Player Matchup

Thoth
Thoth
GaviotaFarlopera
Thoth
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 51L
1,243 Elo+
Solo
Sun Wukong
Sun Wukong
MORION-EL_CHACAL
Sun Wukong
Level 103
God Stats
1W - 2L
1,436 SR
Queue Stats
83W - 140L
1,301 Elo+
Party 2
Thor
Thor
medico_epico
Thor
Level 104
God Stats
4W - 6L
1,445 SR
Queue Stats
148W - 168L
1,414 Elo+
Party 2
Team Averages
Level 90
1,460 SR
1,319 Elo+

VS

Team Averages
Level 60
1,553 SR
1,528 Elo+
Discordia
Discordia
 
Discordia
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
A2Z_Kasaki069
Odin
Level 51
God Stats
12W - 7L
1,438 SR
Queue Stats
53W - 53L
1,357 Elo+
Party 1
Kuzenbo
Kuzenbo
Naykion
Kuzenbo
Level 48
God Stats
6W - 10L
1,719 SR
Queue Stats
16W - 22L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
9,488
678
5,925
11,017
3,966
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
MORION-EL_CHACAL
Sun Wukong
13
1 / 1 / 2
9,533
681
4,337
10,719
7,482
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 2 / 2
9,702
693
10,335
11,658
4,644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
5 / 1 / 5
11,078
791
13,370
8,184
2,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 2 / 3
10,352
739
6,659
9,366
6,402
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
Naykion
Kuzenbo
12
0 / 1 / 8
9,479
677
8,747
12,380
13,689
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
10
10
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
1
5
7.5
W
5
2
3
3.25
L
1
7
1
0.21
L
Sun Wukong
MORION-EL_CHACAL
Sun Wukong
1
1
2
2
W
Kuzenbo
Naykion
Kuzenbo
0
1
8
4
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,597
Damage
28,776
33,394
Taken
29,930
16,092
Mitigated
22,716
2,330
Healing
5,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
13,370
419
80
1,267
8,184
2,625
779
1,674
6,436
64,396
0
W
6,659
1,492
12
1,050
9,366
6,402
234
2,556
6,810
586
22,319
L
5,925
357
0
23
11,017
3,966
0
8,495
2,522
44,570
0
L
Sun Wukong
MORION-EL_CHACAL
Sun Wukong
4,337
404
0
2,057
10,719
7,482
454
6,159
4,520
0
24,006
W
Kuzenbo
Naykion
Kuzenbo
8,747
4,036
47
2,878
12,380
13,689
373
2,791
9,501
23,575
0
L
10,335
969
0
250
11,658
4,644
0
7,871
3,719
0
21,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,723
Gold Earned
30,909
133
Minions Killed
129
0
Camps Cleared
0
777,625
Distance Traveled
787,637
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,078
791
70
5
0
266,933
0
W
Odin
10,352
739
37
3
0
258,390
0
L
Thoth
9,488
678
57
4
0
242,423
0
L
Sun Wukong
9,533
681
36
3
0
281,995
0
W
Kuzenbo
9,479
677
22
2
0
262,314
4
L
Thor
9,702
693
40
3
0
253,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role