Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
TC Aerostotle
Ah Puch
Level 108
God Stats
4W - 2L
1,876 SR
Queue Stats
209W - 205L
1,530 Elo+
Solo
Maui
Maui
Zecharia
Maui
Level 156
God Stats
6W - 5L
1,566 SR
Queue Stats
816W - 835L
1,537 Elo+
Solo
Hel
Hel
killerdude254
Hel
Level 153
God Stats
1W - 2L
1,535 SR
Queue Stats
180W - 171L
1,458 Elo+
Solo
Team Averages
Level 145
1,595 SR
1,505 Elo+

VS

Team Averages
Level 125
1,572 SR
1,543 Elo+
Hou Yi
Hou Yi
JenovasWitnesss
Hou Yi
Level 136
God Stats
4W - 8L
1,341 SR
Queue Stats
594W - 639L
1,534 Elo+
Solo
Odin
Odin
Selven
Odin
Level 115
God Stats
2W - 2L
1,457 SR
Queue Stats
107W - 67L
1,561 Elo+
Party 1
Sun Wukong
Sun Wukong
daemonLupusRex
Sun Wukong
Level 148
God Stats
2W - 0L
1,800 SR
Queue Stats
175W - 180L
1,535 Elo+
Party 2
Raijin
Raijin
thewexican
Raijin
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 35L
1,552 Elo+
Party 1
Hel
Hel
zurcoooo
Hel
Level 127
God Stats
6W - 1L
1,762 SR
Queue Stats
177W - 181L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 0 / 0
4,552
910
1,849
5,802
5,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
 
Chiron
9
0 / 1 / 0
4,471
894
5,269
3,922
1,687
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ah Puch
1
0 / 0 / 0
1,212
242
0
0
0
Maui
9
0 / 1 / 0
4,762
952
1,522
5,739
4,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 2 / 0
4,685
937
4,742
6,034
2,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,642
1,128
5,206
2,556
970
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
Selven
Odin
11
0 / 0 / 4
5,501
1,100
4,867
3,881
3,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
daemonLupusRex
Sun Wukong
10
0 / 0 / 4
5,523
1,105
4,373
4,466
2,752
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Raijin
thewexican
Raijin
10
2 / 0 / 2
5,681
1,136
4,054
3,680
1,343
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 0 / 1
5,346
1,069
1,376
2,157
1,288
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
4
4
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
L
Chiron
 
Chiron
0
1
0
0
W
1
0
3
2.5
W
Odin
Selven
Odin
0
0
4
2
L
Ah Puch
0
0
0
0
L
Maui
0
1
0
0
W
Sun Wukong
daemonLupusRex
Sun Wukong
0
0
4
2
L
0
2
0
0
W
Raijin
thewexican
Raijin
2
0
2
3
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,382
Damage
19,876
21,497
Taken
16,740
14,235
Mitigated
9,504
11,359
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,849
52
454
1,312
5,802
5,298
0
1,702
4,100
0
2,660
L
Chiron
 
Chiron
5,269
1,088
326
804
3,922
1,687
0
912
2,977
0
10,162
W
5,206
1,278
23
337
2,556
970
653
600
1,956
0
11,829
W
Odin
Selven
Odin
4,867
692
0
1,325
3,881
3,151
72
2,146
1,735
1,014
5,647
L
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
Maui
1,522
138
931
792
5,739
4,643
0
1,954
3,785
4,332
0
W
Sun Wukong
daemonLupusRex
Sun Wukong
4,373
578
0
955
4,466
2,752
428
885
3,420
0
12,227
L
4,742
0
4,033
2,707
6,034
2,607
0
1,672
4,362
11,631
0
W
Raijin
thewexican
Raijin
4,054
495
460
200
3,680
1,343
384
1,689
1,991
8,436
0
W
1,376
50
6,012
1,916
2,157
1,288
337
983
1,174
3,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,682
Gold Earned
27,693
30
Minions Killed
54
0
Camps Cleared
0
427,536
Distance Traveled
551,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,552
910
5
1
0
105,185
0
L
Chiron
4,471
894
6
1
0
100,188
0
W
Hou Yi
5,642
1,128
11
2
0
98,551
0
W
Odin
5,501
1,100
4
1
0
124,805
0
L
Ah Puch
1,212
242
0
0
0
0
0
L
Maui
4,762
952
1
0
0
95,395
0
W
Sun Wukong
5,523
1,105
24
5
0
121,079
0
L
Hel
4,685
937
18
4
0
126,768
0
W
Raijin
5,681
1,136
9
2
0
106,348
0
W
Hel
5,346
1,069
6
1
0
100,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role