Player Matchup

Geb
Geb
AbyssalWolf00
Geb
Level 107
God Stats
1W - 0L
1,749 SR
Queue Stats
10W - 4L
1,657 Elo+
Party 3
Sun Wukong
Sun Wukong
CallMeRavan
Sun Wukong
Level 167
God Stats
4W - 1L
1,698 SR
Queue Stats
94W - 93L
1,563 Elo+
Party 1
Ravana
Ravana
DirectorNappa
Ravana
Level 164
God Stats
4W - 1L
2,030 SR
Queue Stats
157W - 135L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
Peachiooos
Nu Wa
Level 153
God Stats
2W - 1L
1,487 SR
Queue Stats
118W - 110L
1,540 Elo+
Party 1
Apollo
Apollo
VGantae
Apollo
Level 155
God Stats
2W - 0L
1,645 SR
Queue Stats
44W - 25L
1,617 Elo+
Party 3
Team Averages
Level 149
1,722 SR
1,586 Elo+

VS

Team Averages
Level 112
1,653 SR
1,521 Elo+
Horus
Horus
DrexsalXsong
Horus
Level 148
God Stats
2W - 1L
1,669 SR
Queue Stats
98W - 108L
1,469 Elo+
Solo
Eset
Eset
LordOfTheChimps
Eset
Level 62
God Stats
1W - 2L
1,396 SR
Queue Stats
124W - 111L
1,561 Elo+
Party 2
Anubis
Anubis
MoofeeMan
Anubis
Level 121
God Stats
3W - 3L
1,860 SR
Queue Stats
88W - 78L
1,515 Elo+
Party 4
Thanatos
Thanatos
S11Natra
Thanatos
Level 102
God Stats
2W - 3L
1,728 SR
Queue Stats
174W - 200L
1,550 Elo+
Party 2
Heimdallr
Heimdallr
theWARDen2569
Heimdallr
Level 127
God Stats
5W - 5L
1,610 SR
Queue Stats
229W - 219L
1,509 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 6
8,398
763
5,272
11,214
8,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
CallMeRavan
Sun Wukong
16
4 / 3 / 6
8,505
773
8,778
16,372
11,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 0 / 4
8,809
801
9,286
11,597
8,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
13
0 / 2 / 3
7,285
662
8,377
6,169
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Apollo
VGantae
Apollo
18
5 / 0 / 5
9,817
892
6,560
8,898
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
7,664
697
6,382
11,316
9,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 3 / 2
7,565
688
8,044
9,952
3,978
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
MoofeeMan
Anubis
14
0 / 3 / 5
7,525
684
9,094
8,835
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
S11Natra
Thanatos
13
2 / 4 / 2
7,332
667
4,329
8,241
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heimdallr
theWARDen2569
Heimdallr
15
1 / 2 / 5
8,315
756
8,264
9,345
4,034
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
14
Kills
7
7
Deaths
14
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Sun Wukong
CallMeRavan
Sun Wukong
4
3
6
2.33
W
4
0
4
6
L
2
2
2
1.5
L
2
3
2
1
L
Anubis
MoofeeMan
Anubis
0
3
5
0.83
W
Nu Wa
0
2
3
0.75
L
Thanatos
S11Natra
Thanatos
2
4
2
0.75
W
Apollo
VGantae
Apollo
5
0
5
7.5
L
Heimdallr
theWARDen2569
Heimdallr
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,273
Damage
36,113
54,250
Taken
47,689
34,235
Mitigated
26,143
14,268
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,272
674
1,275
2,952
11,214
8,496
16
4,158
6,852
13,298
0
W
Sun Wukong
CallMeRavan
Sun Wukong
8,778
1,077
0
1,989
16,372
11,079
663
5,341
10,945
0
21,462
W
9,286
1,918
0
4,031
11,597
8,852
0
3,329
8,158
0
38,945
L
6,382
2,384
590
3,629
11,316
9,510
0
3,300
7,676
0
16,894
L
8,044
926
301
1,049
9,952
3,978
0
2,173
7,710
30,909
0
L
Anubis
MoofeeMan
Anubis
9,094
310
0
1,651
8,835
4,735
45
2,039
6,796
35,380
0
W
Nu Wa
8,377
1,357
0
277
6,169
1,821
287
1,740
4,339
22,841
0
L
Thanatos
S11Natra
Thanatos
4,329
320
0
4,120
8,241
3,886
105
3,473
4,725
0
15,911
W
Apollo
VGantae
Apollo
6,560
4,297
0
3,744
8,898
3,987
1,074
2,626
5,960
0
45,494
L
Heimdallr
theWARDen2569
Heimdallr
8,264
5,579
0
1,320
9,345
4,034
484
2,363
6,931
0
38,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,814
Gold Earned
38,401
241
Minions Killed
229
0
Camps Cleared
0
1,156,638
Distance Traveled
1,034,748
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,398
763
16
1
0
225,933
3
W
Sun Wukong
8,505
773
37
3
0
252,118
0
W
Ravana
8,809
801
62
6
0
254,271
0
L
Horus
7,664
697
20
2
0
225,533
0
L
Eset
7,565
688
41
4
0
201,098
0
L
Anubis
7,525
684
67
6
0
205,809
0
W
Nu Wa
7,285
662
37
3
0
198,645
0
L
Thanatos
7,332
667
19
2
0
206,695
0
W
Apollo
9,817
892
89
8
0
225,671
4
L
Heimdallr
8,315
756
82
7
0
195,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role