Player Matchup

Ravana
Ravana
 
Ravana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Boris0913
Kumbhakarna
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,555 Elo+
Party 3
Thoth
Thoth
GmSlayer
Thoth
Level 159
God Stats
5W - 4L
1,711 SR
Queue Stats
96W - 77L
1,598 Elo+
Party 3
Danzaburou
Danzaburou
Nicorex123
Danzaburou
Level 147
God Stats
1W - 0L
1,342 SR
Queue Stats
15W - 8L
1,634 Elo+
Party 3
Horus
Horus
WNBAenjoyer
Horus
Level 127
God Stats
4W - 4L
1,503 SR
Queue Stats
12W - 8L
1,521 Elo+
Solo
Team Averages
Level 134
1,511 SR
1,562 Elo+

VS

Team Averages
Level 133
1,679 SR
1,556 Elo+
Ymir
Ymir
 
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
DrLovin
Baron Samedi
Level 126
God Stats
15W - 8L
1,945 SR
Queue Stats
148W - 117L
1,566 Elo+
Party 1
Kuzenbo
Kuzenbo
Keviin97
Kuzenbo
Level 147
God Stats
1W - 4L
1,633 SR
Queue Stats
201W - 166L
1,564 Elo+
Solo
Pele
Pele
LtFrootloops
Pele
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 47L
1,596 Elo+
Party 1
Hachiman
Hachiman
Robiho2
Hachiman
Level 146
God Stats
2W - 2L
1,819 SR
Queue Stats
269W - 242L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
0 / 0 / 0
5,800
580
3,696
2,656
1,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
Boris0913
Kumbhakarna
7
0 / 0 / 2
4,860
486
1,594
6,036
3,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
GmSlayer
Thoth
12
6 / 0 / 1
6,808
681
6,153
4,415
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Nicorex123
Danzaburou
9
1 / 1 / 3
5,118
512
2,487
4,224
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 3
5,814
581
4,501
7,096
3,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 1 / 0
4,777
478
2,893
7,493
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
DrLovin
Baron Samedi
10
1 / 3 / 0
5,192
519
1,862
6,776
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Keviin97
Kuzenbo
11
0 / 0 / 0
5,371
537
1,423
7,582
7,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 4 / 1
5,171
517
3,530
9,448
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Robiho2
Hachiman
9
0 / 2 / 1
4,686
469
4,541
5,742
1,860
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
2
2
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
0
0
0
L
Ymir
 
Ymir
1
1
0
1
W
Kumbhakarna
Boris0913
Kumbhakarna
0
0
2
1
L
Baron Samedi
DrLovin
Baron Samedi
1
3
0
0.33
W
Thoth
GmSlayer
Thoth
6
0
1
6.5
L
Kuzenbo
Keviin97
Kuzenbo
0
0
0
0
L
0
4
1
0.13
W
Danzaburou
Nicorex123
Danzaburou
1
1
3
2.5
L
Hachiman
Robiho2
Hachiman
0
2
1
0.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,431
Damage
14,249
24,427
Taken
37,041
10,533
Mitigated
17,923
7,209
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,696
545
0
1,335
2,656
1,733
0
1,216
1,252
716
40,842
L
Ymir
 
Ymir
2,893
540
44
1,446
7,493
3,893
0
927
6,524
22,906
0
W
Kumbhakarna
Boris0913
Kumbhakarna
1,594
74
0
1,585
6,036
3,015
0
1,089
4,809
13,190
0
L
Baron Samedi
DrLovin
Baron Samedi
1,862
158
132
1,370
6,776
2,126
0
2,832
3,622
35,133
0
W
Thoth
GmSlayer
Thoth
6,153
806
0
970
4,415
1,264
0
1,069
3,346
44,215
0
L
Kuzenbo
Keviin97
Kuzenbo
1,423
839
0
2,330
7,582
7,260
0
176
6,829
32,322
19
L
3,530
1,452
0
1,899
9,448
2,784
0
2,017
7,227
0
40,066
W
Danzaburou
Nicorex123
Danzaburou
2,487
955
0
1,549
4,224
1,433
0
1,158
2,896
0
29,336
L
Hachiman
Robiho2
Hachiman
4,541
3,480
0
2,272
5,742
1,860
0
1,567
4,153
0
28,339
W
4,501
2,249
240
1,530
7,096
3,088
0
1,148
5,916
0
36,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,400
Gold Earned
25,197
279
Minions Killed
274
0
Camps Cleared
0
982,049
Distance Traveled
956,626
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,800
580
66
7
0
163,409
1
L
Ymir
4,777
478
34
3
0
191,148
2
W
Kumbhakarna
4,860
486
19
2
0
203,040
1
L
Baron Samedi
5,192
519
57
6
0
188,223
0
W
Thoth
6,808
681
89
9
0
203,664
3
L
Kuzenbo
5,371
537
66
7
0
185,651
4
L
Pele
5,171
517
62
6
0
218,713
0
W
Danzaburou
5,118
512
49
5
0
194,539
1
L
Hachiman
4,686
469
55
6
0
172,891
0
W
Horus
5,814
581
56
6
0
217,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role