Player Matchup

Anubis
Anubis
Silver II
AC Milan 257
Anubis
Silver II
Level 108
God Stats
0W - 1L
1,460 SR
Queue Stats
8W - 14L
1,294 MMR
Solo
Medusa
Medusa
Gold IV
NENOCARNAGE
Medusa
Gold IV
Level 271
God Stats
1W - 4L
1,141 SR
Queue Stats
622W - 629L
1,253 MMR
Solo
Bacchus
Bacchus
Silver I
SN1PEDU2
Bacchus
Silver I
Level 118
God Stats
0W - 2L
1,635 SR
Queue Stats
198W - 208L
1,129 MMR
Party 1
King Arthur
King Arthur
Bronze III
clout reject
King Arthur
Bronze III
Level 103
God Stats
0W - 1L
1,313 SR
Queue Stats
1W - 1L
1,600 MMR
Party 1
Serqet
Serqet
Silver I
iDunnTolya
Serqet
Silver I
Level 109
God Stats
14W - 15L
1,541 SR
Queue Stats
432W - 460L
1,267 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,418 SR
1,309 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,578 SR
1,308 MMR
Maui
Maui
Silver II
BlackLEECH69
Maui
Silver II
Level 96
God Stats
7W - 3L
1,608 SR
Queue Stats
140W - 149L
1,195 MMR
Party 2
Zeus
Zeus
Gold V
PaPaLoCa2340
Zeus
Gold V
Level 141
God Stats
2W - 0L
1,744 SR
Queue Stats
175W - 183L
1,332 MMR
Solo
Hachiman
Hachiman
Gold IV
Piggypowned
Hachiman
Gold IV
Level 126
God Stats
8W - 6L
1,530 SR
Queue Stats
163W - 168L
1,471 MMR
Party 2
Tyr
Tyr
Gold V
RoB eL TrrOr
Tyr
Gold V
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 246L
1,290 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
TheJush1
Sun Wukong
Silver I
Level 129
God Stats
20W - 18L
1,507 SR
Queue Stats
102W - 103L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
1 / 5 / 1
9,364
493
7,027
14,844
8,890
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
15
1 / 3 / 2
9,267
488
9,284
16,189
7,909
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
SN1PEDU2
Bacchus
13
2 / 1 / 1
8,601
453
10,627
14,719
21,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
clout reject
King Arthur
17
0 / 0 / 0
10,263
540
13,567
15,771
20,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
iDunnTolya
Serqet
12
0 / 2 / 0
7,710
406
5,230
14,070
6,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThanatosBellonaKaliKukulkan

VS

Bans
ThorSurtrAchillesRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 5
8,477
446
3,663
13,499
12,772
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
4 / 1 / 2
10,189
536
17,377
12,022
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Piggypowned
Hachiman
16
1 / 2 / 2
9,804
516
9,729
12,015
4,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
0 / 0 / 0
10,904
574
8,904
18,957
24,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
TheJush1
Sun Wukong
15
5 / 0 / 2
9,700
511
11,190
17,589
9,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
10
11
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
5
1
0.3
W
0
1
5
2.5
L
Medusa
1
3
2
0.67
W
4
1
2
5
W
Hachiman
Piggypowned
Hachiman
1
2
2
1
W
0
0
0
0
L
Bacchus
SN1PEDU2
Bacchus
2
1
1
2.5
W
Sun Wukong
TheJush1
Sun Wukong
5
0
2
6
L
King Arthur
clout reject
King Arthur
0
0
0
0
L
Serqet
iDunnTolya
Serqet
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,735
Damage
50,863
75,593
Taken
74,082
64,388
Mitigated
57,602
22,901
Healing
30,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
7,027
212
285
6,088
14,844
8,890
0
9,194
5,650
90,681
0
W
3,663
820
365
2,618
13,499
12,772
0
4,951
8,548
27,473
0
L
Medusa
9,284
3,648
0
6,253
16,189
7,909
974
3,366
12,823
0
73,819
W
17,377
2,415
635
2,889
12,022
5,301
250
7,355
4,667
96,678
0
W
Hachiman
Piggypowned
Hachiman
9,729
5,526
0
5,080
12,015
4,628
2,709
2,971
8,804
0
87,323
W
8,904
1,534
0
10,033
18,957
24,946
0
1,008
17,949
0
104,718
L
Bacchus
SN1PEDU2
Bacchus
10,627
1,892
0
5,735
14,719
21,494
0
6,220
8,499
31,154
0
W
Sun Wukong
TheJush1
Sun Wukong
11,190
2,999
0
8,687
17,589
9,955
0
2,273
14,572
0
73,179
L
King Arthur
clout reject
King Arthur
13,567
1,880
0
2,917
15,771
20,022
0
0
15,771
1,440
97,042
L
Serqet
iDunnTolya
Serqet
5,230
497
0
1,623
14,070
6,073
0
2,303
11,767
0
59,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,205
Gold Earned
49,074
584
Minions Killed
634
0
Camps Cleared
0
1,842,340
Distance Traveled
1,872,619
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,364
493
152
8
0
337,964
1
W
Maui
8,477
446
33
2
0
387,208
0
L
Medusa
9,267
488
127
7
0
324,085
3
W
Zeus
10,189
536
156
8
0
350,631
6
W
Hachiman
9,804
516
153
8
0
327,635
0
W
Tyr
10,904
574
190
10
0
396,709
0
L
Bacchus
8,601
453
32
2
0
410,353
3
W
Sun Wukong
9,700
511
102
5
0
410,436
0
L
King Arthur
10,263
540
181
10
0
386,416
4
L
Serqet
7,710
406
92
5
0
383,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role