Player Matchup

Achilles
Achilles
Kirishikii
Achilles
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 104L
1,564 Elo+
Party 1
Bastet
Bastet
Riku Knightwolf
Bastet
Level 186
God Stats
4W - 3L
1,318 SR
Queue Stats
397W - 403L
1,471 Elo+
Party 3
Hou Yi
Hou Yi
VanDusen31
Hou Yi
Level 157
God Stats
1W - 4L
1,129 SR
Queue Stats
383W - 381L
1,480 Elo+
Party 3
Tiamat
Tiamat
gingerbeef12345
Tiamat
Level 119
God Stats
1W - 2L
1,171 SR
Queue Stats
85W - 76L
1,542 Elo+
Party 1
Aphrodite
Aphrodite
philipou1999
Aphrodite
Level 126
God Stats
2W - 3L
1,714 SR
Queue Stats
171W - 156L
1,600 Elo+
Party 1
Team Averages
Level 141
1,366 SR
1,531 Elo+

VS

Team Averages
Level 102
1,502 SR
1,486 Elo+
Artemis
Artemis
CheekClappton
Artemis
Level 106
God Stats
2W - 3L
1,536 SR
Queue Stats
86W - 93L
1,451 Elo+
Party 2
Hun Batz
Hun Batz
Cosmicklion
Hun Batz
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
266W - 268L
1,491 Elo+
Solo
Fenrir
Fenrir
GamDeano
Fenrir
Level 108
God Stats
0W - 2L
1,285 SR
Queue Stats
93W - 94L
1,481 Elo+
Party 2
Yemoja
Yemoja
SerGrizz77
Yemoja
Level 65
God Stats
5W - 4L
1,683 SR
Queue Stats
117W - 111L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
Soulless-12
Danzaburou
Level 123
God Stats
2W - 2L
1,507 SR
Queue Stats
54W - 60L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kirishikii
Achilles
18
4 / 10 / 12
12,202
642
17,078
27,599
28,543
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
11 / 7 / 14
14,876
783
35,764
29,924
17,787
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hou Yi
VanDusen31
Hou Yi
20
6 / 7 / 12
12,930
681
15,693
24,638
14,424
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
5 / 2 / 18
14,341
755
28,229
13,596
13,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
philipou1999
Aphrodite
20
5 / 4 / 16
13,119
690
18,894
28,731
22,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
4 / 4 / 17
11,813
622
22,291
25,143
13,477
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Cosmicklion
Hun Batz
20
7 / 8 / 14
12,653
666
24,236
25,989
12,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
GamDeano
Fenrir
18
4 / 10 / 14
11,016
580
12,763
27,899
19,572
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
SerGrizz77
Yemoja
20
3 / 2 / 17
12,626
665
4,137
25,225
20,257
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
Soulless-12
Danzaburou
20
12 / 7 / 11
13,507
711
37,115
27,742
14,403
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
103
31
Kills
30
30
Deaths
31
72
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Artemis
4
4
17
3.13
L
Hun Batz
Cosmicklion
Hun Batz
7
8
14
1.75
L
Fenrir
GamDeano
Fenrir
4
10
14
1.1
W
Achilles
Kirishikii
Achilles
4
10
12
1
W
11
7
14
2.57
L
Yemoja
SerGrizz77
Yemoja
3
2
17
5.75
L
Danzaburou
Soulless-12
Danzaburou
12
7
11
2.5
W
Hou Yi
VanDusen31
Hou Yi
6
7
12
1.71
W
5
2
18
7
W
Aphrodite
philipou1999
Aphrodite
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,658
Damage
100,542
124,488
Taken
131,998
97,569
Mitigated
80,290
55,563
Healing
63,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
22,291
9,972
2,945
4,417
25,143
13,477
552
7,737
17,122
0
41,270
L
Hun Batz
Cosmicklion
Hun Batz
24,236
3,600
1,108
1,635
25,989
12,581
0
8,112
17,736
0
44,646
L
Fenrir
GamDeano
Fenrir
12,763
2,041
1,088
2,597
27,899
19,572
0
9,931
17,920
0
23,427
W
Achilles
Kirishikii
Achilles
17,078
3,158
956
1,887
27,599
28,543
1,059
1,034
25,646
146
24,074
W
35,764
6,154
1,618
9,157
29,924
17,787
1,577
976
28,643
0
52,529
L
Yemoja
SerGrizz77
Yemoja
4,137
1,675
30,495
13,630
25,225
20,257
0
9,629
15,231
11,195
0
L
Danzaburou
Soulless-12
Danzaburou
37,115
22,660
864
5,105
27,742
14,403
965
11,519
15,861
0
62,090
W
Hou Yi
VanDusen31
Hou Yi
15,693
6,977
1,691
2,754
24,638
14,424
2,734
546
23,660
0
39,192
W
28,229
1,107
934
3,622
13,596
13,869
1,156
556
12,631
58,326
0
W
Aphrodite
philipou1999
Aphrodite
18,894
1,497
15,103
17,841
28,731
22,946
1,074
1,258
27,165
41,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,468
Gold Earned
61,615
207
Minions Killed
185
0
Camps Cleared
0
1,659,488
Distance Traveled
1,620,476
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,813
622
53
3
0
338,188
0
L
Hun Batz
12,653
666
39
2
0
339,248
0
L
Fenrir
11,016
580
23
1
0
313,711
0
W
Achilles
12,202
642
6
0
0
318,849
0
W
Bastet
14,876
783
41
2
0
358,872
2
L
Yemoja
12,626
665
19
1
0
338,686
0
L
Danzaburou
13,507
711
51
3
0
290,643
0
W
Hou Yi
12,930
681
44
2
0
303,905
0
W
Tiamat
14,341
755
60
3
0
342,911
0
W
Aphrodite
13,119
690
56
3
0
334,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role