
74,204
L
2,733
507
0
1,530
11,837
8,918
0
6,206
5,616
17,845
0
W
Achilles
ShowMeUrBussy
Achilles
7,857
1,425
0
3,498
12,506
10,034
0
5,568
6,738
0
22,985
L
Heimdallr
Toxemicfall
Heimdallr
2,887
1,239
0
2,380
6,273
2,396
0
2,716
3,550
0
54,706
W
5,074
1,896
0
947
9,480
3,825
0
2,296
7,184
0
81,344
L
5,704
2,144
0
3,948
12,892
4,908
0
2,321
10,571
0
47,590
L
Zhong Kui
Zallish
Zhong Kui
9,675
1,850
0
4,511
10,278
9,063
0
170
10,108
75,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,615
Gold Earned
34,825
459
Minions Killed
451
0
Camps Cleared
0
1,475,037
Distance Traveled
1,258,235
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,805
486
84
6
0
244,505
0
L
Nu Wa
7,207
515
120
9
0
260,778
0
W
Sol
7,523
537
110
8
0
287,025
0
W
Martichoras
8,495
607
127
9
0
264,845
4
L
Nox
6,100
436
24
2
0
252,043
0
W
Achilles
7,547
539
24
2
0
335,126
0
L
Heimdallr
6,602
472
97
7
0
271,028
0
W
Mercury
8,245
589
114
8
0
343,536
0
L
Ullr
6,573
470
79
6
0
255,474
0
L
Zhong Kui
8,343
596
131
9
0
218,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role