Player Matchup

Hercules
Hercules
BiigNasty408
Hercules
Level 75
God Stats
5W - 7L
1,304 SR
Queue Stats
235W - 237L
1,541 Elo+
Party 2
Odin
Odin
CHUCHO511
Odin
Level 99
God Stats
4W - 7L
1,392 SR
Queue Stats
84W - 95L
1,426 Elo+
Party 2
Anhur
Anhur
Fieldz408
Anhur
Level 69
God Stats
1W - 2L
1,192 SR
Queue Stats
137W - 117L
1,545 Elo+
Party 2
Chang'e
Chang'e
N7 Gorf
Chang'e
Level 148
God Stats
1W - 1L
1,331 SR
Queue Stats
279W - 284L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
N7 Landeezy
Nu Wa
Level 152
God Stats
4W - 0L
1,688 SR
Queue Stats
313W - 307L
1,525 Elo+
Party 2
Team Averages
Level 109
1,382 SR
1,509 Elo+

VS

Team Averages
Level 127
1,554 SR
1,485 Elo+
Kukulkan
Kukulkan
D3ranGed Dr
Kukulkan
Level 129
God Stats
2W - 1L
1,729 SR
Queue Stats
157W - 162L
1,474 Elo+
Solo
Terra
Terra
Jman_2410
Terra
Level 79
God Stats
3W - 3L
1,713 SR
Queue Stats
200W - 193L
1,468 Elo+
Party 1
Ravana
Ravana
Kingsnakefist
Ravana
Level 154
God Stats
6W - 4L
1,635 SR
Queue Stats
232W - 234L
1,512 Elo+
Solo
Tyr
Tyr
deathy434
Tyr
Level 156
God Stats
3W - 10L
1,194 SR
Queue Stats
172W - 175L
1,487 Elo+
Party 1
Osiris
Osiris
tuprimo
Osiris
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 205L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BiigNasty408
Hercules
19
1 / 1 / 21
10,992
687
11,328
22,862
27,879
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
18
4 / 6 / 18
11,608
726
9,447
23,015
25,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Fieldz408
Anhur
20
8 / 3 / 13
12,677
792
15,437
15,748
7,633
Chang'e
N7 Gorf
Chang'e
20
4 / 3 / 15
11,899
744
13,079
18,682
9,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

20
7 / 2 / 15
11,925
745
21,838
12,380
5,826
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
D3ranGed Dr
Kukulkan
20
4 / 5 / 7
11,870
742
30,447
13,843
6,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Jman_2410
Terra
17
1 / 7 / 4
10,524
658
11,004
22,953
22,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 5 / 6
11,326
708
13,185
18,203
18,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
4 / 6 / 5
10,981
686
14,123
18,813
27,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
tuprimo
Osiris
3
0 / 1 / 2
4,291
268
0
2,345
439

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
38
24
Kills
14
15
Deaths
24
82
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hercules
BiigNasty408
Hercules
1
1
21
11.5
W
Odin
4
6
18
2.17
L
Kukulkan
D3ranGed Dr
Kukulkan
4
5
7
1.5
W
Anhur
Fieldz408
Anhur
8
3
13
4.83
L
Terra
Jman_2410
Terra
1
7
4
0.43
L
5
5
6
1.6
W
Chang'e
N7 Gorf
Chang'e
4
3
15
3.83
W
7
2
15
7.25
L
4
6
5
1.08
L
Osiris
tuprimo
Osiris
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,129
Damage
68,759
92,687
Taken
76,157
76,144
Mitigated
75,472
53,436
Healing
16,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BiigNasty408
Hercules
11,328
1,566
1,890
8,381
22,862
27,879
496
10,182
11,675
0
22,779
W
Odin
9,447
837
4,606
4,056
23,015
25,467
301
8,121
13,623
265
16,901
L
Kukulkan
D3ranGed Dr
Kukulkan
30,447
672
1,713
1,779
13,843
6,772
0
7,168
6,428
73,253
0
W
Anhur
Fieldz408
Anhur
15,437
8,843
1,204
1,553
15,748
7,633
3,416
7,287
7,129
0
36,775
L
Terra
Jman_2410
Terra
11,004
205
3,268
3,402
22,953
22,988
0
10,964
11,016
24,142
0
L
13,185
2,255
697
2,695
18,203
18,202
0
6,453
11,326
0
38,943
W
Chang'e
N7 Gorf
Chang'e
13,079
415
17,368
9,611
18,682
9,339
1,611
9,689
8,558
32,529
0
W
21,838
7,295
3,590
1,177
12,380
5,826
2,462
4,409
7,556
49,622
0
L
14,123
696
664
2,575
18,813
27,071
0
8,249
10,190
0
21,724
L
Osiris
tuprimo
Osiris
0
0
0
0
2,345
439
0
2,345
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,101
Gold Earned
48,992
181
Minions Killed
188
0
Camps Cleared
0
1,504,367
Distance Traveled
1,084,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,992
687
7
0
0
336,721
0
W
Odin
11,608
726
25
2
0
303,417
0
L
Kukulkan
11,870
742
103
6
0
275,698
0
W
Anhur
12,677
792
59
4
0
265,354
0
L
Terra
10,524
658
17
1
0
272,079
0
L
Ravana
11,326
708
51
3
0
265,377
0
W
Chang'e
11,899
744
46
3
0
287,622
0
W
Nu Wa
11,925
745
44
3
0
311,253
0
L
Tyr
10,981
686
17
1
0
271,199
0
L
Osiris
4,291
268
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role